window.c: Add fullscreen handler to keep fullscreen state consistent
diff --git a/clients/window.c b/clients/window.c
index d374ab9..186eed9 100644
--- a/clients/window.c
+++ b/clients/window.c
@@ -157,6 +157,7 @@
window_data_handler_t data_handler;
window_drop_handler_t drop_handler;
window_close_handler_t close_handler;
+ window_fullscreen_handler_t fullscreen_handler;
struct frame *frame;
struct widget *widget;
@@ -1560,7 +1561,8 @@
break;
case 1: /* fullscreen */
/* we don't have a way to get out of fullscreen for now */
- window_set_fullscreen(window, 1);
+ if (window->fullscreen_handler)
+ window->fullscreen_handler(window, window->user_data);
break;
case 2: /* rotate */
case 3: /* scale */
@@ -1886,6 +1888,10 @@
if (state == WL_KEYBOARD_KEY_STATE_PRESSED)
window_set_maximized(window,
window->type != TYPE_MAXIMIZED);
+ } else if (sym == XKB_KEY_F11 &&
+ window->fullscreen_handler &&
+ state == WL_KEYBOARD_KEY_STATE_PRESSED) {
+ window->fullscreen_handler(window, window->user_data);
} else if (window->key_handler) {
(*window->key_handler)(window, input, time, key,
sym, state, window->user_data);
@@ -2837,6 +2843,13 @@
}
void
+window_set_fullscreen_handler(struct window *window,
+ window_fullscreen_handler_t handler)
+{
+ window->fullscreen_handler = handler;
+}
+
+void
window_set_title(struct window *window, const char *title)
{
free(window->title);