Convert internal input co-ordinates to GLfloat
Change all client motion handlers to take GLfloat for co-ordinates,
rather than int32_t.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
diff --git a/clients/window.c b/clients/window.c
index c7da54a..f5114bd 100644
--- a/clients/window.c
+++ b/clients/window.c
@@ -178,7 +178,7 @@
int current_cursor;
uint32_t modifiers;
uint32_t pointer_enter_serial;
- int32_t sx, sy;
+ GLfloat sx, sy;
struct wl_list link;
struct widget *focus_widget;
@@ -1336,7 +1336,7 @@
static int
frame_enter_handler(struct widget *widget,
- struct input *input, int32_t x, int32_t y, void *data)
+ struct input *input, GLfloat x, GLfloat y, void *data)
{
return frame_get_pointer_image_for_location(data, input);
}
@@ -1344,7 +1344,7 @@
static int
frame_motion_handler(struct widget *widget,
struct input *input, uint32_t time,
- int32_t x, int32_t y, void *data)
+ GLfloat x, GLfloat y, void *data)
{
return frame_get_pointer_image_for_location(data, input);
}
@@ -1439,7 +1439,7 @@
static void
input_set_focus_widget(struct input *input, struct widget *focus,
- int32_t x, int32_t y)
+ GLfloat x, GLfloat y)
{
struct widget *old, *widget;
int pointer = POINTER_LEFT_PTR;
@@ -2458,7 +2458,7 @@
static int
menu_motion_handler(struct widget *widget,
struct input *input, uint32_t time,
- int32_t x, int32_t y, void *data)
+ GLfloat x, GLfloat y, void *data)
{
struct menu *menu = data;
@@ -2470,7 +2470,7 @@
static int
menu_enter_handler(struct widget *widget,
- struct input *input, int32_t x, int32_t y, void *data)
+ struct input *input, GLfloat x, GLfloat y, void *data)
{
struct menu *menu = data;