pixman-renderer: implement view scissor
Only needed in the source-clipped case, otherwise the boundingbox is
already doing the necessary clipping.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
diff --git a/src/pixman-renderer.c b/src/pixman-renderer.c
index be3b3e5..a479684 100644
--- a/src/pixman-renderer.c
+++ b/src/pixman-renderer.c
@@ -443,6 +443,10 @@
pixman_region32_init_rect(&surf_region, 0, 0,
surface->width, surface->height);
+ if (view->geometry.scissor_enabled)
+ pixman_region32_intersect(&surf_region, &surf_region,
+ &view->geometry.scissor);
+
pixman_region32_init(&buffer_region);
weston_surface_to_buffer_region(surface, &surf_region, &buffer_region);
@@ -489,6 +493,8 @@
* etc. are convertible to global coordinate space.
* There is no need to use a source clip region.
* It is possible to paint opaque region as PIXMAN_OP_SRC.
+ * Also the boundingbox is accurate rather than an
+ * approximation.
*/
draw_view_translated(ev, output, &repaint);
} else {
@@ -838,6 +844,7 @@
ec->renderer = &renderer->base;
ec->capabilities |= WESTON_CAP_ROTATION_ANY;
ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
+ ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK;
renderer->debug_binding =
weston_compositor_add_debug_binding(ec, KEY_R,