| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission to use, copy, modify, distribute, and sell this software and |
| * its documentation for any purpose is hereby granted without fee, provided |
| * that the above copyright notice appear in all copies and that both that |
| * copyright notice and this permission notice appear in supporting |
| * documentation, and that the name of the copyright holders not be used in |
| * advertising or publicity pertaining to distribution of the software |
| * without specific, written prior permission. The copyright holders make |
| * no representations about the suitability of this software for any |
| * purpose. It is provided "as is" without express or implied warranty. |
| * |
| * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS |
| * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND |
| * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER |
| * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF |
| * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN |
| * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| */ |
| |
| #include "config.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <stdlib.h> |
| #include <string.h> |
| #include <ctype.h> |
| #include <float.h> |
| #include <assert.h> |
| #include <linux/input.h> |
| |
| #include "gl-renderer.h" |
| |
| #include <EGL/eglext.h> |
| #include "weston-egl-ext.h" |
| |
| struct gl_shader { |
| GLuint program; |
| GLuint vertex_shader, fragment_shader; |
| GLint proj_uniform; |
| GLint tex_uniforms[3]; |
| GLint alpha_uniform; |
| GLint color_uniform; |
| const char *vertex_source, *fragment_source; |
| }; |
| |
| #define BUFFER_DAMAGE_COUNT 2 |
| |
| struct gl_output_state { |
| EGLSurface egl_surface; |
| pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT]; |
| }; |
| |
| enum buffer_type { |
| BUFFER_TYPE_NULL, |
| BUFFER_TYPE_SHM, |
| BUFFER_TYPE_EGL |
| }; |
| |
| struct gl_surface_state { |
| GLfloat color[4]; |
| struct gl_shader *shader; |
| |
| GLuint textures[3]; |
| int num_textures; |
| int needs_full_upload; |
| pixman_region32_t texture_damage; |
| |
| EGLImageKHR images[3]; |
| GLenum target; |
| int num_images; |
| |
| struct weston_buffer_reference buffer_ref; |
| enum buffer_type buffer_type; |
| int pitch; /* in pixels */ |
| int height; /* in pixels */ |
| }; |
| |
| struct gl_renderer { |
| struct weston_renderer base; |
| int fragment_shader_debug; |
| int fan_debug; |
| |
| EGLDisplay egl_display; |
| EGLContext egl_context; |
| EGLConfig egl_config; |
| |
| struct { |
| int32_t top, bottom, left, right; |
| GLuint texture; |
| int32_t width, height; |
| } border; |
| |
| struct wl_array vertices; |
| struct wl_array indices; /* only used in compositor-wayland */ |
| struct wl_array vtxcnt; |
| |
| PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d; |
| PFNEGLCREATEIMAGEKHRPROC create_image; |
| PFNEGLDESTROYIMAGEKHRPROC destroy_image; |
| |
| int has_unpack_subimage; |
| |
| PFNEGLBINDWAYLANDDISPLAYWL bind_display; |
| PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display; |
| PFNEGLQUERYWAYLANDBUFFERWL query_buffer; |
| int has_bind_display; |
| |
| int has_egl_image_external; |
| |
| int has_egl_buffer_age; |
| |
| struct gl_shader texture_shader_rgba; |
| struct gl_shader texture_shader_rgbx; |
| struct gl_shader texture_shader_egl_external; |
| struct gl_shader texture_shader_y_uv; |
| struct gl_shader texture_shader_y_u_v; |
| struct gl_shader texture_shader_y_xuxv; |
| struct gl_shader invert_color_shader; |
| struct gl_shader solid_shader; |
| struct gl_shader *current_shader; |
| }; |
| |
| static inline struct gl_output_state * |
| get_output_state(struct weston_output *output) |
| { |
| return (struct gl_output_state *)output->renderer_state; |
| } |
| |
| static inline struct gl_surface_state * |
| get_surface_state(struct weston_surface *surface) |
| { |
| return (struct gl_surface_state *)surface->renderer_state; |
| } |
| |
| static inline struct gl_renderer * |
| get_renderer(struct weston_compositor *ec) |
| { |
| return (struct gl_renderer *)ec->renderer; |
| } |
| |
| static const char * |
| egl_error_string(EGLint code) |
| { |
| #define MYERRCODE(x) case x: return #x; |
| switch (code) { |
| MYERRCODE(EGL_SUCCESS) |
| MYERRCODE(EGL_NOT_INITIALIZED) |
| MYERRCODE(EGL_BAD_ACCESS) |
| MYERRCODE(EGL_BAD_ALLOC) |
| MYERRCODE(EGL_BAD_ATTRIBUTE) |
| MYERRCODE(EGL_BAD_CONTEXT) |
| MYERRCODE(EGL_BAD_CONFIG) |
| MYERRCODE(EGL_BAD_CURRENT_SURFACE) |
| MYERRCODE(EGL_BAD_DISPLAY) |
| MYERRCODE(EGL_BAD_SURFACE) |
| MYERRCODE(EGL_BAD_MATCH) |
| MYERRCODE(EGL_BAD_PARAMETER) |
| MYERRCODE(EGL_BAD_NATIVE_PIXMAP) |
| MYERRCODE(EGL_BAD_NATIVE_WINDOW) |
| MYERRCODE(EGL_CONTEXT_LOST) |
| default: |
| return "unknown"; |
| } |
| #undef MYERRCODE |
| } |
| |
| WL_EXPORT void |
| gl_renderer_print_egl_error_state(void) |
| { |
| EGLint code; |
| |
| code = eglGetError(); |
| weston_log("EGL error state: %s (0x%04lx)\n", |
| egl_error_string(code), (long)code); |
| } |
| |
| struct polygon8 { |
| GLfloat x[8]; |
| GLfloat y[8]; |
| int n; |
| }; |
| |
| struct clip_context { |
