weston: Use float instead of GLfloat.
diff --git a/src/compositor.c b/src/compositor.c
index 95ee258..eac805d 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -267,7 +267,7 @@
WL_EXPORT void
weston_surface_set_color(struct weston_surface *surface,
- GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+ float red, float green, float blue, float alpha)
{
surface->color[0] = red;
surface->color[1] = green;
@@ -278,7 +278,7 @@
WL_EXPORT void
weston_surface_to_global_float(struct weston_surface *surface,
- GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y)
+ float sx, float sy, float *x, float *y)
{
if (surface->transform.enabled) {
struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
@@ -409,15 +409,15 @@
int32_t width, int32_t height,
pixman_region32_t *bbox)
{
- GLfloat min_x = HUGE_VALF, min_y = HUGE_VALF;
- GLfloat max_x = -HUGE_VALF, max_y = -HUGE_VALF;
+ float min_x = HUGE_VALF, min_y = HUGE_VALF;
+ float max_x = -HUGE_VALF, max_y = -HUGE_VALF;
int32_t s[4][2] = {
{ sx, sy },
{ sx, sy + height },
{ sx + width, sy },
{ sx + width, sy + height }
};
- GLfloat int_x, int_y;
+ float int_x, int_y;
int i;
if (width == 0 || height == 0) {
@@ -427,7 +427,7 @@
}
for (i = 0; i < 4; ++i) {
- GLfloat x, y;
+ float x, y;
weston_surface_to_global_float(surface,
s[i][0], s[i][1], &x, &y);
if (x < min_x)
@@ -541,7 +541,7 @@
wl_fixed_t sx, wl_fixed_t sy,
wl_fixed_t *x, wl_fixed_t *y)
{
- GLfloat xf, yf;
+ float xf, yf;
weston_surface_to_global_float(surface,
wl_fixed_to_double(sx),
@@ -553,7 +553,7 @@
WL_EXPORT void
weston_surface_from_global_float(struct weston_surface *surface,
- GLfloat x, GLfloat y, GLfloat *sx, GLfloat *sy)
+ float x, float y, float *sx, float *sy)
{
if (surface->transform.enabled) {
struct weston_vector v = { { x, y, 0.0f, 1.0f } };
@@ -582,7 +582,7 @@
wl_fixed_t x, wl_fixed_t y,
wl_fixed_t *sx, wl_fixed_t *sy)
{
- GLfloat sxf, syf;
+ float sxf, syf;
weston_surface_from_global_float(surface,
wl_fixed_to_double(x),
@@ -596,7 +596,7 @@
weston_surface_from_global(struct weston_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
- GLfloat sxf, syf;
+ float sxf, syf;
weston_surface_from_global_float(surface, x, y, &sxf, &syf);
*sx = floorf(sxf);
@@ -625,7 +625,7 @@
WL_EXPORT void
weston_surface_configure(struct weston_surface *surface,
- GLfloat x, GLfloat y, int width, int height)
+ float x, float y, int width, int height)
{
surface->geometry.x = x;
surface->geometry.y = y;
@@ -636,7 +636,7 @@
WL_EXPORT void
weston_surface_set_position(struct weston_surface *surface,
- GLfloat x, GLfloat y)
+ float x, float y)
{
surface->geometry.x = x;
surface->geometry.y = y;