gl-renderer: Call glViewport after the context is made current
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index e8b27b9..11f7ca6 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -945,15 +945,15 @@
pixman_region32_t buffer_damage, total_damage;
enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
+ if (use_output(output) < 0)
+ return;
+
/* Calculate the viewport */
glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
go->borders[GL_RENDERER_BORDER_BOTTOM].height,
output->current_mode->width,
output->current_mode->height);
- if (use_output(output) < 0)
- return;
-
/* if debugging, redraw everything outside the damage to clean up
* debug lines from the previous draw on this buffer:
*/