window.c: Set input region after (potentially) adjusting the surface size
Regressed in dd263e546bc20a2a7f42, spotted by Scott Moreau <oreaus@gmail.com>
diff --git a/clients/window.c b/clients/window.c
index a2f339f..3a746ab 100644
--- a/clients/window.c
+++ b/clients/window.c
@@ -1252,13 +1252,6 @@
allocation.width = width - decoration_width;
allocation.height = height - decoration_height;
- widget->window->input_region =
- wl_compositor_create_region(display->compositor);
- wl_region_add(widget->window->input_region,
- t->margin, t->margin,
- width - 2 * t->margin,
- height - 2 * t->margin);
-
opaque_margin = t->margin + t->frame_radius;
wl_list_for_each(button, &frame->buttons_list, link)
@@ -1289,6 +1282,15 @@
width = child->allocation.width + decoration_width;
height = child->allocation.height + decoration_height;
+ if (widget->window->type != TYPE_FULLSCREEN) {
+ widget->window->input_region =
+ wl_compositor_create_region(display->compositor);
+ wl_region_add(widget->window->input_region,
+ t->margin, t->margin,
+ width - 2 * t->margin,
+ height - 2 * t->margin);
+ }
+
widget_set_allocation(widget, 0, 0, width, height);
if (child->opaque) {