gl-renderer: move vertex shader into new file
This patch adds the tooling for incorporating files as C data, so that
files can be built into the binaries. The tool is in Python to avoid
adding extra dependencies like xxd.
xxd.py is copied from Mesa as-is, from commit
b729cd58d76f97f3fc04a67569535ee5ef2f5278 (master branch on 2021-01-26),
a.k.a 21.0-branchpoint-635-gb729cd58d76.
Moving the GLSL vertex shader into a separate file is not that
interesting, the purpose of this commit is to provide a simple
demonstration of the tooling. The real benefits come in a following
patch where the fragment shaders are re-written and externalized.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
diff --git a/meson.build b/meson.build
index fa828e4..1b5c2e0 100644
--- a/meson.build
+++ b/meson.build
@@ -149,6 +149,10 @@
dep_libdrm_headers = dep_libdrm.partial_dependency(compile_args: true)
dep_threads = dependency('threads')
+prog_python = import('python').find_installation('python3')
+files_xxd_py = files('tools/xxd.py')
+cmd_xxd = [ prog_python, files_xxd_py, '@INPUT@', '@OUTPUT@' ]
+
subdir('include')
subdir('protocol')
subdir('shared')