| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <stdarg.h> |
| #include <i915_drm.h> |
| #include <sys/ioctl.h> |
| #include <sys/mman.h> |
| #include <fcntl.h> |
| #include <unistd.h> |
| #include <signal.h> |
| #include <cairo.h> |
| #include <gdk-pixbuf/gdk-pixbuf.h> |
| #include <glib.h> |
| #include <png.h> |
| #include <math.h> |
| |
| #include "wayland.h" |
| #include "cairo-util.h" |
| |
| #include <GL/gl.h> |
| #include <eagle.h> |
| |
| #define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0]) |
| |
| struct egl_compositor { |
| struct wl_compositor base; |
| EGLDisplay display; |
| EGLSurface surface; |
| EGLContext context; |
| EGLConfig config; |
| struct wl_display *wl_display; |
| int gem_fd; |
| int width, height; |
| struct egl_surface *pointer; |
| struct egl_surface *background; |
| struct egl_surface *overlay; |
| }; |
| |
| struct egl_surface { |
| GLuint texture; |
| struct wl_map map; |
| EGLSurface surface; |
| }; |
| |
| static void |
| die(const char *msg, ...) |
| { |
| va_list ap; |
| |
| va_start (ap, msg); |
| vfprintf(stderr, msg, ap); |
| va_end (ap); |
| |
| exit(EXIT_FAILURE); |
| } |
| |
| static void |
| stdio_write_func (png_structp png, png_bytep data, png_size_t size) |
| { |
| FILE *fp; |
| size_t ret; |
| |
| fp = png_get_io_ptr (png); |
| while (size) { |
| ret = fwrite (data, 1, size, fp); |
| size -= ret; |
| data += ret; |
| if (size && ferror (fp)) |
| die("write: %m\n"); |
| } |
| } |
| |
| static void |
| png_simple_output_flush_fn (png_structp png_ptr) |
| { |
| } |
| |
| static void |
| png_simple_error_callback (png_structp png, |
| png_const_charp error_msg) |
| { |
| die("png error: %s\n", error_msg); |
| } |
| |
| static void |
| png_simple_warning_callback (png_structp png, |
| png_const_charp error_msg) |
| { |
| fprintf(stderr, "png warning: %s\n", error_msg); |
| } |
| |
| static void |
| convert_pixels(png_structp png, png_row_infop row_info, png_bytep data) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < row_info->rowbytes; i += 4) { |
| uint8_t *b = &data[i]; |
| uint32_t pixel; |
| |
| memcpy (&pixel, b, sizeof (uint32_t)); |
| b[0] = (pixel & 0xff0000) >> 16; |
| b[1] = (pixel & 0x00ff00) >> 8; |
| b[2] = (pixel & 0x0000ff) >> 0; |
| b[3] = 0; |
| } |
| } |
| |
| struct screenshooter { |
| struct wl_object base; |
| struct egl_compositor *ec; |
| }; |
| |
| static void |
| screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter) |
| { |
| struct egl_compositor *ec = shooter->ec; |
| png_struct *png; |
| png_info *info; |
| png_byte **volatile rows = NULL; |
| png_color_16 white; |
| int depth, i; |
| FILE *fp; |
| uint8_t *data; |
| GLuint stride; |
| static const char filename[] = "wayland-screenshot.png"; |
| |
| data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride); |
| if (data == NULL) |
| die("eglReadBuffer failed\n"); |
| rows = malloc(ec->height * sizeof rows[0]); |
| if (rows == NULL) |
| die("malloc failed\n"); |
| |
| for (i = 0; i < ec->height; i++) |
| rows[i] = (png_byte *) data + i * stride; |
| |
| png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, |
| png_simple_error_callback, |
| png_simple_warning_callback); |
| if (png == NULL) |
| die("png_create_write_struct failed\n"); |
| |
| info = png_create_info_struct(png); |
| if (info == NULL) |
| die("png_create_info_struct failed\n"); |
| |
| fp = fopen(filename, "w"); |
| if (fp == NULL) |
| die("fopen failed: %m\n"); |
| |
| png_set_write_fn(png, fp, stdio_write_func, png_simple_output_flush_fn); |
| |
| depth = 8; |
| png_set_IHDR(png, info, |
| ec->width, |
| ec->height, depth, |
| PNG_COLOR_TYPE_RGB, |
| PNG_INTERLACE_NONE, |
| PNG_COMPRESSION_TYPE_DEFAULT, |
| PNG_FILTER_TYPE_DEFAULT); |
| |
| white.gray = (1 << depth) - 1; |
| white.red = white.blue = white.green = white.gray; |
| png_set_bKGD(png, info, &white); |
| png_write_info (png, info); |
