Rename egl-compositor to wayland-system-compositor.

The wayland-system-compositor is the top-level compositor.  X sessions
or nested Wayland sessions will run as clients of the system compositor.
The system compositor is licensed under the GPL.
diff --git a/wayland-system-compositor.c b/wayland-system-compositor.c
new file mode 100644
index 0000000..9061025
--- /dev/null
+++ b/wayland-system-compositor.c
@@ -0,0 +1,1174 @@
+/*
+ * Copyright © 2008 Kristian Høgsberg
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <stdarg.h>
+#include <i915_drm.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <signal.h>
+#include <cairo.h>
+#include <gdk-pixbuf/gdk-pixbuf.h>
+#include <glib.h>
+#include <sys/poll.h>
+#include <png.h>
+#include <math.h>
+#include <linux/input.h>
+#include <linux/vt.h>
+#include <xf86drmMode.h>
+#include <time.h>
+#include <fnmatch.h>
+#include <dirent.h>
+
+#include <GL/gl.h>
+#include <eagle.h>
+
+#include "wayland.h"
+#include "cairo-util.h"
+#include "wayland-system-compositor.h"
+
+#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
+
+struct wl_visual {
+	struct wl_object base;
+};
+
+struct wlsc_input_device {
+	struct wl_object base;
+	int32_t x, y;
+	struct egl_compositor *ec;
+	struct egl_surface *pointer_surface;
+	struct wl_list link;
+
+	int grab;
+	struct egl_surface *grab_surface;
+	struct egl_surface *focus_surface;
+};
+
+struct egl_compositor {
+	struct wl_compositor base;
+	struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual;
+
+	EGLDisplay display;
+	EGLSurface surface;
+	EGLContext context;
+	EGLConfig config;
+	struct wl_display *wl_display;
+	int tty_fd;
+	int width, height, stride;
+	struct egl_surface *background;
+	struct egl_surface *overlay;
+	double overlay_y, overlay_target, overlay_previous;
+
+	struct wl_list input_device_list;
+	struct wl_list surface_list;
+
+	struct wl_event_source *enter_vt_source;
+	struct wl_event_source *leave_vt_source;
+
+	/* Modesetting info. */
+	struct drm_mode_modeinfo *mode;
+	uint32_t fb_id;
+	uint32_t crtc_id;
+	uint32_t connector_id;
+
+	/* Repaint state. */
+	struct wl_event_source *timer_source;
+	int repaint_needed;
+	int repaint_on_timeout;
+	struct timespec previous_swap;
+	uint32_t current_frame;
+};
+
+struct egl_surface {
+	struct wl_surface base;
+	struct egl_compositor *compositor;
+	struct wl_visual *visual;
+	GLuint texture;
+	struct wl_map map;
+	EGLSurface surface;
+	int width, height;
+	struct wl_list link;
+};
+
+struct screenshooter {
+	struct wl_object base;
+	struct egl_compositor *ec;
+};
+
+struct screenshooter_interface {
+	void (*shoot)(struct wl_client *client, struct screenshooter *shooter);
+};
+
+static void
+screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
+{
+	struct egl_compositor *ec = shooter->ec;
+	GLuint stride;
+	static const char filename[]  = "wayland-screenshot.png";
+	GdkPixbuf *pixbuf;
+	GError *error = NULL;
+	void *data;
+
+	data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride);
+	pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
+					  8, ec->width, ec->height, stride,
+					  NULL, NULL);
+	gdk_pixbuf_save(pixbuf, filename, "png", &error, NULL);
+}
+
+static const struct wl_method screenshooter_methods[] = {
+	{ "shoot", "", NULL }
+};
+
+static const struct wl_interface screenshooter_interface = {
+	"screenshooter", 1,
+	ARRAY_LENGTH(screenshooter_methods),
+	screenshooter_methods,
+};
+
+struct screenshooter_interface screenshooter_implementation = {
+	screenshooter_shoot
+};
+
+static struct screenshooter *
+screenshooter_create(struct egl_compositor *ec)
+{
+	struct screenshooter *shooter;
+
+	shooter = malloc(sizeof *shooter);
+	if (shooter == NULL)
+		return NULL;
+
+	shooter->base.interface = &screenshooter_interface;
+	shooter->base.implementation = (void(**)(void)) &screenshooter_implementation;
