compositor-drm: Check surface's outputs when assigning overlays
Check if the output passed to drm_output_prepare_overlay_surface() does
actually contain the surface and fail if it doesn't. Also fail if a
surface spans multiple outputs since clearing the damage will cause the
portion that is not in an overlay to not be updated at all.
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index 42d971f..5543462 100644
--- a/src/compositor-drm.c
+++ b/src/compositor-drm.c
@@ -530,6 +530,9 @@
if (c->sprites_are_broken)
return -1;
+ if (es->output_mask != (1u << output_base->id))
+ return -1;
+
if (surface_is_primary(ec, es))
return -1;