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weston
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61ba898b7358ea0cdc9e933e6f7ddb74de2113e9
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egl-compositor.c
56f3c71
Add a FIXME for when we have a working fbconfig chooser.
by Kristian Høgsberg
· 17 years ago
2d9cd1e
Use eglBindTexImage instead of copying texture data.
by Kristian Høgsberg
· 17 years ago
3f59e82
Use GL_ONE for the source in glBendFunc instead of pre-unmultiplying.
by Kristian Høgsberg
· 17 years ago
6b5e762
Move background drawing to a client.
by Kristian Høgsberg
· 17 years ago
5a27f3e
Add a new client that draws a pointer.
by Kristian Høgsberg
· 17 years ago
c508d93
Update for eagle changes.
by Kristian Høgsberg
· 17 years ago
48a33ba
Use triangle strips for drawing surfaces.
by Kristian Høgsberg
· 17 years ago
a234e70
Make test client a little more interesting.
by Kristian Høgsberg
· 17 years ago
ef7a9ca
Run compositor fullscreen, repaint when surfaces come and go.
by Kristian Høgsberg
· 17 years ago
5ebb317
Recomposite screen in idle handler.
by Kristian Høgsberg
· 17 years ago
f921289
Handle multiple clients better.
by Kristian Høgsberg
· 17 years ago
16eb675
Add an EGL compositor. Still pretty lame.
by Kristian Høgsberg
· 17 years ago