+	shooter->ec = ec;
+
+	return shooter;
+};
+
+static struct egl_surface *
+egl_surface_create_from_cairo_surface(struct egl_compositor *ec,
+				      cairo_surface_t *surface,
+				      int x, int y, int width, int height)
+{
+	struct egl_surface *es;
+	int stride;
+	void *data;
+
+	stride = cairo_image_surface_get_stride(surface);
+	data = cairo_image_surface_get_data(surface);
+
+	es = malloc(sizeof *es);
+	if (es == NULL)
+		return NULL;
+
+	glGenTextures(1, &es->texture);
+	glBindTexture(GL_TEXTURE_2D, es->texture);
+	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+		     GL_BGRA, GL_UNSIGNED_BYTE, data);
+
+	es->compositor = ec;
+	es->map.x = x;
+	es->map.y = y;
+	es->map.width = width;
+	es->map.height = height;
+	es->surface = EGL_NO_SURFACE;
+	es->visual = &ec->premultiplied_argb_visual;
+
+	return es;
+}
+
+static void
+egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec)
+{
+	glDeleteTextures(1, &es->texture);
+	if (es->surface != EGL_NO_SURFACE)
+		eglDestroySurface(ec->display, es->surface);
+	free(es);
+}
+
+static void
+pointer_path(cairo_t *cr, int x, int y)
+{
+	const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10;
+	const int width = 16, height = 16;
+
+	cairo_move_to(cr, x, y);
+	cairo_line_to(cr, x + tx, y + ty);
+	cairo_line_to(cr, x + dx, y + dy);
+	cairo_line_to(cr, x + width - end, y + height);
+	cairo_line_to(cr, x + width, y + height - end);
+	cairo_line_to(cr, x + dy, y + dx);
+	cairo_line_to(cr, x + ty, y + tx);
+	cairo_close_path(cr);
+}
+
+static struct egl_surface *
+pointer_create(struct egl_compositor *ec, int x, int y, int width, int height)
+{
+	struct egl_surface *es;
+	const int hotspot_x = 16, hotspot_y = 16;
+	cairo_surface_t *surface;
+	cairo_t *cr;
+
+	surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
+					     width, height);
+
+	cr = cairo_create(surface);
+	pointer_path(cr, hotspot_x + 5, hotspot_y + 4);
+	cairo_set_line_width (cr, 2);
+	cairo_set_source_rgb(cr, 0, 0, 0);
+	cairo_stroke_preserve(cr);
+	cairo_fill(cr);
+	blur_surface(surface, width);
+
+	pointer_path(cr, hotspot_x, hotspot_y);
+	cairo_stroke_preserve(cr);
+	cairo_set_source_rgb(cr, 1, 1, 1);
+	cairo_fill(cr);
+	cairo_destroy(cr);
+
+	es = egl_surface_create_from_cairo_surface(ec,
+						   surface,
+						   x - hotspot_x,
+						   y - hotspot_y,
+						   width, height);
+	
+	cairo_surface_destroy(surface);
+
+	return es;
+}
+
+static struct egl_surface *
+background_create(struct egl_compositor *ec,
+		  const char *filename, int width, int height)
+{
+	struct egl_surface *background;
+	GdkPixbuf *pixbuf;
+	GError *error = NULL;
+	void *data;
+	GLenum format;
+
+	background = malloc(sizeof *background);
+	if (background == NULL)
+		return NULL;
+	
+	g_type_init();
+
+	pixbuf = gdk_pixbuf_new_from_file_at_scale (filename,
+						    width, height,
+						    FALSE, &error);
+	if (error != NULL) {
+		free(background);
+		return NULL;
+	}
+
+	data = gdk_pixbuf_get_pixels(pixbuf);
+
+	glGenTextures(1, &background->texture);
+	glBindTexture(GL_TEXTURE_2D, background->texture);
+	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+        if (gdk_pixbuf_get_has_alpha (pixbuf)) {
+		format = GL_RGBA;
+	} else {
+		format = GL_RGB;
+	}
+
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
+		     format, GL_UNSIGNED_BYTE, data);
+
+	background->compositor = ec;
+	background->map.x = 0;
+	background->map.y = 0;
+	background->map.width = width;
+	background->map.height = height;
+	background->surface = EGL_NO_SURFACE;
+	background->visual = &ec->rgb_visual;
+
+	return background;
+}
+
+static void
+rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
+{
+	cairo_move_to(cr, x0, y0 + radius);
+	cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2);