| struct { |
| GLfloat x; |
| GLfloat y; |
| } prev; |
| |
| struct { |
| GLfloat x1, y1; |
| GLfloat x2, y2; |
| } clip; |
| |
| struct { |
| GLfloat *x; |
| GLfloat *y; |
| } vertices; |
| }; |
| |
| static GLfloat |
| float_difference(GLfloat a, GLfloat b) |
| { |
| /* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */ |
| static const GLfloat max_diff = 4.0f * FLT_MIN; |
| static const GLfloat max_rel_diff = 4.0e-5; |
| GLfloat diff = a - b; |
| GLfloat adiff = fabsf(diff); |
| |
| if (adiff <= max_diff) |
| return 0.0f; |
| |
| a = fabsf(a); |
| b = fabsf(b); |
| if (adiff <= (a > b ? a : b) * max_rel_diff) |
| return 0.0f; |
| |
| return diff; |
| } |
| |
| /* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg. |
| * Compute the y coordinate of the intersection. |
| */ |
| static GLfloat |
| clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y, |
| GLfloat x_arg) |
| { |
| GLfloat a; |
| GLfloat diff = float_difference(p1x, p2x); |
| |
| /* Practically vertical line segment, yet the end points have already |
| * been determined to be on different sides of the line. Therefore |
| * the line segment is part of the line and intersects everywhere. |
| * Return the end point, so we use the whole line segment. |
| */ |
| if (diff == 0.0f) |
| return p2y; |
| |
| a = (x_arg - p2x) / diff; |
| return p2y + (p1y - p2y) * a; |
| } |
| |
| /* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg. |
| * Compute the x coordinate of the intersection. |
| */ |
| static GLfloat |
| clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y, |
| GLfloat y_arg) |
| { |
| GLfloat a; |
| GLfloat diff = float_difference(p1y, p2y); |
| |
| /* Practically horizontal line segment, yet the end points have already |
| * been determined to be on different sides of the line. Therefore |
| * the line segment is part of the line and intersects everywhere. |
| * Return the end point, so we use the whole line segment. |
| */ |
| if (diff == 0.0f) |
| return p2x; |
| |
| a = (y_arg - p2y) / diff; |
| return p2x + (p1x - p2x) * a; |
| } |
| |
| enum path_transition { |
| PATH_TRANSITION_OUT_TO_OUT = 0, |
| PATH_TRANSITION_OUT_TO_IN = 1, |
| PATH_TRANSITION_IN_TO_OUT = 2, |
| PATH_TRANSITION_IN_TO_IN = 3, |
| }; |
| |
| static void |
| clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y) |
| { |
| *ctx->vertices.x++ = x; |
| *ctx->vertices.y++ = y; |
| } |
| |
| static enum path_transition |
| path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y) |
| { |
| return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1); |
| } |
| |
| static enum path_transition |
| path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y) |
| { |
| return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2); |
| } |
| |
| static enum path_transition |
| path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y) |
| { |
| return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1); |
| } |
| |
| static enum path_transition |
| path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y) |
| { |
| return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2); |
| } |
| |
| static void |
| clip_polygon_leftright(struct clip_context *ctx, |
| enum path_transition transition, |
| GLfloat x, GLfloat y, GLfloat clip_x) |
| { |
| GLfloat yi; |
| |
| switch (transition) { |
| case PATH_TRANSITION_IN_TO_IN: |
| clip_append_vertex(ctx, x, y); |
| break; |
| case PATH_TRANSITION_IN_TO_OUT: |
| yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x); |
| clip_append_vertex(ctx, clip_x, yi); |
| break; |
| case PATH_TRANSITION_OUT_TO_IN: |
| yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x); |
| clip_append_vertex(ctx, clip_x, yi); |
| clip_append_vertex(ctx, x, y); |
| break; |
| case PATH_TRANSITION_OUT_TO_OUT: |
| /* nothing */ |
| break; |
| default: |
| assert(0 && "bad enum path_transition"); |
| } |
| |
| ctx->prev.x = x; |
| ctx->prev.y = y; |
| } |
| |
| static void |
| clip_polygon_topbottom(struct clip_context *ctx, |
| enum path_transition transition, |
| GLfloat x, GLfloat y, GLfloat clip_y) |
| { |
| GLfloat xi; |
| |
| switch (transition) { |
| case PATH_TRANSITION_IN_TO_IN: |
| clip_append_vertex(ctx, x, y); |
| break; |
| case PATH_TRANSITION_IN_TO_OUT: |
| xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y); |
| clip_append_vertex(ctx, xi, clip_y); |
| break; |
| case PATH_TRANSITION_OUT_TO_IN: |
| xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y); |
| clip_append_vertex(ctx, xi, clip_y); |
| clip_append_vertex(ctx, x, y); |
| break; |
| case PATH_TRANSITION_OUT_TO_OUT: |
| /* nothing */ |
| break; |
| default: |
| assert(0 && "bad enum path_transition"); |
| } |
| |
| ctx->prev.x = x; |
| ctx->prev.y = y; |
| } |
| |
| static void |
| clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src, |
| GLfloat *dst_x, GLfloat *dst_y) |
| { |
| ctx->prev.x = src->x[src->n - 1]; |
| ctx->prev.y = src->y[src->n - 1]; |
| ctx->vertices.x = dst_x; |
| ctx->vertices.y = dst_y; |
| } |
| |
| static int |
| clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src, |
| GLfloat *dst_x, GLfloat *dst_y) |
| { |
| enum path_transition trans; |
| int i; |
