gl-renderer: add dmabuf import

Import dmabuf as an EGLImage, and hold on to the EGLImage until we are
signalled a content change. On content change, destroy the EGLImage and
re-import to trigger GPU cache flushes.

We hold on to the EGLImage as long as possible just in case the client
does other imports that might later make re-importing fail.

As dmabuf protocol uses drm_fourcc codes, we need libdrm for
drm_fourcc.h. However, we are not doing any libdrm function calls, so
there is no new need to link to libdrm.

RFCv1 changes:
- fix error if dmabuf exposed unsupported
- always use GL_TEXTURE_EXTERNAL_OES with dmabuf

v2 changes:
- improve support check and error handling
- hold on to the imported EGLImage to avoid the dmabuf becoming
  unimportable in the future
- send internal errors with linux_dmabuf_buffer_send_server_error()
- import EGL_EXT_image_dma_buf_import extension headers
- use heuristics to decide between GL_TEXTURE_2D and
  GL_TEXTURE_EXTERNAL_OES
- add comment about Mesa requirements
- change y-invert from per-plane boolean to per-buffer flag

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
4 files changed