+	cairo_line_to(cr, x1 - radius, y0);
+	cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI);
+	cairo_line_to(cr, x1, y1 - radius);
+	cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2);
+	cairo_line_to(cr, x0 + radius, y1);
+	cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI);
+	cairo_close_path(cr);
+}
+
+static void
+draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text)
+{
+	cairo_pattern_t *gradient;
+	cairo_text_extents_t extents;
+	double bright = 0.15, dim = 0.02;
+	int radius = 10;
+
+	cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
+	cairo_set_line_width (cr, 2);
+	rounded_rect(cr, x, y, x + width, y + height, radius);
+	cairo_set_source_rgb(cr, dim, dim, dim);
+	cairo_stroke(cr);
+	rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius);
+	cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
+	cairo_stroke(cr);
+
+	rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
+	cairo_set_source_rgb(cr, bright, bright, bright);
+	cairo_stroke(cr);
+	rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1);
+	cairo_set_source_rgb(cr, dim, dim, dim);
+	cairo_stroke(cr);
+
+	rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
+	gradient = cairo_pattern_create_linear (0, y, 0, y + height);
+	cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15);
+	cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08);
+	cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07);
+	cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1);
+	cairo_set_source(cr, gradient);
+	cairo_fill(cr);
+
+	cairo_set_font_size(cr, 16);
+	cairo_text_extents(cr, text, &extents);
+	cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing);
+	cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
+	cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
+	cairo_set_line_width (cr, 4);
+	cairo_text_path(cr, text);
+	cairo_set_source_rgb(cr, 0.0, 0.0, 0.0);
+	cairo_stroke_preserve(cr);
+	cairo_set_source_rgb(cr, 1, 1, 1);
+	cairo_fill(cr);
+}
+
+static struct egl_surface *
+overlay_create(struct egl_compositor *ec, int x, int y, int width, int height)
+{
+	struct egl_surface *es;
+	cairo_surface_t *surface;
+	cairo_t *cr;
+	int total_width, button_x, button_y;
+	const int button_width = 150;
+	const int button_height = 40;
+	const int spacing = 50;
+
+	surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
+					     width, height);
+
+	cr = cairo_create(surface);
+	cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8);
+	cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
+	cairo_paint(cr);
+
+	total_width = button_width * 2 + spacing;
+	button_x = (width - total_width) / 2;
+	button_y = height - button_height - 20;
+	draw_button(cr, button_x, button_y, button_width, button_height, "Previous");
+	button_x += button_width + spacing;
+	draw_button(cr, button_x, button_y, button_width, button_height, "Next");
+
+	cairo_destroy(cr);
+
+	es = egl_surface_create_from_cairo_surface(ec, surface,
+						   x, y, width, height);
+
+	cairo_surface_destroy(surface);
+
+	return es;	
+}
+
+static void
+draw_surface(struct egl_surface *es)
+{
+	struct egl_compositor *ec = es->compositor;
+	GLint vertices[12];
+	GLint tex_coords[12] = { 0, 0,  0, 1,  1, 0,  1, 1 };
+	GLuint indices[4] = { 0, 1, 2, 3 };
+
+	vertices[0] = es->map.x;
+	vertices[1] = es->map.y;
+	vertices[2] = 0;
+
+	vertices[3] = es->map.x;
+	vertices[4] = es->map.y + es->map.height;
+	vertices[5] = 0;
+
+	vertices[6] = es->map.x + es->map.width;
+	vertices[7] = es->map.y;
+	vertices[8] = 0;
+
+	vertices[9] = es->map.x + es->map.width;
+	vertices[10] = es->map.y + es->map.height;
+	vertices[11] = 0;
+
+	if (es->visual == &ec->argb_visual) {
+		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+		glEnable(GL_BLEND);
+	} else if (es->visual == &ec->premultiplied_argb_visual) {