| |
| clip_context_prepare(ctx, src, dst_x, dst_y); |
| for (i = 0; i < src->n; i++) { |
| trans = path_transition_left_edge(ctx, src->x[i], src->y[i]); |
| clip_polygon_leftright(ctx, trans, src->x[i], src->y[i], |
| ctx->clip.x1); |
| } |
| return ctx->vertices.x - dst_x; |
| } |
| |
| static int |
| clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src, |
| GLfloat *dst_x, GLfloat *dst_y) |
| { |
| enum path_transition trans; |
| int i; |
| |
| clip_context_prepare(ctx, src, dst_x, dst_y); |
| for (i = 0; i < src->n; i++) { |
| trans = path_transition_right_edge(ctx, src->x[i], src->y[i]); |
| clip_polygon_leftright(ctx, trans, src->x[i], src->y[i], |
| ctx->clip.x2); |
| } |
| return ctx->vertices.x - dst_x; |
| } |
| |
| static int |
| clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src, |
| GLfloat *dst_x, GLfloat *dst_y) |
| { |
| enum path_transition trans; |
| int i; |
| |
| clip_context_prepare(ctx, src, dst_x, dst_y); |
| for (i = 0; i < src->n; i++) { |
| trans = path_transition_top_edge(ctx, src->x[i], src->y[i]); |
| clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i], |
| ctx->clip.y1); |
| } |
| return ctx->vertices.x - dst_x; |
| } |
| |
| static int |
| clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src, |
| GLfloat *dst_x, GLfloat *dst_y) |
| { |
| enum path_transition trans; |
| int i; |
| |
| clip_context_prepare(ctx, src, dst_x, dst_y); |
| for (i = 0; i < src->n; i++) { |
| trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]); |
| clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i], |
| ctx->clip.y2); |
| } |
| return ctx->vertices.x - dst_x; |
| } |
| |
| #define max(a, b) (((a) > (b)) ? (a) : (b)) |
| #define min(a, b) (((a) > (b)) ? (b) : (a)) |
| #define clip(x, a, b) min(max(x, a), b) |
| |
| /* |
| * Compute the boundary vertices of the intersection of the global coordinate |
| * aligned rectangle 'rect', and an arbitrary quadrilateral produced from |
| * 'surf_rect' when transformed from surface coordinates into global coordinates. |
| * The vertices are written to 'ex' and 'ey', and the return value is the |
| * number of vertices. Vertices are produced in clockwise winding order. |
| * Guarantees to produce either zero vertices, or 3-8 vertices with non-zero |
| * polygon area. |
| */ |
| static int |
| calculate_edges(struct weston_surface *es, pixman_box32_t *rect, |
| pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey) |
| { |
| struct polygon8 polygon; |
| struct clip_context ctx; |
| int i, n; |
| GLfloat min_x, max_x, min_y, max_y; |
| struct polygon8 surf = { |
| { surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 }, |
| { surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 }, |
| 4 |
| }; |
| |
| ctx.clip.x1 = rect->x1; |
| ctx.clip.y1 = rect->y1; |
| ctx.clip.x2 = rect->x2; |
| ctx.clip.y2 = rect->y2; |
| |
| /* transform surface to screen space: */ |
| for (i = 0; i < surf.n; i++) |
| weston_surface_to_global_float(es, surf.x[i], surf.y[i], |
| &surf.x[i], &surf.y[i]); |
| |
| /* find bounding box: */ |
| min_x = max_x = surf.x[0]; |
| min_y = max_y = surf.y[0]; |
| |
| for (i = 1; i < surf.n; i++) { |
| min_x = min(min_x, surf.x[i]); |
| max_x = max(max_x, surf.x[i]); |
| min_y = min(min_y, surf.y[i]); |
| max_y = max(max_y, surf.y[i]); |
| } |
| |
| /* First, simple bounding box check to discard early transformed |
| * surface rects that do not intersect with the clip region: |
| */ |
| if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) || |
| (min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1)) |
| return 0; |
| |
| /* Simple case, bounding box edges are parallel to surface edges, |
| * there will be only four edges. We just need to clip the surface |
| * vertices to the clip rect bounds: |
| */ |
| if (!es->transform.enabled) { |
| for (i = 0; i < surf.n; i++) { |
| ex[i] = clip(surf.x[i], ctx.clip.x1, ctx.clip.x2); |
| ey[i] = clip(surf.y[i], ctx.clip.y1, ctx.clip.y2); |
| } |
| return surf.n; |
| } |
| |
| /* Transformed case: use a general polygon clipping algorithm to |
| * clip the surface rectangle with each side of 'rect'. |
| * The algorithm is Sutherland-Hodgman, as explained in |
| * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm |
| * but without looking at any of that code. |
| */ |
| polygon.n = clip_polygon_left(&ctx, &surf, polygon.x, polygon.y); |
| surf.n = clip_polygon_right(&ctx, &polygon, surf.x, surf.y); |
| polygon.n = clip_polygon_top(&ctx, &surf, polygon.x, polygon.y); |
| surf.n = clip_polygon_bottom(&ctx, &polygon, surf.x, surf.y); |
| |
| /* Get rid of duplicate vertices */ |
| ex[0] = surf.x[0]; |
| ey[0] = surf.y[0]; |
| n = 1; |
| for (i = 1; i < surf.n; i++) { |
| if (float_difference(ex[n - 1], surf.x[i]) == 0.0f && |
| float_difference(ey[n - 1], surf.y[i]) == 0.0f) |
| continue; |
| ex[n] = surf.x[i]; |
| ey[n] = surf.y[i]; |
| n++; |
| } |
| if (float_difference(ex[n - 1], surf.x[0]) == 0.0f && |
| float_difference(ey[n - 1], surf.y[0]) == 0.0f) |
| n--; |
| |
| if (n < 3) |
| return 0; |
| |
| return n; |
| } |
| |
| static int |
| texture_region(struct weston_surface *es, pixman_region32_t *region, |
