Don't segfault clients when cursor isn't found

If we can't find a cursor for whatever reason, don't crash the client in
pointer_surface_frame_callback.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
diff --git a/clients/window.c b/clients/window.c
index 436f862..36caeb3 100644
--- a/clients/window.c
+++ b/clients/window.c
@@ -2312,8 +2312,7 @@
 			       uint32_t time)
 {
 	struct input *input = data;
-	struct wl_cursor *cursor =
-		input->display->cursors[input->current_cursor];
+	struct wl_cursor *cursor;
 	int i;
 
 	if (callback) {
@@ -2324,6 +2323,9 @@
 
 	if (input->current_cursor == CURSOR_UNSET)
 		return;
+	cursor = input->display->cursors[input->current_cursor];
+	if (!cursor)
+		return;
 
 	/* FIXME We don't have the current time on the first call so we set
 	 * the animation start to the time of the first frame callback. */