compositor: rebuild the global list if we've removed a surface from it

The list of surfaces used by weston_compositor_pick_surface() is
maintained in list of surfaces stored on the compositor. This list is
generated from the surfaces across all the layers using
weston_compositor_build_surface_list.

When destroying a surface the surface is "unmapped" with
weston_surface_unmap which removes it from the layer list. However since
the compositor surface list was only being rebuilt when the output was
repainted a call to weston_compositor_pick_surface before the next
output repaint would use an outdated surface list containing surfaces
that have been partially destroyed.

https://bugs.freedesktop.org/show_bug.cgi?id=65986
https://bugs.freedesktop.org/show_bug.cgi?id=66173
https://bugs.freedesktop.org/show_bug.cgi?id=66198
diff --git a/src/compositor.c b/src/compositor.c
index 5196b17..16d0481 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -93,6 +93,9 @@
 weston_output_transform_scale_init(struct weston_output *output,
 				   uint32_t transform, uint32_t scale);
 
+static void
+weston_compositor_build_surface_list(struct weston_compositor *compositor);
+
 WL_EXPORT int
 weston_output_switch_mode(struct weston_output *output, struct weston_mode *mode, int32_t scale)
 {
@@ -1011,8 +1014,10 @@
 	assert(wl_list_empty(&surface->subsurface_list_pending));
 	assert(wl_list_empty(&surface->subsurface_list));
 
-	if (weston_surface_is_mapped(surface))
+	if (weston_surface_is_mapped(surface)) {
 		weston_surface_unmap(surface);
+		weston_compositor_build_surface_list(compositor);
+	}
 
 	wl_list_for_each_safe(cb, next,
 			      &surface->pending.frame_callback_list, link)