Use zalloc instead of calloc(1, ...)
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 938d4fa..bb46acd 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -1413,8 +1413,8 @@
struct gl_surface_state *gs;
struct gl_renderer *gr = get_renderer(surface->compositor);
- gs = calloc(1, sizeof *gs);
- if (!gs)
+ gs = zalloc(sizeof *gs);
+ if (gs == NULL)
return -1;
/* A buffer is never attached to solid color surfaces, yet
@@ -1816,9 +1816,8 @@
return -1;
}
- go = calloc(1, sizeof *go);
-
- if (!go)
+ go = zalloc(sizeof *go);
+ if (go == NULL)
return -1;
go->egl_surface =
@@ -1979,8 +1978,7 @@
struct gl_renderer *gr;
EGLint major, minor;
- gr = calloc(1, sizeof *gr);
-
+ gr = zalloc(sizeof *gr);
if (gr == NULL)
return -1;