| pixman_region32_t *surf_region) |
| { |
| struct gl_surface_state *gs = get_surface_state(es); |
| struct weston_compositor *ec = es->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| GLfloat *v, inv_width, inv_height; |
| unsigned int *vtxcnt, nvtx = 0; |
| pixman_box32_t *rects, *surf_rects; |
| int i, j, k, nrects, nsurf; |
| |
| rects = pixman_region32_rectangles(region, &nrects); |
| surf_rects = pixman_region32_rectangles(surf_region, &nsurf); |
| |
| /* worst case we can have 8 vertices per rect (ie. clipped into |
| * an octagon): |
| */ |
| v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v); |
| vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt); |
| |
| inv_width = 1.0 / gs->pitch; |
| inv_height = 1.0 / gs->height; |
| |
| for (i = 0; i < nrects; i++) { |
| pixman_box32_t *rect = &rects[i]; |
| for (j = 0; j < nsurf; j++) { |
| pixman_box32_t *surf_rect = &surf_rects[j]; |
| GLfloat sx, sy, bx, by; |
| GLfloat ex[8], ey[8]; /* edge points in screen space */ |
| int n; |
| |
| /* The transformed surface, after clipping to the clip region, |
| * can have as many as eight sides, emitted as a triangle-fan. |
| * The first vertex in the triangle fan can be chosen arbitrarily, |
| * since the area is guaranteed to be convex. |
| * |
| * If a corner of the transformed surface falls outside of the |
| * clip region, instead of emitting one vertex for the corner |
| * of the surface, up to two are emitted for two corresponding |
| * intersection point(s) between the surface and the clip region. |
| * |
| * To do this, we first calculate the (up to eight) points that |
| * form the intersection of the clip rect and the transformed |
| * surface. |
| */ |
| n = calculate_edges(es, rect, surf_rect, ex, ey); |
| if (n < 3) |
| continue; |
| |
| /* emit edge points: */ |
| for (k = 0; k < n; k++) { |
| weston_surface_from_global_float(es, ex[k], ey[k], &sx, &sy); |
| /* position: */ |
| *(v++) = ex[k]; |
| *(v++) = ey[k]; |
| /* texcoord: */ |
| weston_surface_to_buffer_float(es, sx, sy, |
| &bx, &by); |
| *(v++) = bx * inv_width; |
| *(v++) = by * inv_height; |
| } |
| |
| vtxcnt[nvtx++] = n; |
| } |
| } |
| |
| return nvtx; |
| } |
| |
| static void |
| triangle_fan_debug(struct weston_surface *surface, int first, int count) |
| { |
| struct weston_compositor *compositor = surface->compositor; |
| struct gl_renderer *gr = get_renderer(compositor); |
| int i; |
| GLushort *buffer; |
| GLushort *index; |
| int nelems; |
| static int color_idx = 0; |
| static const GLfloat color[][4] = { |
| { 1.0, 0.0, 0.0, 1.0 }, |
| { 0.0, 1.0, 0.0, 1.0 }, |
| { 0.0, 0.0, 1.0, 1.0 }, |
| { 1.0, 1.0, 1.0, 1.0 }, |
| }; |
| |
| nelems = (count - 1 + count - 2) * 2; |
| |
| buffer = malloc(sizeof(GLushort) * nelems); |
| index = buffer; |
| |
| for (i = 1; i < count; i++) { |
| *index++ = first; |
| *index++ = first + i; |
| } |
| |
| for (i = 2; i < count; i++) { |
| *index++ = first + i - 1; |
| *index++ = first + i; |
| } |
| |
| glUseProgram(gr->solid_shader.program); |
| glUniform4fv(gr->solid_shader.color_uniform, 1, |
| color[color_idx++ % ARRAY_LENGTH(color)]); |
| glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer); |
| glUseProgram(gr->current_shader->program); |
| free(buffer); |
| } |
| |
| static void |
| repaint_region(struct weston_surface *es, pixman_region32_t *region, |
| pixman_region32_t *surf_region) |
| { |
| struct weston_compositor *ec = es->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| GLfloat *v; |
| unsigned int *vtxcnt; |
| int i, first, nfans; |
| |
| /* The final region to be painted is the intersection of |
| * 'region' and 'surf_region'. However, 'region' is in the global |
| * coordinates, and 'surf_region' is in the surface-local |
| * coordinates. texture_region() will iterate over all pairs of |
| * rectangles from both regions, compute the intersection |
| * polygon for each pair, and store it as a triangle fan if |
| * it has a non-zero area (at least 3 vertices1, actually). |
| */ |
| nfans = texture_region(es, region, surf_region); |
| |
| v = gr->vertices.data; |
| vtxcnt = gr->vtxcnt.data; |
| |
| /* position: */ |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]); |
| glEnableVertexAttribArray(0); |
| |
| /* texcoord: */ |
| glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]); |
| glEnableVertexAttribArray(1); |
| |
| for (i = 0, first = 0; i < nfans; i++) { |
| glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]); |
| if (gr->fan_debug) |
| triangle_fan_debug(es, first, vtxcnt[i]); |
| first += vtxcnt[i]; |
| } |
| |
| glDisableVertexAttribArray(1); |
| glDisableVertexAttribArray(0); |
| |
| gr->vertices.size = 0; |
| gr->vtxcnt.size = 0; |
| } |
| |
| static int |
| use_output(struct weston_output *output) |
| { |
| static int errored; |
| struct gl_output_state *go = get_output_state(output); |
| struct gl_renderer *gr = get_renderer(output->compositor); |
| EGLBoolean ret; |
| |
| ret = eglMakeCurrent(gr->egl_display, go->egl_surface, |
| go->egl_surface, gr->egl_context); |
| |
| if (ret == EGL_FALSE) { |
| if (errored) |
| return -1; |
