compositor: Split util.c into binding.c and animation.c

The few functions not related to bindings or animations were moved
into compositor.c.
diff --git a/src/animation.c b/src/animation.c
new file mode 100644
index 0000000..d141b37
--- /dev/null
+++ b/src/animation.c
@@ -0,0 +1,275 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of the copyright holders not be used in
+ * advertising or publicity pertaining to distribution of the software
+ * without specific, written prior permission.  The copyright holders make
+ * no representations about the suitability of this software for any
+ * purpose.  It is provided "as is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
+ * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
+ * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
+ * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <math.h>
+
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "compositor.h"
+
+WL_EXPORT void
+weston_spring_init(struct weston_spring *spring,
+		 double k, double current, double target)
+{
+	spring->k = k;
+	spring->friction = 400.0;
+	spring->current = current;
+	spring->previous = current;
+	spring->target = target;
+}
+
+WL_EXPORT void
+weston_spring_update(struct weston_spring *spring, uint32_t msec)
+{
+	double force, v, current, step;
+
+	/* Limit the number of executions of the loop below by ensuring that
+	 * the timestamp for last update of the spring is no more than 1s ago.
+	 * This handles the case where time moves backwards or forwards in
+	 * large jumps.
+	 */
+	if (msec - spring->timestamp > 1000) {
+		weston_log("unexpectedly large timestamp jump (from %u to %u)\n",
+			   spring->timestamp, msec);
+		spring->timestamp = msec - 1000;
+	}
+
+	step = 0.01;
+	while (4 < msec - spring->timestamp) {
+		current = spring->current;
+		v = current - spring->previous;
+		force = spring->k * (spring->target - current) / 10.0 +
+			(spring->previous - current) - v * spring->friction;
+
+		spring->current =
+			current + (current - spring->previous) +
+			force * step * step;
+		spring->previous = current;
+
+#if 0
+		if (spring->current >= 1.0) {
+#ifdef TWEENER_BOUNCE
+			spring->current = 2.0 - spring->current;
+			spring->previous = 2.0 - spring->previous;
+#else
+			spring->current = 1.0;
+			spring->previous = 1.0;
+#endif
+		}
+
+		if (spring->current <= 0.0) {
+			spring->current = 0.0;
+			spring->previous = 0.0;
+		}
+#endif
+		spring->timestamp += 4;
+	}
+}
+
+WL_EXPORT int
+weston_spring_done(struct weston_spring *spring)
+{
+	return fabs(spring->previous - spring->target) < 0.0002 &&
+		fabs(spring->current - spring->target) < 0.0002;
+}
+
+typedef	void (*weston_surface_animation_frame_func_t)(struct weston_surface_animation *animation);
+
+struct weston_surface_animation {
+	struct weston_surface *surface;
+	struct weston_animation animation;
+	struct weston_spring spring;
+	struct weston_transform transform;
+	struct wl_listener listener;
+	float start, stop;
+	weston_surface_animation_frame_func_t frame;
+	weston_surface_animation_done_func_t done;
+	void *data;
+};
+
+static void
+weston_surface_animation_destroy(struct weston_surface_animation *animation)
+{
+	wl_list_remove(&animation->animation.link);
+	wl_list_remove(&animation->listener.link);
+	wl_list_remove(&animation->transform.link);
+	animation->surface->geometry.dirty = 1;
+	if (animation->done)
+		animation->done(animation, animation->data);
+	free(animation);
+}
+
+static void
+handle_animation_surface_destroy(struct wl_listener *listener, void *data)
+{
+	struct weston_surface_animation *animation =
+		container_of(listener,
+			     struct weston_surface_animation, listener);
+
+	weston_surface_animation_destroy(animation);
+}
+
+static void
+weston_surface_animation_frame(struct weston_animation *base,
+			       struct weston_output *output, uint32_t msecs)
+{
+	struct weston_surface_animation *animation =
+		container_of(base,
+			     struct weston_surface_animation, animation);