| png_set_write_user_transform_fn(png, convert_pixels); |
| |
| png_set_filler(png, 0, PNG_FILLER_AFTER); |
| png_write_image(png, rows); |
| png_write_end(png, info); |
| |
| png_destroy_write_struct(&png, &info); |
| fclose(fp); |
| free(rows); |
| free(data); |
| } |
| |
| static const struct wl_method screenshooter_methods[] = { |
| { "shoot", screenshooter_shoot, 0, NULL } |
| }; |
| |
| static const struct wl_interface screenshooter_interface = { |
| "screenshooter", 1, |
| ARRAY_LENGTH(screenshooter_methods), |
| screenshooter_methods, |
| }; |
| |
| static struct screenshooter * |
| screenshooter_create(struct egl_compositor *ec) |
| { |
| struct screenshooter *shooter; |
| |
| shooter = malloc(sizeof *shooter); |
| if (shooter == NULL) |
| return NULL; |
| |
| shooter->base.interface = &screenshooter_interface; |
| shooter->ec = ec; |
| |
| return shooter; |
| }; |
| |
| static struct egl_surface * |
| egl_surface_create_from_cairo_surface(cairo_surface_t *surface, |
| int x, int y, int width, int height) |
| { |
| struct egl_surface *es; |
| int stride; |
| void *data; |
| |
| stride = cairo_image_surface_get_stride(surface); |
| data = cairo_image_surface_get_data(surface); |
| |
| es = malloc(sizeof *es); |
| if (es == NULL) |
| return NULL; |
| |
| glGenTextures(1, &es->texture); |
| glBindTexture(GL_TEXTURE_2D, es->texture); |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, |
| GL_BGRA, GL_UNSIGNED_BYTE, data); |
| |
| es->map.x = x; |
| es->map.y = y; |
| es->map.width = width; |
| es->map.height = height; |
| es->surface = EGL_NO_SURFACE; |
| |
| return es; |
| } |
| |
| static void |
| egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec) |
| { |
| glDeleteTextures(1, &es->texture); |
| if (es->surface != EGL_NO_SURFACE) |
| eglDestroySurface(ec->display, es->surface); |
| free(es); |
| } |
| |
| static void |
| pointer_path(cairo_t *cr, int x, int y) |
| { |
| const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10; |
| const int width = 16, height = 16; |
| |
| cairo_move_to(cr, x, y); |
| cairo_line_to(cr, x + tx, y + ty); |
| cairo_line_to(cr, x + dx, y + dy); |
| cairo_line_to(cr, x + width - end, y + height); |
| cairo_line_to(cr, x + width, y + height - end); |
| cairo_line_to(cr, x + dy, y + dx); |
| cairo_line_to(cr, x + ty, y + tx); |
| cairo_close_path(cr); |
| } |
| |
| static struct egl_surface * |
| pointer_create(int x, int y, int width, int height) |
| { |
| struct egl_surface *es; |
| const int hotspot_x = 16, hotspot_y = 16; |
| cairo_surface_t *surface; |
| cairo_t *cr; |
| |
| surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, |
| width, height); |
| |
| cr = cairo_create(surface); |
| pointer_path(cr, hotspot_x + 5, hotspot_y + 4); |
| cairo_set_line_width (cr, 2); |
| cairo_set_source_rgb(cr, 0, 0, 0); |
| cairo_stroke_preserve(cr); |
| cairo_fill(cr); |
| blur_surface(surface, width); |
| |
| pointer_path(cr, hotspot_x, hotspot_y); |
| cairo_stroke_preserve(cr); |
| cairo_set_source_rgb(cr, 1, 1, 1); |
| cairo_fill(cr); |
| cairo_destroy(cr); |
| |
| es = egl_surface_create_from_cairo_surface(surface, x, y, width, height); |
| |
| cairo_surface_destroy(surface); |
| |
| return es; |
| } |
| |
| static struct egl_surface * |
| background_create(const char *filename, int width, int height) |
| { |
| struct egl_surface *background; |
| GdkPixbuf *pixbuf; |
| GError *error = NULL; |
| int pixbuf_width, pixbuf_height; |
| void *data; |
| |
| background = malloc(sizeof *background); |
| if (background == NULL) |
| return NULL; |
| |
| g_type_init(); |
| |
| pixbuf = gdk_pixbuf_new_from_file(filename, &error); |
| if (error != NULL) { |
| free(background); |
| return NULL; |
| } |
| |
| pixbuf_width = gdk_pixbuf_get_width(pixbuf); |
| pixbuf_height = gdk_pixbuf_get_height(pixbuf); |
| data = gdk_pixbuf_get_pixels(pixbuf); |
| |
| glGenTextures(1, &background->texture); |
