compositor-drm: Determine opaqueness of a surface correctly

We subtract the screen space opaque region from the transformed surface
region.  That's going to fail for when we're scaling up a surface, since
the surface bounding box for the scaled up surface is going to be bigger
than the opaque region.  Instead, subtract the surface-space opaque region
from a 0,0 - width,height region and see if that's empty.
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index 3c44f7a..d933c92 100644
--- a/src/compositor-drm.c
+++ b/src/compositor-drm.c
@@ -672,9 +672,10 @@
 	if (format == GBM_FORMAT_ARGB8888) {
 		pixman_region32_t r;
 
-		pixman_region32_init(&r);
-		pixman_region32_subtract(&r, &es->transform.boundingbox,
-					 &es->transform.opaque);
+		pixman_region32_init_rect(&r, 0, 0,
+					  es->geometry.width,
+					  es->geometry.height);
+		pixman_region32_subtract(&r, &r, &es->opaque);
 
 		if (!pixman_region32_not_empty(&r))
 			format = GBM_FORMAT_XRGB8888;