compositor.h: Add shell_interface.get_output_work_area
This will allow plugins to be aware of e.g. panels, to avoid covering
them with other surfaces.
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/desktop-shell/shell.c b/desktop-shell/shell.c
index 27a6ca3..1c39a12 100644
--- a/desktop-shell/shell.c
+++ b/desktop-shell/shell.c
@@ -451,10 +451,11 @@
}
static void
-get_output_work_area(struct desktop_shell *shell,
+get_output_work_area(void *data,
struct weston_output *output,
pixman_rectangle32_t *area)
{
+ struct desktop_shell *shell = data;
int32_t panel_width = 0, panel_height = 0;
area->x = output->x;
@@ -6628,6 +6629,7 @@
ec->shell_interface.set_window_geometry = set_window_geometry;
ec->shell_interface.set_maximized = shell_interface_set_maximized;
ec->shell_interface.set_pid = set_pid;
+ ec->shell_interface.get_output_work_area = get_output_work_area;
weston_layer_init(&shell->fullscreen_layer, &ec->cursor_layer.link);
weston_layer_init(&shell->panel_layer, &shell->fullscreen_layer.link);