wcap: Move wcap structs and constants to a shader header
diff --git a/src/screenshooter.c b/src/screenshooter.c
index d9f26ba..e3e8779 100644
--- a/src/screenshooter.c
+++ b/src/screenshooter.c
@@ -31,6 +31,8 @@
 #include "compositor.h"
 #include "screenshooter-server-protocol.h"
 
+#include "../wcap-decode/wcap-decode.h"
+
 struct screenshooter {
 	struct wl_object base;
 	struct weston_compositor *ec;
@@ -324,12 +326,6 @@
 	pixman_region32_fini(&damage);
 }
 
-#define WCAP_HEADER_MAGIC	0x57434150
-#define WCAP_FORMAT_XRGB8888	0x34325258
-#define WCAP_FORMAT_XBGR8888	0x34324258
-#define WCAP_FORMAT_RGBX8888	0x34325852
-#define WCAP_FORMAT_BGRX8888	0x34325842
-
 static void
 weston_recorder_create(struct weston_output *output, const char *filename)
 {