commit | aeb917ee5debc21a9636f32cfd1ebbd89fc934bd | [log] [tgz] |
---|---|---|
author | Pekka Paalanen <pekka.paalanen@collabora.co.uk> | Mon Feb 09 13:56:56 2015 +0200 |
committer | Pekka Paalanen <pekka.paalanen@collabora.co.uk> | Wed Feb 25 14:48:09 2015 +0200 |
tree | b6e259c293be814e003efef414d2cf67c1b5a8f6 | |
parent | 312fe5f4453c3637ed8d8fd35609dc1e64aec19e [diff] |
gl-renderer: add BUFFER_TYPE_SOLID Add a new buffer type identifying the solid color contents which do not have a real buffer. Solid color surfaces now pretend to have 1x1 pixel content data. This helps the future surface_get_data_size() implementation. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-by: Daniel Stone <daniels@collabora.com>