| glBindTexture(GL_TEXTURE_2D, background->texture); |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixbuf_width, pixbuf_height, 0, |
| GL_BGR, GL_UNSIGNED_BYTE, data); |
| |
| background->map.x = 0; |
| background->map.y = 0; |
| background->map.width = width; |
| background->map.height = height; |
| background->surface = EGL_NO_SURFACE; |
| |
| return background; |
| } |
| |
| static void |
| rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius) |
| { |
| cairo_move_to(cr, x0, y0 + radius); |
| cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2); |
| cairo_line_to(cr, x1 - radius, y0); |
| cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI); |
| cairo_line_to(cr, x1, y1 - radius); |
| cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2); |
| cairo_line_to(cr, x0 + radius, y1); |
| cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI); |
| cairo_close_path(cr); |
| } |
| |
| static void |
| draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text) |
| { |
| cairo_pattern_t *gradient; |
| cairo_text_extents_t extents; |
| double bright = 0.15, dim = 0.02; |
| int radius = 10; |
| |
| cairo_set_operator(cr, CAIRO_OPERATOR_OVER); |
| cairo_set_line_width (cr, 2); |
| rounded_rect(cr, x, y, x + width, y + height, radius); |
| cairo_set_source_rgb(cr, dim, dim, dim); |
| cairo_stroke(cr); |
| rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius); |
| cairo_set_source_rgb(cr, 0.1, 0.1, 0.1); |
| cairo_stroke(cr); |
| |
| rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1); |
| cairo_set_source_rgb(cr, bright, bright, bright); |
| cairo_stroke(cr); |
| rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1); |
| cairo_set_source_rgb(cr, dim, dim, dim); |
| cairo_stroke(cr); |
| |
| rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1); |
| gradient = cairo_pattern_create_linear (0, y, 0, y + height); |
| cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15); |
| cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08); |
| cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07); |
| cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1); |
| cairo_set_source(cr, gradient); |
| cairo_fill(cr); |
| |
| cairo_set_font_size(cr, 16); |
| cairo_text_extents(cr, text, &extents); |
| cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing); |
| cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND); |
| cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND); |
| cairo_set_line_width (cr, 4); |
| cairo_text_path(cr, text); |
| cairo_set_source_rgb(cr, 0.0, 0.0, 0.0); |
| cairo_stroke_preserve(cr); |
| cairo_set_source_rgb(cr, 1, 1, 1); |
| cairo_fill(cr); |
| } |
| |
| static struct egl_surface * |
| overlay_create(int x, int y, int width, int height) |
| { |
| struct egl_surface *es; |
| cairo_surface_t *surface; |
| cairo_t *cr; |
| int total_width, button_x, button_y; |
| const int button_width = 150; |
| const int button_height = 40; |
| const int spacing = 50; |
| |
| surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, |
| width, height); |
| |
| cr = cairo_create(surface); |
| cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8); |
| cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); |
| cairo_paint(cr); |
| |
| total_width = button_width * 2 + spacing; |
| button_x = (width - total_width) / 2; |
| button_y = height - button_height - 20; |
| draw_button(cr, button_x, button_y, button_width, button_height, "Previous"); |
| button_x += button_width + spacing; |
| draw_button(cr, button_x, button_y, button_width, button_height, "Next"); |
| |
| cairo_destroy(cr); |
| |
| es = egl_surface_create_from_cairo_surface(surface, x, y, width, height); |
| |
| cairo_surface_destroy(surface); |
| |
| return es; |
| } |
| |
| static void |
| draw_surface(struct egl_surface *es) |
| { |
| GLint vertices[12]; |
| GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 }; |
