1. 56f3c71 Add a FIXME for when we have a working fbconfig chooser. by Kristian Høgsberg · 17 years ago
  2. 2d9cd1e Use eglBindTexImage instead of copying texture data. by Kristian Høgsberg · 17 years ago
  3. 3f59e82 Use GL_ONE for the source in glBendFunc instead of pre-unmultiplying. by Kristian Høgsberg · 17 years ago
  4. 6b5e762 Move background drawing to a client. by Kristian Høgsberg · 17 years ago
  5. 5a27f3e Add a new client that draws a pointer. by Kristian Høgsberg · 17 years ago
  6. c508d93 Update for eagle changes. by Kristian Høgsberg · 17 years ago
  7. 48a33ba Use triangle strips for drawing surfaces. by Kristian Høgsberg · 17 years ago
  8. a234e70 Make test client a little more interesting. by Kristian Høgsberg · 17 years ago
  9. ef7a9ca Run compositor fullscreen, repaint when surfaces come and go. by Kristian Høgsberg · 17 years ago
  10. 5ebb317 Recomposite screen in idle handler. by Kristian Høgsberg · 17 years ago
  11. f921289 Handle multiple clients better. by Kristian Høgsberg · 17 years ago
  12. 16eb675 Add an EGL compositor. Still pretty lame. by Kristian Høgsberg · 17 years ago