Use zalloc instead of calloc(1, ...)
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
diff --git a/src/pixman-renderer.c b/src/pixman-renderer.c
index 2c26c3a..530e2ed 100644
--- a/src/pixman-renderer.c
+++ b/src/pixman-renderer.c
@@ -622,8 +622,8 @@
struct pixman_surface_state *ps;
struct pixman_renderer *pr = get_renderer(surface->compositor);
- ps = calloc(1, sizeof *ps);
- if (!ps)
+ ps = zalloc(sizeof *ps);
+ if (ps == NULL)
return -1;
surface->renderer_state = ps;
@@ -701,7 +701,7 @@
{
struct pixman_renderer *renderer;
- renderer = calloc(1, sizeof *renderer);
+ renderer = zalloc(sizeof *renderer);
if (renderer == NULL)
return -1;
@@ -746,10 +746,11 @@
WL_EXPORT int
pixman_renderer_output_create(struct weston_output *output)
{
- struct pixman_output_state *po = calloc(1, sizeof *po);
+ struct pixman_output_state *po;
int w, h;
- if (!po)
+ po = zalloc(sizeof *po);
+ if (po == NULL)
return -1;
/* set shadow image transformation */