1. b7a0192 Add prototypes warnings, use -fvisibility. by Kristian Høgsberg · 17 years ago
  2. 78231c8 Implement surface copy request, use it for egl gears. by Kristian Høgsberg · 17 years ago
  3. 7f77bd8 Add copy and damage surface requests. by Kristian Høgsberg · 17 years ago
  4. 5503bf8 dlopen the compositor, add a glx compositor. by Kristian Høgsberg · 17 years ago
  5. 56f3c71 Add a FIXME for when we have a working fbconfig chooser. by Kristian Høgsberg · 17 years ago
  6. 2d9cd1e Use eglBindTexImage instead of copying texture data. by Kristian Høgsberg · 17 years ago
  7. 3f59e82 Use GL_ONE for the source in glBendFunc instead of pre-unmultiplying. by Kristian Høgsberg · 17 years ago
  8. 6b5e762 Move background drawing to a client. by Kristian Høgsberg · 17 years ago
  9. 5a27f3e Add a new client that draws a pointer. by Kristian Høgsberg · 17 years ago
  10. c508d93 Update for eagle changes. by Kristian Høgsberg · 17 years ago
  11. 48a33ba Use triangle strips for drawing surfaces. by Kristian Høgsberg · 17 years ago
  12. a234e70 Make test client a little more interesting. by Kristian Høgsberg · 17 years ago
  13. ef7a9ca Run compositor fullscreen, repaint when surfaces come and go. by Kristian Høgsberg · 17 years ago
  14. 5ebb317 Recomposite screen in idle handler. by Kristian Høgsberg · 17 years ago
  15. f921289 Handle multiple clients better. by Kristian Høgsberg · 17 years ago
  16. 16eb675 Add an EGL compositor. Still pretty lame. by Kristian Høgsberg · 17 years ago