| GLuint indices[4] = { 0, 1, 2, 3 }; |
| |
| vertices[0] = es->map.x; |
| vertices[1] = es->map.y; |
| vertices[2] = 0; |
| |
| vertices[3] = es->map.x; |
| vertices[4] = es->map.y + es->map.height; |
| vertices[5] = 0; |
| |
| vertices[6] = es->map.x + es->map.width; |
| vertices[7] = es->map.y; |
| vertices[8] = 0; |
| |
| vertices[9] = es->map.x + es->map.width; |
| vertices[10] = es->map.y + es->map.height; |
| vertices[11] = 0; |
| |
| glBindTexture(GL_TEXTURE_2D, es->texture); |
| glEnable(GL_TEXTURE_2D); |
| glEnable(GL_BLEND); |
| /* Assume pre-multiplied alpha for now, this probably |
| * needs to be a wayland visual type of thing. */ |
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glVertexPointer(3, GL_INT, 0, vertices); |
| glTexCoordPointer(2, GL_INT, 0, tex_coords); |
| glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices); |
| } |
| |
| static void |
| repaint(void *data) |
| { |
| struct egl_compositor *ec = data; |
| struct wl_surface_iterator *iterator; |
| struct wl_surface *surface; |
| struct egl_surface *es; |
| |
| draw_surface(ec->background); |
| |
| iterator = wl_surface_iterator_create(ec->wl_display, 0); |
| while (wl_surface_iterator_next(iterator, &surface)) { |
| es = wl_surface_get_data(surface); |
| if (es == NULL) |
| continue; |
| |
| draw_surface(es); |
| } |
| wl_surface_iterator_destroy(iterator); |
| |
| draw_surface(ec->overlay); |
| |
| draw_surface(ec->pointer); |
| |
| eglSwapBuffers(ec->display, ec->surface); |
| } |
| |
| static void |
| schedule_repaint(struct egl_compositor *ec) |
| { |
| struct wl_event_loop *loop; |
| |
| loop = wl_display_get_event_loop(ec->wl_display); |
| wl_event_loop_add_idle(loop, repaint, ec); |
| } |
| |
| static void |
| notify_surface_create(struct wl_compositor *compositor, |
| struct wl_surface *surface) |
| { |
| struct egl_surface *es; |
| |
| es = malloc(sizeof *es); |
| if (es == NULL) |
| return; |
| |
| es->surface = EGL_NO_SURFACE; |
| wl_surface_set_data(surface, es); |
| |
| glGenTextures(1, &es->texture); |
| } |
| |
| static void |
| notify_surface_destroy(struct wl_compositor *compositor, |
| struct wl_surface *surface) |
| { |
| struct egl_compositor *ec = (struct egl_compositor *) compositor; |
| struct egl_surface *es; |
| |
| es = wl_surface_get_data(surface); |
| if (es == NULL) |
| return; |
| |
| egl_surface_destroy(es, ec); |
| |
| schedule_repaint(ec); |
| } |
| |
| static void |
| notify_surface_attach(struct wl_compositor *compositor, |
| struct wl_surface *surface, uint32_t name, |
| uint32_t width, uint32_t height, uint32_t stride) |
| { |
| struct egl_compositor *ec = (struct egl_compositor *) compositor; |
| struct egl_surface *es; |
| |
| es = wl_surface_get_data(surface); |
| if (es == NULL) |
| return; |
| |
| if (es->surface != EGL_NO_SURFACE) |
| eglDestroySurface(ec->display, es->surface); |
| |
| /* FIXME: We need to use a single buffer config without depth |
| * or stencil buffers here to keep egl from creating auxillary |
| * buffers for the pixmap here. */ |
| es->surface = eglCreateSurfaceForName(ec->display, ec->config, |
| name, width, height, stride, NULL); |
| |
| glBindTexture(GL_TEXTURE_2D, es->texture); |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D); |
| |
| schedule_repaint(ec); |
| } |
| |
| static void |
| notify_surface_map(struct wl_compositor *compositor, |
| struct wl_surface *surface, struct wl_map *map) |
| { |
| struct egl_compositor *ec = (struct egl_compositor *) compositor; |
| struct egl_surface *es; |
| |
| es = wl_surface_get_data(surface); |
| if (es == NULL) |
| return; |
| |
| es->map = *map; |
| |
| schedule_repaint(ec); |
| } |
| |
| static void |
| notify_surface_copy(struct wl_compositor *compositor, |
| struct wl_surface *surface, |
| int32_t dst_x, int32_t dst_y, |
| uint32_t name, uint32_t stride, |
| int32_t x, int32_t y, int32_t width, int32_t height) |
