ivi-shell: Remove all surface transitions when it is being removed.
If surface transitions are not removed when surface is being removed, it
can lead to crash later when transition will finish, as it will try to
reference already freed memory.
This change exposes function that can remove all existing transitions
for given surface and it is being called during surface cleanup.
Signed-off-by: Mateusz Polrola <mateuszx.potrola@intel.com>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/ivi-shell/ivi-layout-transition.c b/ivi-shell/ivi-layout-transition.c
index 3b613a5..ed11999 100644
--- a/ivi-shell/ivi-layout-transition.c
+++ b/ivi-shell/ivi-layout-transition.c
@@ -99,6 +99,22 @@
return 0;
}
+void
+ivi_layout_remove_all_surface_transitions(struct ivi_layout_surface *surface)
+{
+ struct ivi_layout *layout = get_instance();
+ struct transition_node *node;
+ struct transition_node *tmp;
+ struct ivi_layout_transition *tran;
+
+ wl_list_for_each_safe(node, tmp, &layout->transitions->transition_list, link) {
+ tran = node->transition;
+ if (tran->is_transition_func(tran->private_data, surface)) {
+ layout_transition_destroy(tran);
+ }
+ };
+}
+
static void
tick_transition(struct ivi_layout_transition *transition, uint32_t timestamp)
{