commit | 8d360b47adb5c74be52fc5d41bf3dc27c77f1ee2 | [log] [tgz] |
---|---|---|
author | Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> | Fri Nov 09 14:19:05 2012 +0200 |
committer | Kristian Høgsberg <krh@bitplanet.net> | Fri Nov 09 12:00:58 2012 -0500 |
tree | 6272a73c7c6d0baddb493f56fc9a87953128b1a9 | |
parent | af696af2bb3e26dd214040f83eeaaff77be8dd76 [diff] |
compositor-drm: Use drm_fbs for the sprite code too This makes drm_fb_get_from_bo() use drmModeAddFB2() if possible so that drm_output_prepare_overlay_surface() can use this instead of keeping track of the fbs and buffers itself.