window.c: Just use float instead of GLfloat, remove GLES2.h include
diff --git a/clients/dnd.c b/clients/dnd.c
index c2975d5..45adc8a 100644
--- a/clients/dnd.c
+++ b/clients/dnd.c
@@ -450,7 +450,7 @@
static int
dnd_enter_handler(struct widget *widget,
- struct input *input, GLfloat x, GLfloat y, void *data)
+ struct input *input, float x, float y, void *data)
{
return lookup_cursor(data, x, y);
}
@@ -458,7 +458,7 @@
static int
dnd_motion_handler(struct widget *widget,
struct input *input, uint32_t time,
- GLfloat x, GLfloat y, void *data)
+ float x, float y, void *data)
{
return lookup_cursor(data, x, y);
}
@@ -466,7 +466,7 @@
static void
dnd_data_handler(struct window *window,
struct input *input,
- GLfloat x, GLfloat y, const char **types, void *data)
+ float x, float y, const char **types, void *data)
{
struct dnd *dnd = data;