+		glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+		glEnable(GL_BLEND);
+	} else {
+		glDisable(GL_BLEND);
+	}
+
+	glBindTexture(GL_TEXTURE_2D, es->texture);
+	glEnable(GL_TEXTURE_2D);
+	glEnableClientState(GL_VERTEX_ARRAY);
+	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+	glVertexPointer(3, GL_INT, 0, vertices);
+	glTexCoordPointer(2, GL_INT, 0, tex_coords);
+	glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
+}
+
+static void
+schedule_repaint(struct egl_compositor *ec);
+
+static void
+animate_overlay(struct egl_compositor *ec)
+{
+	double force, y;
+	int32_t top, bottom;
+#if 1
+	double bounce = 0.0;
+	double friction = 1.0;
+	double spring = 0.2;
+#else
+	double bounce = 0.2;
+	double friction = 0.04;
+	double spring = 0.09;
+#endif
+
+	y = ec->overlay_y;
+	force = (ec->overlay_target - ec->overlay_y) * spring +
+		(ec->overlay_previous - y) * friction;
+	
+	ec->overlay_y = y + (y - ec->overlay_previous) + force;
+	ec->overlay_previous = y;
+
+	top = ec->height - ec->overlay->map.height;
+	bottom = ec->height;
+	if (ec->overlay_y >= bottom) {
+		ec->overlay_y = bottom;
+		ec->overlay_previous = bottom;
+	}
+
+	if (ec->overlay_y <= top) {
+		ec->overlay_y = top + bounce * (top - ec->overlay_y);
+		ec->overlay_previous =
+			top + bounce * (top - ec->overlay_previous);
+	}
+
+	ec->overlay->map.y = ec->overlay_y + 0.5;
+
+	if (fabs(y - ec->overlay_target) > 0.2 ||
+	    fabs(ec->overlay_y - ec->overlay_target) > 0.2)
+		schedule_repaint(ec);
+}
+
+static void
+repaint(void *data)
+{
+	struct egl_compositor *ec = data;
+	struct egl_surface *es;
+	struct wlsc_input_device *eid;
+	struct timespec ts;
+	uint32_t msecs;
+
+	if (!ec->repaint_needed) {
+		ec->repaint_on_timeout = 0;
+		return;
+	}
+
+	if (ec->background)
+		draw_surface(ec->background);
+	else
+		glClear(GL_COLOR_BUFFER_BIT);
+
+	es = container_of(ec->surface_list.next,
+			  struct egl_surface, link);
+	while (&es->link != &ec->surface_list) {
+		draw_surface(es);
+
+		es = container_of(es->link.next,
+				   struct egl_surface, link);
+	}
+
+	draw_surface(ec->overlay);
+
+	eid = container_of(ec->input_device_list.next,
+			   struct wlsc_input_device, link);
+	while (&eid->link != &ec->input_device_list) {
+		draw_surface(eid->pointer_surface);
+
+		eid = container_of(eid->link.next,
+				   struct wlsc_input_device, link);
+	}
+
+	eglSwapBuffers(ec->display, ec->surface);
+	ec->repaint_needed = 0;
+
+	clock_gettime(CLOCK_MONOTONIC, &ts);
+	msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
+	wl_display_post_frame(ec->wl_display, &ec->base,
+			      ec->current_frame, msecs);
+	ec->current_frame++;
+
+	wl_event_source_timer_update(ec->timer_source, 10);
+	ec->repaint_on_timeout = 1;
+
+	animate_overlay(ec);
+}
+
+static void
+schedule_repaint(struct egl_compositor *ec)
+{
+	struct wl_event_loop *loop;
+
+	ec->repaint_needed = 1;
+	if (!ec->repaint_on_timeout) {
+		loop = wl_display_get_event_loop(ec->wl_display);
+		wl_event_loop_add_idle(loop, repaint, ec);
+	}
+}
+				   
+static void
+surface_destroy(struct wl_client *client,
+		struct wl_surface *surface)
+{
+	struct egl_surface *es = (struct egl_surface *) surface;
+	struct egl_compositor *ec = es->compositor;
+
+	wl_list_remove(&es->link);
+	egl_surface_destroy(es, ec);
+
+	schedule_repaint(ec);
+}
+
+static void
+surface_attach(struct wl_client *client,
+	       struct wl_surface *surface, uint32_t name, 
+	       uint32_t width, uint32_t height, uint32_t stride,
+	       struct wl_object *visual)
+{
+	struct egl_surface *es = (struct egl_surface *) surface;
+	struct egl_compositor *ec = es->compositor;
+
+	if (es->surface != EGL_NO_SURFACE)
+		eglDestroySurface(ec->display, es->surface);
+
+	es->width = width;
+	es->height = height;
+	es->surface = eglCreateSurfaceForName(ec->display, ec->config,
