gl-renderer: Add support for per-output multi-texture borders.

The first advantage of this new API is that it is per-output instead of
global to the gl_renderer instance.  This means that different windows can
have different titles, different button states, etc.  The new api also uses
four textures (one for each side) instead of one.  This allows you to draw
real borders with text and buttons in them instead of a simple image that
gets streached.

Images will be scaled as needed, so the right and left can be one pixel
tall if desired.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2 files changed