compositor: Move non-GL initialization out of weston_compositor_init_gl()
diff --git a/src/compositor.c b/src/compositor.c
index ac78eda..0ffaadc 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -3144,6 +3144,14 @@
ec->input_loop = wl_event_loop_create();
+ weston_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0);
+ ec->fade.animation.frame = fade_frame;
+
+ weston_layer_init(&ec->fade_layer, &ec->layer_list);
+ weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link);
+
+ weston_compositor_schedule_repaint(ec);
+
return 0;
}
@@ -3202,12 +3210,6 @@
if (ec->has_bind_display)
ec->bind_display(ec->egl_display, ec->wl_display);
- weston_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0);
- ec->fade.animation.frame = fade_frame;
-
- weston_layer_init(&ec->fade_layer, &ec->layer_list);
- weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link);
-
glActiveTexture(GL_TEXTURE0);
if (weston_shader_init(&ec->texture_shader_rgba,
@@ -3233,8 +3235,6 @@
vertex_shader, solid_fragment_shader) < 0)
return -1;
- weston_compositor_schedule_repaint(ec);
-
return 0;
}