wcap: Move wcap structs and constants to a shader header
diff --git a/src/screenshooter.c b/src/screenshooter.c
index d9f26ba..e3e8779 100644
--- a/src/screenshooter.c
+++ b/src/screenshooter.c
@@ -31,6 +31,8 @@
#include "compositor.h"
#include "screenshooter-server-protocol.h"
+#include "../wcap-decode/wcap-decode.h"
+
struct screenshooter {
struct wl_object base;
struct weston_compositor *ec;
@@ -324,12 +326,6 @@
pixman_region32_fini(&damage);
}
-#define WCAP_HEADER_MAGIC 0x57434150
-#define WCAP_FORMAT_XRGB8888 0x34325258
-#define WCAP_FORMAT_XBGR8888 0x34324258
-#define WCAP_FORMAT_RGBX8888 0x34325852
-#define WCAP_FORMAT_BGRX8888 0x34325842
-
static void
weston_recorder_create(struct weston_output *output, const char *filename)
{