gl-renderer: add BUFFER_TYPE_SOLID

Add a new buffer type identifying the solid color contents which do not
have a real buffer.

Solid color surfaces now pretend to have 1x1 pixel content data.

This helps the future surface_get_data_size() implementation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 3a70c3b..8a7a44b 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -79,6 +79,7 @@
 
 enum buffer_type {
 	BUFFER_TYPE_NULL,
+	BUFFER_TYPE_SOLID, /* internal solid color surfaces without a buffer */
 	BUFFER_TYPE_SHM,
 	BUFFER_TYPE_EGL
 };
@@ -1355,6 +1356,9 @@
 	gs->color[1] = green;
 	gs->color[2] = blue;
 	gs->color[3] = alpha;
+	gs->buffer_type = BUFFER_TYPE_SOLID;
+	gs->pitch = 1;
+	gs->height = 1;
 
 	gs->shader = &gr->solid_shader;
 }