commit | 0452abc8203e2c037f074c059b9952b9410ccbdd | [log] [tgz] |
---|---|---|
author | Kristian Høgsberg <krh@bitplanet.net> | Tue Jan 31 15:38:36 2012 -0500 |
committer | Kristian Høgsberg <krh@bitplanet.net> | Tue Jan 31 15:38:43 2012 -0500 |
tree | bca7646ec3e22a21e7d09cb5604fdf9aca8bdacc | |
parent | 2ad3b7f866aee60a9a109e564a5f2dc3b34d94df [diff] |
compositor: Don't just update uniforms when we change shaders The uniforms change from surface to surface or output to output, so always set them.