ivi-shell: remove orientation calculation
Dead code as orientation cannot be changed anymore, see patches:
ivi-shell: remove layer_set_orientation API
ivi-shell: remove surface_set_orientation API
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: added commit message]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c
index 60e381c..87adde3 100644
--- a/ivi-shell/ivi-layout.c
+++ b/ivi-shell/ivi-layout.c
@@ -322,71 +322,12 @@
}
static void
-get_rotate_values(enum wl_output_transform orientation,
- float *v_sin,
- float *v_cos)
-{
- switch (orientation) {
- case WL_OUTPUT_TRANSFORM_90:
- *v_sin = 1.0f;
- *v_cos = 0.0f;
- break;
- case WL_OUTPUT_TRANSFORM_180:
- *v_sin = 0.0f;
- *v_cos = -1.0f;
- break;
- case WL_OUTPUT_TRANSFORM_270:
- *v_sin = -1.0f;
- *v_cos = 0.0f;
- break;
- case WL_OUTPUT_TRANSFORM_NORMAL:
- default:
- *v_sin = 0.0f;
- *v_cos = 1.0f;
- break;
- }
-}
-
-static void
-get_scale(enum wl_output_transform orientation,
- float dest_width,
- float dest_height,
- float source_width,
- float source_height,
- float *scale_x,
- float *scale_y)
-{
- switch (orientation) {
- case WL_OUTPUT_TRANSFORM_90:
- *scale_x = dest_width / source_height;
- *scale_y = dest_height / source_width;
- break;
- case WL_OUTPUT_TRANSFORM_180:
- *scale_x = dest_width / source_width;
- *scale_y = dest_height / source_height;
- break;
- case WL_OUTPUT_TRANSFORM_270:
- *scale_x = dest_width / source_height;
- *scale_y = dest_height / source_width;
- break;
- case WL_OUTPUT_TRANSFORM_NORMAL:
- default:
- *scale_x = dest_width / source_width;
- *scale_y = dest_height / source_height;
- break;
- }
-}
-
-static void
calc_transformation_matrix(struct ivi_rectangle *source_rect,
struct ivi_rectangle *dest_rect,
- enum wl_output_transform orientation,
struct weston_matrix *m)
{
float source_center_x;
float source_center_y;
- float vsin;
- float vcos;
float scale_x;
float scale_y;
float translate_x;
@@ -396,16 +337,8 @@
source_center_y = source_rect->y + source_rect->height * 0.5f;
weston_matrix_translate(m, -source_center_x, -source_center_y, 0.0f);
- get_rotate_values(orientation, &vsin, &vcos);
- weston_matrix_rotate_xy(m, vcos, vsin);
-
- get_scale(orientation,
- dest_rect->width,
- dest_rect->height,
- source_rect->width,
- source_rect->height,
- &scale_x,
- &scale_y);
+ scale_x = (float) dest_rect->width / (float) source_rect->width;
+ scale_y = (float) dest_rect->height / (float) source_rect->height;
weston_matrix_scale(m, scale_x, scale_y, 1.0f);
translate_x = dest_rect->width * 0.5f + dest_rect->x;
@@ -582,13 +515,8 @@
* - single screen-local coordinates to multi-screen coordinates,
* which are global coordinates.
*/
- calc_transformation_matrix(&surface_source_rect,
- &surface_dest_rect,
- sp->orientation, m);
-
- calc_transformation_matrix(&layer_source_rect,
- &layer_dest_rect,
- lp->orientation, m);
+ calc_transformation_matrix(&surface_source_rect, &surface_dest_rect, m);
+ calc_transformation_matrix(&layer_source_rect, &layer_dest_rect, m);
weston_matrix_translate(m, output->x, output->y, 0.0f);