+
+	if (base->frame_counter <= 1)
+		animation->spring.timestamp = msecs;
+
+	weston_spring_update(&animation->spring, msecs);
+
+	if (weston_spring_done(&animation->spring)) {
+		weston_surface_animation_destroy(animation);
+		return;
+	}
+
+	if (animation->frame)
+		animation->frame(animation);
+
+	animation->surface->geometry.dirty = 1;
+	weston_compositor_schedule_repaint(animation->surface->compositor);
+}
+
+static struct weston_surface_animation *
+weston_surface_animation_run(struct weston_surface *surface,
+			     float start, float stop,
+			     weston_surface_animation_frame_func_t frame,
+			     weston_surface_animation_done_func_t done,
+			     void *data)
+{
+	struct weston_surface_animation *animation;
+
+	animation = malloc(sizeof *animation);
+	if (!animation)
+		return NULL;
+
+	animation->surface = surface;
+	animation->frame = frame;
+	animation->done = done;
+	animation->data = data;
+	animation->start = start;
+	animation->stop = stop;
+	weston_matrix_init(&animation->transform.matrix);
+	wl_list_insert(&surface->geometry.transformation_list,
+		       &animation->transform.link);
+	weston_spring_init(&animation->spring, 200.0, 0.0, 1.0);
+	animation->spring.friction = 700;
+	animation->animation.frame_counter = 0;
+	animation->animation.frame = weston_surface_animation_frame;
+	weston_surface_animation_frame(&animation->animation, NULL, 0);
+
+	animation->listener.notify = handle_animation_surface_destroy;
+	wl_signal_add(&surface->surface.resource.destroy_signal,
+		      &animation->listener);
+
+	wl_list_insert(&surface->output->animation_list,
+		       &animation->animation.link);
+
+	return animation;
+}
+
+static void
+zoom_frame(struct weston_surface_animation *animation)
+{
+	struct weston_surface *es = animation->surface;
+	float scale;
+
+	scale = animation->start +
+		(animation->stop - animation->start) *
+		animation->spring.current;
+	weston_matrix_init(&animation->transform.matrix);
+	weston_matrix_translate(&animation->transform.matrix,
+				-0.5f * es->geometry.width,
+				-0.5f * es->geometry.height, 0);
+	weston_matrix_scale(&animation->transform.matrix, scale, scale, scale);
+	weston_matrix_translate(&animation->transform.matrix,
+				0.5f * es->geometry.width,
+				0.5f * es->geometry.height, 0);
+
+	es->alpha = animation->spring.current;
+	if (es->alpha > 1.0)
+		es->alpha = 1.0;
+}
+
+WL_EXPORT struct weston_surface_animation *
+weston_zoom_run(struct weston_surface *surface, float start, float stop,
+		weston_surface_animation_done_func_t done, void *data)
+{
+	return weston_surface_animation_run(surface, start, stop,
+					    zoom_frame, done, data);
+}
+
+static void
+fade_frame(struct weston_surface_animation *animation)
+{
+	if (animation->spring.current > 1)
+		animation->surface->alpha = 1;
+	else if (animation->spring.current < 0 )
+		animation->surface->alpha = 0;
+	else
+		animation->surface->alpha = animation->spring.current;
+}
+
+WL_EXPORT struct weston_surface_animation *
+weston_fade_run(struct weston_surface *surface,
+		weston_surface_animation_done_func_t done, void *data)
+{
+	return weston_surface_animation_run(surface, 0, 0,
+					    fade_frame, done, data);
+}
+
+static void
+slide_frame(struct weston_surface_animation *animation)
+{
+	float scale;
+
+	scale = animation->start +
+		(animation->stop - animation->start) *
+		animation->spring.current;
+	weston_matrix_init(&animation->transform.matrix);
+	weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
+}
+
+WL_EXPORT struct weston_surface_animation *
+weston_slide_run(struct weston_surface *surface, float start, float stop,
+		weston_surface_animation_done_func_t done, void *data)
+{
+	struct weston_surface_animation *animation;
+
+	animation = weston_surface_animation_run(surface, start, stop,
+						 slide_frame, done, data);
+	if (!animation)
+		return NULL;
+
+	animation->spring.friction = 900;
+	animation->spring.k = 300;
+
+	return animation;
+}