commit | 4c582666dda2f824757c6a3f8019a9c830b4b7de | [log] [tgz] |
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author | Derek Foreman <derekf@osg.samsung.com> | Thu Oct 09 18:39:44 2014 -0500 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Fri Oct 10 05:18:27 2014 -0700 |
tree | ebd6bbe63dbe7bf59bb1e3286a27fb61bdc32a0b | |
parent | 32d9ea1c8acbbc401efc18081a7e912302de9c2d [diff] |
gl-renderer: don't move memory in output_rotate_damage output_rotate_damage shifted an array of pixman regions with a loop. Now it uses an index into that array. This currently only saves 1 pixman_region32_copy, but we can now raise BUFFER_DAMAGE_COUNT without a performance impact if we run into a configuration where this is useful. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>