Reenable fragment shader precision specifier
diff --git a/compositor/compositor.c b/compositor/compositor.c
index a3127b0..ba6be2a 100644
--- a/compositor/compositor.c
+++ b/compositor/compositor.c
@@ -1312,7 +1312,7 @@
 	"}\n";
 
 static const char fragment_shader[] =
-	/* "precision mediump float;\n" */
+	"precision mediump float;\n"
 	"varying vec2 v_texcoord;\n"
 	"uniform sampler2D tex;\n"
 	"void main()\n"