+					      name, width, height, stride, NULL);
+	if (visual == &ec->argb_visual.base)
+		es->visual = &ec->argb_visual;
+	else if (visual == &ec->premultiplied_argb_visual.base)
+		es->visual = &ec->premultiplied_argb_visual;
+	else if (visual == &ec->rgb_visual.base)
+		es->visual = &ec->rgb_visual;
+	else
+		/* FIXME: Smack client with an exception event */;
+
+	glBindTexture(GL_TEXTURE_2D, es->texture);
+	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D);
+}
+
+static void
+surface_map(struct wl_client *client,
+	    struct wl_surface *surface,
+	    int32_t x, int32_t y, int32_t width, int32_t height)
+{
+	struct egl_surface *es = (struct egl_surface *) surface;
+
+	es->map.x = x;
+	es->map.y = y;
+	es->map.width = width;
+	es->map.height = height;
+}
+
+static void
+surface_copy(struct wl_client *client,
+	     struct wl_surface *surface,
+	     int32_t dst_x, int32_t dst_y,
+	     uint32_t name, uint32_t stride,
+	     int32_t x, int32_t y, int32_t width, int32_t height)
+{
+	struct egl_surface *es = (struct egl_surface *) surface;
+	struct egl_compositor *ec = es->compositor;
+	EGLSurface src;
+
+	/* FIXME: glCopyPixels should work, but then we'll have to
+	 * call eglMakeCurrent to set up the src and dest surfaces
+	 * first.  This seems cheaper, but maybe there's a better way
+	 * to accomplish this. */
+
+	src = eglCreateSurfaceForName(ec->display, ec->config,
+				      name, x + width, y + height, stride, NULL);
+
+	eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y,
+			     src, GL_FRONT_LEFT, x, y, width, height);
+	eglDestroySurface(ec->display, src);
+}
+
+static void
+surface_damage(struct wl_client *client,
+	       struct wl_surface *surface,
+	       int32_t x, int32_t y, int32_t width, int32_t height)
+{
+	/* FIXME: This need to take a damage region, of course. */
+}
+
+const static struct wl_surface_interface surface_interface = {
+	surface_destroy,
+	surface_attach,
+	surface_map,
+	surface_copy,
+	surface_damage
+};
+
+static void
+compositor_create_surface(struct wl_client *client,
+			  struct wl_compositor *compositor, uint32_t id)
+{
+	struct egl_compositor *ec = (struct egl_compositor *) compositor;
+	struct egl_surface *es;
+
+	es = malloc(sizeof *es);
+	if (es == NULL)
+		/* FIXME: Send OOM event. */
+		return;
+
+	es->compositor = ec;
+	es->surface = EGL_NO_SURFACE;
+	wl_list_insert(ec->surface_list.prev, &es->link);
+	glGenTextures(1, &es->texture);
+	wl_client_add_surface(client, &es->base,
+			      &surface_interface, id);
+}
+
+static void
+compositor_commit(struct wl_client *client,
+		  struct wl_compositor *compositor, uint32_t key)
+{
+	struct egl_compositor *ec = (struct egl_compositor *) compositor;
+
+	schedule_repaint(ec);
+	wl_client_send_acknowledge(client, compositor, key, ec->current_frame);
+}
+
+const static struct wl_compositor_interface compositor_interface = {
+	compositor_create_surface,
+	compositor_commit
+};
+
+static struct egl_surface *
+pick_surface(struct wlsc_input_device *device)
+{
+	struct egl_compositor *ec = device->ec;
+	struct egl_surface *es;
+
+	if (device->grab > 0)
+		return device->grab_surface;
+
+	es = container_of(ec->surface_list.prev,
+			  struct egl_surface, link);
+	while (&es->link != &ec->surface_list) {
+		if (es->map.x <= device->x &&
+		    device->x < es->map.x + es->map.width &&
+		    es->map.y <= device->y &&
+		    device->y < es->map.y + es->map.height)
+			return es;
+
+		es = container_of(es->link.prev,
+				  struct egl_surface, link);
+	}
+
+	return NULL;
+}
+
+void
+notify_motion(struct wlsc_input_device *device, int x, int y)
+{
+	struct egl_surface *es;
+	struct egl_compositor *ec = device->ec;
+	const int hotspot_x = 16, hotspot_y = 16;
+	int32_t sx, sy;
+
+	if (x < 0)
+		x = 0;
+	if (y < 0)
+		y = 0;
+	if (x >= ec->width)
