window.c: Just use float instead of GLfloat, remove GLES2.h include
diff --git a/clients/gears.c b/clients/gears.c
index 3a57fa6..cc4d39a 100644
--- a/clients/gears.c
+++ b/clients/gears.c
@@ -223,7 +223,7 @@
 
 static int
 motion_handler(struct widget *widget, struct input *input,
-		uint32_t time, GLfloat x, GLfloat y, void *data)
+		uint32_t time, float x, float y, void *data)
 {
 	struct gears *gears = data;
 	int offset_x, offset_y;