| errored = 1; |
| weston_log("Failed to make EGL context current.\n"); |
| gl_renderer_print_egl_error_state(); |
| return -1; |
| } |
| |
| return 0; |
| } |
| |
| static int |
| shader_init(struct gl_shader *shader, struct gl_renderer *gr, |
| const char *vertex_source, const char *fragment_source); |
| |
| static void |
| use_shader(struct gl_renderer *gr, struct gl_shader *shader) |
| { |
| if (!shader->program) { |
| int ret; |
| |
| ret = shader_init(shader, gr, |
| shader->vertex_source, |
| shader->fragment_source); |
| |
| if (ret < 0) |
| weston_log("warning: failed to compile shader\n"); |
| } |
| |
| if (gr->current_shader == shader) |
| return; |
| glUseProgram(shader->program); |
| gr->current_shader = shader; |
| } |
| |
| static void |
| shader_uniforms(struct gl_shader *shader, |
| struct weston_surface *surface, |
| struct weston_output *output) |
| { |
| int i; |
| struct gl_surface_state *gs = get_surface_state(surface); |
| |
| glUniformMatrix4fv(shader->proj_uniform, |
| 1, GL_FALSE, output->matrix.d); |
| glUniform4fv(shader->color_uniform, 1, gs->color); |
| glUniform1f(shader->alpha_uniform, surface->alpha); |
| |
| for (i = 0; i < gs->num_textures; i++) |
| glUniform1i(shader->tex_uniforms[i], i); |
| } |
| |
| static void |
| draw_surface(struct weston_surface *es, struct weston_output *output, |
| pixman_region32_t *damage) /* in global coordinates */ |
| { |
| struct weston_compositor *ec = es->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| struct gl_surface_state *gs = get_surface_state(es); |
| /* repaint bounding region in global coordinates: */ |
| pixman_region32_t repaint; |
| /* non-opaque region in surface coordinates: */ |
| pixman_region32_t surface_blend; |
| GLint filter; |
| int i; |
| |
| pixman_region32_init(&repaint); |
| pixman_region32_intersect(&repaint, |
| &es->transform.boundingbox, damage); |
| pixman_region32_subtract(&repaint, &repaint, &es->clip); |
| |
| if (!pixman_region32_not_empty(&repaint)) |
| goto out; |
| |
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| |
| if (gr->fan_debug) { |
| use_shader(gr, &gr->solid_shader); |
| shader_uniforms(&gr->solid_shader, es, output); |
| } |
| |
| use_shader(gr, gs->shader); |
| shader_uniforms(gs->shader, es, output); |
| |
| if (es->transform.enabled || output->zoom.active || output->scale != es->buffer_scale) |
| filter = GL_LINEAR; |
| else |
| filter = GL_NEAREST; |
| |
| for (i = 0; i < gs->num_textures; i++) { |
| glActiveTexture(GL_TEXTURE0 + i); |
| glBindTexture(gs->target, gs->textures[i]); |
| glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, filter); |
| glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, filter); |
| } |
| |
| /* blended region is whole surface minus opaque region: */ |
| pixman_region32_init_rect(&surface_blend, 0, 0, |
| es->geometry.width, es->geometry.height); |
| pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque); |
| |
| if (pixman_region32_not_empty(&es->opaque)) { |
| if (gs->shader == &gr->texture_shader_rgba) { |
| /* Special case for RGBA textures with possibly |
| * bad data in alpha channel: use the shader |
| * that forces texture alpha = 1.0. |
| * Xwayland surfaces need this. |
| */ |
| use_shader(gr, &gr->texture_shader_rgbx); |
| shader_uniforms(&gr->texture_shader_rgbx, es, output); |
| } |
| |
| if (es->alpha < 1.0) |
| glEnable(GL_BLEND); |
| else |
| glDisable(GL_BLEND); |
| |
| repaint_region(es, &repaint, &es->opaque); |
| } |
| |
| if (pixman_region32_not_empty(&surface_blend)) { |
| use_shader(gr, gs->shader); |
| glEnable(GL_BLEND); |
| repaint_region(es, &repaint, &surface_blend); |
| } |
| |
| pixman_region32_fini(&surface_blend); |
| |
| out: |
| pixman_region32_fini(&repaint); |
| } |
| |
| static void |
| repaint_surfaces(struct weston_output *output, pixman_region32_t *damage) |
| { |
| struct weston_compositor *compositor = output->compositor; |
| struct weston_surface *surface; |
| |
| wl_list_for_each_reverse(surface, &compositor->surface_list, link) |
| if (surface->plane == &compositor->primary_plane) |
| draw_surface(surface, output, damage); |
| } |
| |
| |
| static int |
| texture_border(struct weston_output *output) |
| { |
| struct weston_compositor *ec = output->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| GLfloat *d; |
| unsigned short *p; |
| int i, j, k, n; |
| GLfloat x[4], y[4], u[4], v[4]; |
| |
| x[0] = -gr->border.left; |
| x[1] = 0; |
| x[2] = output->current->width; |
| x[3] = output->current->width + gr->border.right; |
| |
| y[0] = -gr->border.top; |
| y[1] = 0; |
| y[2] = output->current->height; |
| y[3] = output->current->height + gr->border.bottom; |
| |
| u[0] = 0.0; |
| u[1] = (GLfloat) gr->border.left / gr->border.width; |
| u[2] = (GLfloat) (gr->border.width - gr->border.right) / gr->border.width; |
| u[3] = 1.0; |
| |
| v[0] = 0.0; |
| v[1] = (GLfloat) gr->border.top / gr->border.height; |
| v[2] = (GLfloat) (gr->border.height - gr->border.bottom) / gr->border.height; |
| v[3] = 1.0; |
| |
| n = 8; |
| d = wl_array_add(&gr->vertices, n * 16 * sizeof *d); |
| p = wl_array_add(&gr->indices, n * 6 * sizeof *p); |
