compositor-drm: pass ARGB fallback to gl create functions for XRGB formats
If the GL implementation doesn't provide an XRGB visual we may still be
able to proceed with an ARGB one. Since we're not changing the scanout
buffer format, and our current rendering loop always results in saturated
alpha in the frame buffer, it should be Just Fine(tm) - and probably better
than just exiting.
This is a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=89689
Reviewed-By: Bryce Harrington <bryce@osg.samsung.com>
Tested-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2 files changed