Scale background pixbuf when loading.
This lets us avoid hitting the texture limit for some backgrounds.
diff --git a/egl-compositor.c b/egl-compositor.c
index 5b6219d..b0e5552 100644
--- a/egl-compositor.c
+++ b/egl-compositor.c
@@ -265,7 +265,6 @@
struct egl_surface *background;
GdkPixbuf *pixbuf;
GError *error = NULL;
- int pixbuf_width, pixbuf_height;
void *data;
GLenum format;
@@ -275,14 +274,14 @@
g_type_init();
- pixbuf = gdk_pixbuf_new_from_file(filename, &error);
+ pixbuf = gdk_pixbuf_new_from_file_at_scale (filename,
+ width, height,
+ FALSE, &error);
if (error != NULL) {
free(background);
return NULL;
}
- pixbuf_width = gdk_pixbuf_get_width(pixbuf);
- pixbuf_height = gdk_pixbuf_get_height(pixbuf);
data = gdk_pixbuf_get_pixels(pixbuf);
glGenTextures(1, &background->texture);
@@ -298,7 +297,7 @@
format = GL_RGB;
}
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixbuf_width, pixbuf_height, 0,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
format, GL_UNSIGNED_BYTE, data);
background->compositor = ec;