pixman: make shadow buffer optional

Add a flag to pixman-renderer for initializing the output with a shadow
framebuffer. All backends were getting the shadow implcitly, so all
backends are modified to ask for the shadow explicitly.

Using a shadow buffer is usually beneficial, because read-modify-write
cycles (blending) into a scanout-capable buffer may be very slow. The
scanout framebuffer may also have reduced color depth, making blending
and read-back produce inferior results.

In some use cases though the shadow buffer might be just an extra copy
hurting more than it helps. Whether it helps or hurts depends on the
platform and the workload. Therefore let the backends control whether
pixman-renderer uses a shadow buffer for an output or not.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
diff --git a/libweston/pixman-renderer.h b/libweston/pixman-renderer.h
index f19e147..7a5f729 100644
--- a/libweston/pixman-renderer.h
+++ b/libweston/pixman-renderer.h
@@ -30,8 +30,12 @@
 int
 pixman_renderer_init(struct weston_compositor *ec);
 
+enum pixman_renderer_output_flags {
+	PIXMAN_RENDERER_OUTPUT_USE_SHADOW = (1 << 0),
+};
+
 int
-pixman_renderer_output_create(struct weston_output *output);
+pixman_renderer_output_create(struct weston_output *output, uint32_t flags);
 
 void
 pixman_renderer_output_set_buffer(struct weston_output *output,