gl-renderer: Rename gl_renderer::output_create to output_window_create
No functional change. This patch renames gl_renderer_output_create() to
gl_renderer_output_window_create(), which is something more descriptive
of what the function does.
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/libweston/compositor-x11.c b/libweston/compositor-x11.c
index ccee8db..0804591 100644
--- a/libweston/compositor-x11.c
+++ b/libweston/compositor-x11.c
@@ -923,12 +923,13 @@
* but eglCreateWindowSurface takes a Window. */
Window xid = (Window) output->window;
- ret = gl_renderer->output_create(&output->base,
- (EGLNativeWindowType) output->window,
- &xid,
- gl_renderer->opaque_attribs,
- NULL,
- 0);
+ ret = gl_renderer->output_window_create(
+ &output->base,
+ (EGLNativeWindowType) output->window,
+ &xid,
+ gl_renderer->opaque_attribs,
+ NULL,
+ 0);
if (ret < 0)
goto err;
}