+		x = ec->width - 1;
+	if (y >= ec->height)
+		y = ec->height - 1;
+
+	es = pick_surface(device);
+
+	if (es) {
+		sx = (x - es->map.x) * es->width / es->map.width;
+		sy = (y - es->map.y) * es->height / es->map.height;
+		wl_surface_post_event(&es->base, &device->base,
+				      WL_INPUT_MOTION, x, y, sx, sy);
+	}
+
+	device->x = x;
+	device->y = y;
+	device->pointer_surface->map.x = x - hotspot_x;
+	device->pointer_surface->map.y = y - hotspot_y;
+
+	schedule_repaint(device->ec);
+}
+
+void
+notify_button(struct wlsc_input_device *device,
+	      int32_t button, int32_t state)
+{
+	struct egl_surface *es;
+	int32_t sx, sy;
+
+	es = pick_surface(device);
+	if (es) {
+		wl_list_remove(&es->link);
+		wl_list_insert(device->ec->surface_list.prev, &es->link);
+
+		if (state) {
+			/* FIXME: We need callbacks when the surfaces
+			 * we reference here go away. */
+			device->grab++;
+			device->grab_surface = es;
+			device->focus_surface = es;
+		} else {
+			device->grab--;
+		}
+
+		sx = (device->x - es->map.x) * es->width / es->map.width;
+		sy = (device->y - es->map.y) * es->height / es->map.height;
+
+		/* FIXME: Swallow click on raise? */
+		wl_surface_post_event(&es->base, &device->base,
+				      WL_INPUT_BUTTON, button, state,
+				      device->x, device->y, sx, sy);
+
+		schedule_repaint(device->ec);
+	}
+}
+
+void
+notify_key(struct wlsc_input_device *device,
+	   uint32_t key, uint32_t state)
+{
+	struct egl_compositor *ec = device->ec;
+
+	if (key == KEY_ESC && state == 1) {
+		if (ec->overlay_target == ec->height)
+			ec->overlay_target -= 200;
+		else
+			ec->overlay_target += 200;
+		schedule_repaint(ec);
+	} else if (!wl_list_empty(&ec->surface_list)) {
+		if (device->focus_surface != NULL)
+			wl_surface_post_event(&device->focus_surface->base,
+					      &device->base, 
+					      WL_INPUT_KEY, key, state);
+	}
+}
+
+struct evdev_input_device *
+evdev_input_device_create(struct wlsc_input_device *device,
+			  struct wl_display *display, const char *path);
+
+static void
+create_input_device(struct egl_compositor *ec, const char *glob)
+{
+	struct wlsc_input_device *device;
+	struct dirent *de;
+	char path[PATH_MAX];
+	const char *by_path_dir = "/dev/input/by-path";
+	DIR *dir;
+
+	device = malloc(sizeof *device);
+	if (device == NULL)
+		return;
+
+	memset(device, 0, sizeof *device);
+	device->base.interface = wl_input_device_get_interface();
+	wl_display_add_object(ec->wl_display, &device->base);
+	device->x = 100;
+	device->y = 100;
+	device->pointer_surface = pointer_create(ec,
+						 device->x, device->y, 64, 64);
+	device->ec = ec;
+
+	dir = opendir(by_path_dir);
+	if (dir == NULL) {
+		fprintf(stderr, "couldn't read dir %s\n", by_path_dir);
+		return;
+	}
+
+	while (de = readdir(dir), de != NULL) {
+		if (fnmatch(glob, de->d_name, 0))
+			continue;
+
+		snprintf(path, sizeof path, "%s/%s", by_path_dir, de->d_name);
+		evdev_input_device_create(device, ec->wl_display, path);
+	}
+	closedir(dir);
+
+	wl_list_insert(ec->input_device_list.prev, &device->link);
+}
+
+void
+wlsc_device_get_position(struct wlsc_input_device *device, int32_t *x, int32_t *y)
+{
+	*x = device->x;
+	*y = device->y;
+}
+
+static uint32_t
+create_frontbuffer(struct egl_compositor *ec)
+{
+	drmModeConnector *connector;
+	drmModeRes *resources;
+	drmModeEncoder *encoder;
+	struct drm_mode_modeinfo *mode;
+	struct drm_i915_gem_create create;
+	struct drm_gem_flink flink;
+	int i, ret, fd;
+
+	fd = eglGetDisplayFD(ec->display);
+	resources = drmModeGetResources(fd);
+	if (!resources) {
+		fprintf(stderr, "drmModeGetResources failed\n");
+		return 0;
+	}
+
+	for (i = 0; i < resources->count_connectors; i++) {
+		connector = drmModeGetConnector(fd, resources->connectors[i]);
+		if (connector == NULL)
+			continue;
+
