Only send key events to toplevel surface.
diff --git a/egl-compositor.c b/egl-compositor.c
index 917364f..069d675 100644
--- a/egl-compositor.c
+++ b/egl-compositor.c
@@ -798,6 +798,7 @@
struct wl_object *source, uint32_t key, uint32_t state)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
+ struct egl_surface *es;
if (key == KEY_ESC && state == 1) {
if (ec->overlay_target == ec->height)
@@ -805,6 +806,15 @@
else
ec->overlay_target += 200;
schedule_repaint(ec);
+ } else if (!wl_list_empty(&ec->surface_list)) {
+ /* FIXME: The event source device should track which
+ * surface has its key focus and send the event there.
+ * For now, just send it to the top surface, which
+ * effectively gives us click to focus behavior. */
+ es = container_of(ec->surface_list.prev,
+ struct egl_surface, link);
+ wl_surface_post_event(es->wl_surface, source,
+ WL_INPUT_KEY, key, state);
}
}