compositor: move pitch into renderer private
It is not used by anything but the gl-renderer.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 4ab8b0c..89e9a4d 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -64,6 +64,7 @@
int num_images;
struct weston_buffer_reference buffer_ref;
+ int pitch; /* in pixels */
};
struct gl_renderer {
@@ -523,6 +524,7 @@
texture_region(struct weston_surface *es, pixman_region32_t *region,
pixman_region32_t *surf_region)
{
+ struct gl_surface_state *gs = get_surface_state(es);
struct weston_compositor *ec = es->compositor;
GLfloat *v, inv_width, inv_height;
unsigned int *vtxcnt, nvtx = 0;
@@ -538,7 +540,7 @@
v = wl_array_add(&ec->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
- inv_width = 1.0 / es->pitch;
+ inv_width = 1.0 / gs->pitch;
switch (es->buffer_transform) {
case WL_OUTPUT_TRANSFORM_90:
@@ -1069,7 +1071,7 @@
if (!gr->has_unpack_subimage) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
- surface->pitch, buffer->height, 0,
+ gs->pitch, buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(buffer));
@@ -1078,7 +1080,7 @@
#ifdef GL_UNPACK_ROW_LENGTH
/* Mesa does not define GL_EXT_unpack_subimage */
- glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, gs->pitch);
data = wl_shm_buffer_get_data(buffer);
rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
for (i = 0; i < n; i++) {
@@ -1144,13 +1146,13 @@
}
if (wl_buffer_is_shm(buffer)) {
- es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
+ gs->pitch = wl_shm_buffer_get_stride(buffer) / 4;
gs->target = GL_TEXTURE_2D;
ensure_textures(gs, 1);
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
- es->pitch, buffer->height, 0,
+ gs->pitch, buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
if (wl_shm_buffer_get_format(buffer) == WL_SHM_FORMAT_XRGB8888)
gs->shader = &gr->texture_shader_rgbx;
@@ -1209,7 +1211,7 @@
gs->images[i]);
}
- es->pitch = buffer->width;
+ gs->pitch = buffer->width;
} else {
weston_log("unhandled buffer type!\n");
weston_buffer_reference(&gs->buffer_ref, NULL);
@@ -1237,10 +1239,15 @@
struct gl_surface_state *gs;
gs = calloc(1, sizeof *gs);
-
if (!gs)
return -1;
+ /* A buffer is never attached to solid color surfaces, yet
+ * they still go through texcoord computations. Do not divide
+ * by zero there.
+ */
+ gs->pitch = 1;
+
surface->renderer_state = gs;
return 0;