compositor: when unmapping a surface remove it from the compositor's list
compositor.surface_list is recreated every redraw with the mapped
surfaces, but if a surface gets unmapped and then in the same frame
weston_compositor_pick_surface() is called we must make sure it
does not pick the unmapped surface, since it traverses the
surface_list to find one.
If after the unmap the surface gets also deleted it's even more
important, as it must not pick a destroyed surface.
diff --git a/src/compositor.c b/src/compositor.c
index 35a5605..f619f82 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -1054,6 +1054,8 @@
weston_surface_damage_below(surface);
surface->output = NULL;
wl_list_remove(&surface->layer_link);
+ wl_list_remove(&surface->link);
+ wl_list_init(&surface->link);
wl_list_for_each(seat, &surface->compositor->seat_list, link) {
if (seat->keyboard && seat->keyboard->focus == surface)