compositor: reorganize struct weston_buffer_viewport
Queueing in the Presentation extension requires splitting the viewport
state into buffer state and surface state. To conveniently allow
assigning only one, the other, or both, reorganize the
weston_buffer_viewport structure.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 29d96f3..dc50cb0 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -553,7 +553,7 @@
shader_uniforms(gs->shader, ev, output);
if (ev->transform.enabled || output->zoom.active ||
- output->current_scale != ev->surface->buffer_viewport.scale)
+ output->current_scale != ev->surface->buffer_viewport.buffer.scale)
filter = GL_LINEAR;
else
filter = GL_NEAREST;