ivi-shell: simplify ivi_layout_remove_surface
It is not necessary check the ivi-id of pregiven objects (layer or
surface). Traversing the list of all objects is sure to find the exact
same pointer we start with, bugs aside.
The controller modules are responsible for providing valid pointers. We
cannot protect from invalid pointers anyway.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: commit message]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c
index 390617c..9c4d162 100644
--- a/ivi-shell/ivi-layout.c
+++ b/ivi-shell/ivi-layout.c
@@ -2214,22 +2214,13 @@
ivi_layout_layer_remove_surface(struct ivi_layout_layer *ivilayer,
struct ivi_layout_surface *remsurf)
{
- struct ivi_layout_surface *ivisurf = NULL;
- struct ivi_layout_surface *next = NULL;
-
if (ivilayer == NULL || remsurf == NULL) {
weston_log("ivi_layout_layer_remove_surface: invalid argument\n");
return;
}
- wl_list_for_each_safe(ivisurf, next,
- &ivilayer->pending.surface_list, pending.link) {
- if (ivisurf->id_surface == remsurf->id_surface) {
- wl_list_remove(&ivisurf->pending.link);
- wl_list_init(&ivisurf->pending.link);
- break;
- }
- }
+ wl_list_remove(&remsurf->pending.link);
+ wl_list_init(&remsurf->pending.link);
ivilayer->order.dirty = 1;
}