| |
| k = 0; |
| for (i = 0; i < 3; i++) |
| for (j = 0; j < 3; j++) { |
| |
| if (i == 1 && j == 1) |
| continue; |
| |
| d[ 0] = x[i]; |
| d[ 1] = y[j]; |
| d[ 2] = u[i]; |
| d[ 3] = v[j]; |
| |
| d[ 4] = x[i]; |
| d[ 5] = y[j + 1]; |
| d[ 6] = u[i]; |
| d[ 7] = v[j + 1]; |
| |
| d[ 8] = x[i + 1]; |
| d[ 9] = y[j]; |
| d[10] = u[i + 1]; |
| d[11] = v[j]; |
| |
| d[12] = x[i + 1]; |
| d[13] = y[j + 1]; |
| d[14] = u[i + 1]; |
| d[15] = v[j + 1]; |
| |
| p[0] = k + 0; |
| p[1] = k + 1; |
| p[2] = k + 2; |
| p[3] = k + 2; |
| p[4] = k + 1; |
| p[5] = k + 3; |
| |
| d += 16; |
| p += 6; |
| k += 4; |
| } |
| |
| return k / 4; |
| } |
| |
| static void |
| draw_border(struct weston_output *output) |
| { |
| struct weston_compositor *ec = output->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| struct gl_shader *shader = &gr->texture_shader_rgba; |
| GLfloat *v; |
| int n; |
| |
| glDisable(GL_BLEND); |
| use_shader(gr, shader); |
| |
| glUniformMatrix4fv(shader->proj_uniform, |
| 1, GL_FALSE, output->matrix.d); |
| |
| glUniform1i(shader->tex_uniforms[0], 0); |
| glUniform1f(shader->alpha_uniform, 1); |
| |
| n = texture_border(output); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, gr->border.texture); |
| |
| v = gr->vertices.data; |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]); |
| glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| |
| glDrawElements(GL_TRIANGLES, n * 6, |
| GL_UNSIGNED_SHORT, gr->indices.data); |
| |
| glDisableVertexAttribArray(1); |
| glDisableVertexAttribArray(0); |
| |
| gr->vertices.size = 0; |
| gr->indices.size = 0; |
| } |
| |
| static void |
| output_get_buffer_damage(struct weston_output *output, |
| pixman_region32_t *buffer_damage) |
| { |
| struct gl_output_state *go = get_output_state(output); |
| struct gl_renderer *gr = get_renderer(output->compositor); |
| EGLint buffer_age = 0; |
| EGLBoolean ret; |
| int i; |
| |
| if (gr->has_egl_buffer_age) { |
| ret = eglQuerySurface(gr->egl_display, go->egl_surface, |
| EGL_BUFFER_AGE_EXT, &buffer_age); |
| if (ret == EGL_FALSE) { |
| weston_log("buffer age query failed.\n"); |
| gl_renderer_print_egl_error_state(); |
| } |
| } |
| |
| if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) |
| pixman_region32_copy(buffer_damage, &output->region); |
| else |
| for (i = 0; i < buffer_age - 1; i++) |
| pixman_region32_union(buffer_damage, buffer_damage, |
| &go->buffer_damage[i]); |
| } |
| |
| static void |
| output_rotate_damage(struct weston_output *output, |
| pixman_region32_t *output_damage) |
| { |
| struct gl_output_state *go = get_output_state(output); |
| struct gl_renderer *gr = get_renderer(output->compositor); |
| int i; |
| |
| if (!gr->has_egl_buffer_age) |
| return; |
| |
| for (i = BUFFER_DAMAGE_COUNT - 1; i >= 1; i--) |
| pixman_region32_copy(&go->buffer_damage[i], |
| &go->buffer_damage[i - 1]); |
| |
| pixman_region32_copy(&go->buffer_damage[0], output_damage); |
| } |
| |
| static void |
| gl_renderer_repaint_output(struct weston_output *output, |
| pixman_region32_t *output_damage) |
| { |
| struct gl_output_state *go = get_output_state(output); |
| struct weston_compositor *compositor = output->compositor; |
| struct gl_renderer *gr = get_renderer(compositor); |
| EGLBoolean ret; |
| static int errored; |
| int32_t width, height; |
| pixman_region32_t buffer_damage, total_damage; |
| |
| width = output->current->width + |
| output->border.left + output->border.right; |
| height = output->current->height + |
| output->border.top + output->border.bottom; |
| |
| glViewport(0, 0, width, height); |
| |
| if (use_output(output) < 0) |
| return; |
| |
| /* if debugging, redraw everything outside the damage to clean up |
| * debug lines from the previous draw on this buffer: |
| */ |
| if (gr->fan_debug) { |
| pixman_region32_t undamaged; |
| pixman_region32_init(&undamaged); |
| pixman_region32_subtract(&undamaged, &output->region, |
| output_damage); |
| gr->fan_debug = 0; |
| repaint_surfaces(output, &undamaged); |
| gr->fan_debug = 1; |
| pixman_region32_fini(&undamaged); |
| } |
| |
| pixman_region32_init(&total_damage); |
| pixman_region32_init(&buffer_damage); |
| |
| output_get_buffer_damage(output, &buffer_damage); |
| output_rotate_damage(output, output_damage); |
| |
| pixman_region32_union(&total_damage, &buffer_damage, output_damage); |
| |
| repaint_surfaces(output, &total_damage); |
| |
| pixman_region32_fini(&total_damage); |
| pixman_region32_fini(&buffer_damage); |
| |
| if (gr->border.texture) |
| draw_border(output); |
| |
| pixman_region32_copy(&output->previous_damage, output_damage); |
| wl_signal_emit(&output->frame_signal, output); |
| |
| ret = eglSwapBuffers(gr->egl_display, go->egl_surface); |
| if (ret == EGL_FALSE && !errored) { |
| errored = 1; |
| weston_log("Failed in eglSwapBuffers.\n"); |
| gl_renderer_print_egl_error_state(); |
| } |
| |
| } |
| |
| static int |
| gl_renderer_read_pixels(struct weston_output *output, |
| pixman_format_code_t format, void *pixels, |
| uint32_t x, uint32_t y, |
| uint32_t width, uint32_t height) |
| { |
| GLenum gl_format; |
| |
| switch (format) { |