+		if (connector->connection == DRM_MODE_CONNECTED &&
+		    connector->count_modes > 0)
+			break;
+
+		drmModeFreeConnector(connector);
+	}
+
+	if (i == resources->count_connectors) {
+		fprintf(stderr, "No currently active connector found.\n");
+		return -1;
+	}
+
+	mode = &connector->modes[0];
+
+	for (i = 0; i < resources->count_encoders; i++) {
+		encoder = drmModeGetEncoder(fd, resources->encoders[i]);
+
+		if (encoder == NULL)
+			continue;
+
+		if (encoder->encoder_id == connector->encoder_id)
+			break;
+
+		drmModeFreeEncoder(encoder);
+	}
+
+	/* Mode size at 32 bpp */
+	create.size = mode->hdisplay * mode->vdisplay * 4;
+	if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) {
+		fprintf(stderr, "gem create failed: %m\n");
+		return 0;
+	}
+
+	ret = drmModeAddFB(fd, mode->hdisplay, mode->vdisplay,
+			   32, 32, mode->hdisplay * 4, create.handle, &ec->fb_id);
+	if (ret) {
+		fprintf(stderr, "failed to add fb: %m\n");
+		return 0;
+	}
+
+	ret = drmModeSetCrtc(fd, encoder->crtc_id, ec->fb_id, 0, 0,
+			     &connector->connector_id, 1, mode);
+	if (ret) {
+		fprintf(stderr, "failed to set mode: %m\n");
+		return 0;
+	}
+
+	flink.handle = create.handle;
+	if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) {
+		fprintf(stderr, "gem flink failed: %m\n");
+		return 0;
+	}
+
+	ec->crtc_id = encoder->crtc_id;
+	ec->connector_id = connector->connector_id;
+	ec->mode = mode;
+	ec->width = mode->hdisplay;
+	ec->height = mode->vdisplay;
+	ec->stride = mode->hdisplay * 4;
+
+	return flink.name;
+}
+
+static const struct wl_interface visual_interface = {
+	"visual", 1,
+};
+
+static void
+add_visuals(struct egl_compositor *ec)
+{
+	ec->argb_visual.base.interface = &visual_interface;
+	ec->argb_visual.base.implementation = NULL;
+	wl_display_add_object(ec->wl_display, &ec->argb_visual.base);
+	wl_display_add_global(ec->wl_display, &ec->argb_visual.base);
+
+	ec->premultiplied_argb_visual.base.interface = &visual_interface;
+	ec->premultiplied_argb_visual.base.implementation = NULL;
+	wl_display_add_object(ec->wl_display,
+			      &ec->premultiplied_argb_visual.base);
+	wl_display_add_global(ec->wl_display,
+			      &ec->premultiplied_argb_visual.base);
+
+	ec->rgb_visual.base.interface = &visual_interface;
+	ec->rgb_visual.base.implementation = NULL;
+	wl_display_add_object(ec->wl_display, &ec->rgb_visual.base);
+	wl_display_add_global(ec->wl_display, &ec->rgb_visual.base);
+}
+
+static const char gem_device[] = "/dev/dri/card0";
+
+static const char *macbook_air_default_input_device[] = {
+	"pci-0000:00:1d.2-usb-0:2:1*event*",
+	NULL
+};
+
+static const char *option_background = "background.jpg";
+static const char **option_input_devices = macbook_air_default_input_device;
+
+static const GOptionEntry option_entries[] = {
+	{ "background", 'b', 0, G_OPTION_ARG_STRING,
+	  &option_background, "Background image" },
+	{ "input-device", 'i', 0, G_OPTION_ARG_STRING_ARRAY, 
+	  &option_input_devices, "Input device glob" },
+	{ NULL }
+};
+
+static void on_enter_vt(int signal_number, void *data)
+{
+	struct egl_compositor *ec = data;
+	int ret, fd;
+
+	ioctl(ec->tty_fd, VT_RELDISP, VT_ACKACQ);
+
+	fd = eglGetDisplayFD(ec->display);
+	ret = drmModeSetCrtc(fd, ec->crtc_id, ec->fb_id, 0, 0,
+			     &ec->connector_id, 1, ec->mode);
+	if (ret) {
+		fprintf(stderr, "failed to set mode: %m\n");
+		return;
+	}
+}
+
+static void on_leave_vt(int signal_number, void *data)
+{
+	struct egl_compositor *ec = data;
+
+	ioctl (ec->tty_fd, VT_RELDISP, 1);
+}
+
+static void watch_for_vt_changes(struct egl_compositor *ec, struct wl_event_loop *loop)
+{
+	struct vt_mode mode = { 0 };
+
+	ec->tty_fd = open("/dev/tty0", O_RDWR | O_NOCTTY);
+	mode.mode = VT_PROCESS;
+	mode.relsig = SIGUSR1;
+	mode.acqsig = SIGUSR2;
+
+	if (!ioctl (ec->tty_fd, VT_SETMODE, &mode) < 0) {
