gl-renderer: Make texture_used a bool instead of an int
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index b868762..ae72f32 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -1173,7 +1173,7 @@
struct gl_surface_state *gs = get_surface_state(surface);
struct weston_buffer *buffer = gs->buffer_ref.buffer;
struct weston_view *view;
- int texture_used;
+ bool texture_used;
#ifdef GL_EXT_unpack_subimage
pixman_box32_t *rectangles;
@@ -1192,10 +1192,10 @@
* hold the reference to the buffer, in case the surface
* migrates back to the primary plane.
*/
- texture_used = 0;
+ texture_used = false;
wl_list_for_each(view, &surface->views, surface_link) {
if (view->plane == &surface->compositor->primary_plane) {
- texture_used = 1;
+ texture_used = true;
break;
}
}