commit | 2267d45f7c55ab452ad827c6997d623b54065a69 | [log] [tgz] |
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author | Pekka Paalanen <ppaalanen@gmail.com> | Thu Jan 26 13:12:45 2012 +0200 |
committer | Pekka Paalanen <ppaalanen@gmail.com> | Fri Jan 27 16:15:02 2012 +0200 |
tree | 372882b1fdea72ae431b2974d248193ca6c4cda7 | |
parent | 45f3e405c6e556f50eeeb319d2191b8a4aa61796 [diff] |
compositor: use bounding box for damage regions Change weston_surface_damage*() functions to use the full surface bounding box or call surface_compute_bbox() to find the bounding box for an arbitrary rectangle. This should fix all rendering artifacts for non-opaque (i.e. ARGB) transformed surfaces. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>