| case PIXMAN_a8r8g8b8: |
| gl_format = GL_BGRA_EXT; |
| break; |
| case PIXMAN_a8b8g8r8: |
| gl_format = GL_RGBA; |
| break; |
| default: |
| return -1; |
| } |
| |
| if (use_output(output) < 0) |
| return -1; |
| |
| glPixelStorei(GL_PACK_ALIGNMENT, 1); |
| glReadPixels(x, y, width, height, gl_format, |
| GL_UNSIGNED_BYTE, pixels); |
| |
| return 0; |
| } |
| |
| static void |
| gl_renderer_flush_damage(struct weston_surface *surface) |
| { |
| struct gl_renderer *gr = get_renderer(surface->compositor); |
| struct gl_surface_state *gs = get_surface_state(surface); |
| struct weston_buffer *buffer = gs->buffer_ref.buffer; |
| GLenum format; |
| int pixel_type; |
| |
| #ifdef GL_EXT_unpack_subimage |
| pixman_box32_t *rectangles; |
| void *data; |
| int i, n; |
| #endif |
| |
| pixman_region32_union(&gs->texture_damage, |
| &gs->texture_damage, &surface->damage); |
| |
| if (!buffer) |
| return; |
| |
| /* Avoid upload, if the texture won't be used this time. |
| * We still accumulate the damage in texture_damage, and |
| * hold the reference to the buffer, in case the surface |
| * migrates back to the primary plane. |
| */ |
| if (surface->plane != &surface->compositor->primary_plane) |
| return; |
| |
| if (!pixman_region32_not_empty(&gs->texture_damage)) |
| goto done; |
| |
| switch (wl_shm_buffer_get_format(buffer->shm_buffer)) { |
| case WL_SHM_FORMAT_XRGB8888: |
| case WL_SHM_FORMAT_ARGB8888: |
| format = GL_BGRA_EXT; |
| pixel_type = GL_UNSIGNED_BYTE; |
| break; |
| case WL_SHM_FORMAT_RGB565: |
| format = GL_RGB; |
| pixel_type = GL_UNSIGNED_SHORT_5_6_5; |
| break; |
| default: |
| weston_log("warning: unknown shm buffer format\n"); |
| format = GL_BGRA_EXT; |
| pixel_type = GL_UNSIGNED_BYTE; |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, gs->textures[0]); |
| |
| if (!gr->has_unpack_subimage) { |
| glTexImage2D(GL_TEXTURE_2D, 0, format, |
| gs->pitch, buffer->height, 0, |
| format, pixel_type, |
| wl_shm_buffer_get_data(buffer->shm_buffer)); |
| |
| goto done; |
| } |
| |
| #ifdef GL_EXT_unpack_subimage |
| glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch); |
| data = wl_shm_buffer_get_data(buffer->shm_buffer); |
| |
| if (gs->needs_full_upload) { |
| glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); |
| glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, |
| 0, 0, gs->pitch, buffer->height, |
| format, pixel_type, data); |
| goto done; |
| } |
| |
| rectangles = pixman_region32_rectangles(&gs->texture_damage, &n); |
| for (i = 0; i < n; i++) { |
| pixman_box32_t r; |
| |
| r = weston_surface_to_buffer_rect(surface, rectangles[i]); |
| |
| glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, r.x1); |
| glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1, |
| r.x2 - r.x1, r.y2 - r.y1, |
| format, pixel_type, data); |
| } |
| #endif |
| |
| done: |
| pixman_region32_fini(&gs->texture_damage); |
| pixman_region32_init(&gs->texture_damage); |
| gs->needs_full_upload = 0; |
| |
| weston_buffer_reference(&gs->buffer_ref, NULL); |
| } |
| |
| static void |
| ensure_textures(struct gl_surface_state *gs, int num_textures) |
| { |
| int i; |
| |
| if (num_textures <= gs->num_textures) |
| return; |
| |
| for (i = gs->num_textures; i < num_textures; i++) { |
| glGenTextures(1, &gs->textures[i]); |
| glBindTexture(gs->target, gs->textures[i]); |
| glTexParameteri(gs->target, |
| GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(gs->target, |
| GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| } |
| gs->num_textures = num_textures; |
| glBindTexture(gs->target, 0); |
| } |
| |
| static void |
| gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer, |
| struct wl_shm_buffer *shm_buffer) |
| { |
| struct weston_compositor *ec = es->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| struct gl_surface_state *gs = get_surface_state(es); |
| int pitch; |
| |
| buffer->shm_buffer = shm_buffer; |
| buffer->width = wl_shm_buffer_get_width(shm_buffer); |
| buffer->height = wl_shm_buffer_get_height(shm_buffer); |
| |
| switch (wl_shm_buffer_get_format(shm_buffer)) { |
| case WL_SHM_FORMAT_XRGB8888: |
| gs->shader = &gr->texture_shader_rgbx; |
| pitch = wl_shm_buffer_get_stride(shm_buffer) / 4; |
| break; |
| case WL_SHM_FORMAT_ARGB8888: |
| gs->shader = &gr->texture_shader_rgba; |
| pitch = wl_shm_buffer_get_stride(shm_buffer) / 4; |
| break; |
| case WL_SHM_FORMAT_RGB565: |
| gs->shader = &gr->texture_shader_rgbx; |
| pitch = wl_shm_buffer_get_stride(shm_buffer) / 2; |
| break; |
| default: |
| weston_log("warning: unknown shm buffer format\n"); |
| gs->shader = &gr->texture_shader_rgba; |
| pitch = wl_shm_buffer_get_stride(shm_buffer) / 4; |
| } |
| |
| /* Only allocate a texture if it doesn't match existing one. |
| * If a switch from DRM allocated buffer to a SHM buffer is |
| * happening, we need to allocate a new texture buffer. */ |
| if (pitch != gs->pitch || |
| buffer->height != gs->height || |
| gs->buffer_type != BUFFER_TYPE_SHM) { |
| gs->pitch = pitch; |
| gs->height = buffer->height; |
| gs->target = GL_TEXTURE_2D; |
| gs->buffer_type = BUFFER_TYPE_SHM; |
| gs->needs_full_upload = 1; |