+		fprintf(stderr, "failed to take control of vt handling\n");
+	}
+
+	ec->leave_vt_source = wl_event_loop_add_signal (loop, SIGUSR1,
+				on_leave_vt,
+				ec);
+	ec->enter_vt_source = wl_event_loop_add_signal (loop, SIGUSR2,
+				on_enter_vt,
+				ec);
+}
+
+static struct egl_compositor *
+egl_compositor_create(struct wl_display *display)
+{
+	static const EGLint config_attribs[] = {
+		EGL_DEPTH_SIZE, 0,
+		EGL_STENCIL_SIZE, 0,
+		EGL_CONFIG_CAVEAT, EGL_NONE,
+		EGL_NONE		
+	};
+
+	const static EGLint attribs[] = {
+		EGL_RENDER_BUFFER, EGL_BACK_BUFFER,
+		EGL_NONE
+	};
+
+	EGLint major, minor;
+	struct egl_compositor *ec;
+	struct screenshooter *shooter;
+	uint32_t fb_name;
+	int i;
+	struct wl_event_loop *loop;
+
+	ec = malloc(sizeof *ec);
+	if (ec == NULL)
+		return NULL;
+
+	ec->wl_display = display;
+
+	ec->display = eglCreateDisplayNative(gem_device, "i965");
+	if (ec->display == NULL) {
+		fprintf(stderr, "failed to create display\n");
+		return NULL;
+	}
+
+	if (!eglInitialize(ec->display, &major, &minor)) {
+		fprintf(stderr, "failed to initialize display\n");
+		return NULL;
+	}
+
+	if (!eglChooseConfig(ec->display, config_attribs, &ec->config, 1, NULL))
+		return NULL;
+ 
+	fb_name = create_frontbuffer(ec);
+	ec->surface = eglCreateSurfaceForName(ec->display, ec->config,
+					      fb_name, ec->width, ec->height, ec->stride, attribs);
+	if (ec->surface == NULL) {
+		fprintf(stderr, "failed to create surface\n");
+		return NULL;
+	}
+
+	ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
+	if (ec->context == NULL) {
+		fprintf(stderr, "failed to create context\n");
+		return NULL;
+	}
+
+	if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
+		fprintf(stderr, "failed to make context current\n");
+		return NULL;
+	}
+
+	glViewport(0, 0, ec->width, ec->height);
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
+	glMatrixMode(GL_MODELVIEW);
+	glClearColor(0, 0, 0.2, 1);
+
+	wl_display_set_compositor(display, &ec->base, &compositor_interface); 
+	add_visuals(ec);
+
+	wl_list_init(&ec->input_device_list);
+	for (i = 0; option_input_devices[i]; i++)
+		create_input_device(ec, option_input_devices[i]);
+
+	wl_list_init(&ec->surface_list);
+	ec->background = background_create(ec, option_background,
+					   ec->width, ec->height);
+	ec->overlay = overlay_create(ec, 0, ec->height, ec->width, 200);
+	ec->overlay_y = ec->height;
+	ec->overlay_target = ec->height;
+	ec->overlay_previous = ec->height;
+
+	shooter = screenshooter_create(ec);
+	wl_display_add_object(display, &shooter->base);
+	wl_display_add_global(display, &shooter->base);
+
+	loop = wl_display_get_event_loop(ec->wl_display);
+	watch_for_vt_changes (ec, loop);
+	ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
+	ec->repaint_needed = 0;
+	ec->repaint_on_timeout = 0;
+
+	schedule_repaint(ec);
+
+	return ec;
+}
+
+/* The plan here is to generate a random anonymous socket name and
+ * advertise that through a service on the session dbus.
+ */
+static const char socket_name[] = "\0wayland";
+
+int main(int argc, char *argv[])
+{
+	struct wl_display *display;
+	struct egl_compositor *ec;
+	GError *error = NULL;
+	GOptionContext *context;
+
+	context = g_option_context_new(NULL);
+	g_option_context_add_main_entries(context, option_entries, "Wayland");
+	if (!g_option_context_parse(context, &argc, &argv, &error)) {
+		fprintf(stderr, "option parsing failed: %s\n", error->message);
+		exit(EXIT_FAILURE);
+	}
+
+	display = wl_display_create();
+
+	ec = egl_compositor_create(display);
+	if (ec == NULL) {
+		fprintf(stderr, "failed to create compositor\n");
+		exit(EXIT_FAILURE);
+	}
+		
+	if (wl_display_add_socket(display, socket_name, sizeof socket_name)) {
+		fprintf(stderr, "failed to add socket: %m\n");
+		exit(EXIT_FAILURE);
+	}
+
+	wl_display_run(display);
+
+	return 0;
+}