| { |
| struct egl_compositor *ec = (struct egl_compositor *) compositor; |
| EGLSurface src; |
| struct egl_surface *es; |
| |
| es = wl_surface_get_data(surface); |
| |
| /* FIXME: glCopyPixels should work, but then we'll have to |
| * call eglMakeCurrent to set up the src and dest surfaces |
| * first. This seems cheaper, but maybe there's a better way |
| * to accomplish this. */ |
| |
| src = eglCreateSurfaceForName(ec->display, ec->config, |
| name, x + width, y + height, stride, NULL); |
| |
| eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y, |
| src, GL_FRONT_LEFT, x, y, width, height); |
| schedule_repaint(ec); |
| } |
| |
| static void |
| notify_surface_damage(struct wl_compositor *compositor, |
| struct wl_surface *surface, |
| int32_t x, int32_t y, int32_t width, int32_t height) |
| { |
| struct egl_compositor *ec = (struct egl_compositor *) compositor; |
| |
| /* FIXME: This need to take a damage region, of course. */ |
| schedule_repaint(ec); |
| } |
| |
| static void |
| notify_pointer_motion(struct wl_compositor *compositor, |
| struct wl_object *source, int x, int y) |
| { |
| struct egl_compositor *ec = (struct egl_compositor *) compositor; |
| |
| ec->pointer->map.x = x; |
| ec->pointer->map.y = y; |
| schedule_repaint(ec); |
| } |
| |
| static const struct wl_compositor_interface interface = { |
| notify_surface_create, |
| notify_surface_destroy, |
| notify_surface_attach, |
| notify_surface_map, |
| notify_surface_copy, |
| notify_surface_damage, |
| notify_pointer_motion |
| }; |
| |
| static const char gem_device[] = "/dev/dri/card0"; |
| |
| WL_EXPORT struct wl_compositor * |
| wl_compositor_create(struct wl_display *display) |
| { |
| EGLConfig configs[64]; |
| EGLint major, minor, count; |
| struct egl_compositor *ec; |
| const char *filename; |
| struct screenshooter *shooter; |
| |
| ec = malloc(sizeof *ec); |
| if (ec == NULL) |
| return NULL; |
| |
| ec->width = 1280; |
| ec->height = 800; |
| |
| ec->base.interface = &interface; |
| ec->wl_display = display; |
| |
| ec->display = eglCreateDisplayNative(gem_device, "i965"); |
| if (ec->display == NULL) { |
| fprintf(stderr, "failed to create display\n"); |
| return NULL; |
| } |
| |
| if (!eglInitialize(ec->display, &major, &minor)) { |
| fprintf(stderr, "failed to initialize display\n"); |
| return NULL; |
| } |
| |
| if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) { |
| fprintf(stderr, "failed to get configs\n"); |
| return NULL; |
| } |
| |
| ec->config = configs[24]; |
| ec->surface = eglCreateSurfaceNative(ec->display, ec->config, |
| 0, 0, ec->width, ec->height); |
| if (ec->surface == NULL) { |
| fprintf(stderr, "failed to create surface\n"); |
| return NULL; |
| } |
| |
| ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL); |
| if (ec->context == NULL) { |
| fprintf(stderr, "failed to create context\n"); |
| return NULL; |
| } |
| |
| if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) { |
| fprintf(stderr, "failed to make context current\n"); |
| return NULL; |
| } |
| |
| glViewport(0, 0, ec->width, ec->height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(0, ec->width, ec->height, 0, 0, 1000.0); |
| glMatrixMode(GL_MODELVIEW); |
| glClearColor(0.0, 0.05, 0.2, 0.0); |
| |
| filename = getenv("WAYLAND_BACKGROUND"); |
| if (filename == NULL) |
| filename = "background.jpg"; |
| ec->background = background_create(filename, 1280, 800); |
| ec->pointer = pointer_create(100, 100, 64, 64); |
| ec->overlay = overlay_create(0, ec->height - 200, ec->width, 200); |
| |
| ec->gem_fd = open(gem_device, O_RDWR); |
| if (ec->gem_fd < 0) { |
| fprintf(stderr, "failed to open drm device\n"); |
| return NULL; |
| } |
| |
| shooter = screenshooter_create(ec); |
| wl_display_add_object(display, &shooter->base); |
| wl_display_add_global(display, &shooter->base); |
| |
| schedule_repaint(ec); |
| |
| return &ec->base; |
| } |