| |
| ensure_textures(gs, 1); |
| glBindTexture(GL_TEXTURE_2D, gs->textures[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, |
| gs->pitch, buffer->height, 0, |
| GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL); |
| } |
| } |
| |
| static void |
| gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer, |
| uint32_t format) |
| { |
| struct weston_compositor *ec = es->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| struct gl_surface_state *gs = get_surface_state(es); |
| EGLint attribs[3]; |
| int i, num_planes; |
| |
| buffer->legacy_buffer = (struct wl_buffer *)buffer->resource; |
| gr->query_buffer(gr->egl_display, buffer->legacy_buffer, |
| EGL_WIDTH, &buffer->width); |
| gr->query_buffer(gr->egl_display, buffer->legacy_buffer, |
| EGL_HEIGHT, &buffer->height); |
| |
| for (i = 0; i < gs->num_images; i++) |
| gr->destroy_image(gr->egl_display, gs->images[i]); |
| gs->num_images = 0; |
| gs->target = GL_TEXTURE_2D; |
| switch (format) { |
| case EGL_TEXTURE_RGB: |
| case EGL_TEXTURE_RGBA: |
| default: |
| num_planes = 1; |
| gs->shader = &gr->texture_shader_rgba; |
| break; |
| case EGL_TEXTURE_EXTERNAL_WL: |
| num_planes = 1; |
| gs->target = GL_TEXTURE_EXTERNAL_OES; |
| gs->shader = &gr->texture_shader_egl_external; |
| break; |
| case EGL_TEXTURE_Y_UV_WL: |
| num_planes = 2; |
| gs->shader = &gr->texture_shader_y_uv; |
| break; |
| case EGL_TEXTURE_Y_U_V_WL: |
| num_planes = 3; |
| gs->shader = &gr->texture_shader_y_u_v; |
| break; |
| case EGL_TEXTURE_Y_XUXV_WL: |
| num_planes = 2; |
| gs->shader = &gr->texture_shader_y_xuxv; |
| break; |
| } |
| |
| ensure_textures(gs, num_planes); |
| for (i = 0; i < num_planes; i++) { |
| attribs[0] = EGL_WAYLAND_PLANE_WL; |
| attribs[1] = i; |
| attribs[2] = EGL_NONE; |
| gs->images[i] = gr->create_image(gr->egl_display, |
| NULL, |
| EGL_WAYLAND_BUFFER_WL, |
| buffer->legacy_buffer, |
| attribs); |
| if (!gs->images[i]) { |
| weston_log("failed to create img for plane %d\n", i); |
| continue; |
| } |
| gs->num_images++; |
| |
| glActiveTexture(GL_TEXTURE0 + i); |
| glBindTexture(gs->target, gs->textures[i]); |
| gr->image_target_texture_2d(gs->target, |
| gs->images[i]); |
| } |
| |
| gs->pitch = buffer->width; |
| gs->height = buffer->height; |
| gs->buffer_type = BUFFER_TYPE_EGL; |
| } |
| |
| static void |
| gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer) |
| { |
| struct weston_compositor *ec = es->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| struct gl_surface_state *gs = get_surface_state(es); |
| struct wl_shm_buffer *shm_buffer; |
| EGLint format; |
| int i; |
| |
| weston_buffer_reference(&gs->buffer_ref, buffer); |
| |
| if (!buffer) { |
| for (i = 0; i < gs->num_images; i++) { |
| gr->destroy_image(gr->egl_display, gs->images[i]); |
| gs->images[i] = NULL; |
| } |
| gs->num_images = 0; |
| glDeleteTextures(gs->num_textures, gs->textures); |
| gs->num_textures = 0; |
| gs->buffer_type = BUFFER_TYPE_NULL; |
| return; |
| } |
| |
| shm_buffer = wl_shm_buffer_get(buffer->resource); |
| |
| if (shm_buffer) |
| gl_renderer_attach_shm(es, buffer, shm_buffer); |
| else if (gr->query_buffer(gr->egl_display, (void *) buffer->resource, |
| EGL_TEXTURE_FORMAT, &format)) |
| gl_renderer_attach_egl(es, buffer, format); |
| else { |
| weston_log("unhandled buffer type!\n"); |
| weston_buffer_reference(&gs->buffer_ref, NULL); |
| gs->buffer_type = BUFFER_TYPE_NULL; |
| } |
| } |
| |
| static void |
| gl_renderer_surface_set_color(struct weston_surface *surface, |
| float red, float green, float blue, float alpha) |
| { |
| struct gl_surface_state *gs = get_surface_state(surface); |
| struct gl_renderer *gr = get_renderer(surface->compositor); |
| |
| gs->color[0] = red; |
| gs->color[1] = green; |
| gs->color[2] = blue; |
| gs->color[3] = alpha; |
| |
| gs->shader = &gr->solid_shader; |
| } |
| |
| static int |
| gl_renderer_create_surface(struct weston_surface *surface) |
| { |
| struct gl_surface_state *gs; |
| |
| gs = calloc(1, sizeof *gs); |
| if (!gs) |
| return -1; |
| |
| /* A buffer is never attached to solid color surfaces, yet |
| * they still go through texcoord computations. Do not divide |
| * by zero there. |
| */ |
| gs->pitch = 1; |
| |
| pixman_region32_init(&gs->texture_damage); |
| surface->renderer_state = gs; |
| |
| return 0; |
| } |
| |
| static void |
| gl_renderer_destroy_surface(struct weston_surface *surface) |
| { |
| struct gl_surface_state *gs = get_surface_state(surface); |
| struct gl_renderer *gr = get_renderer(surface->compositor); |
| int i; |
| |
| glDeleteTextures(gs->num_textures, gs->textures); |
| |
| for (i = 0; i < gs->num_images; i++) |
| gr->destroy_image(gr->egl_display, gs->images[i]); |
| |
| weston_buffer_reference(&gs->buffer_ref, NULL); |
| pixman_region32_fini(&gs->texture_damage); |
| free(gs); |
| } |
| |
| static const char vertex_shader[] = |
| "uniform mat4 proj;\n" |
| "attribute vec2 position;\n" |
| "attribute vec2 texcoord;\n" |
| "varying vec2 v_texcoord;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = proj * vec4(position, 0.0, 1.0);\n" |
| " v_texcoord = texcoord;\n" |
| "}\n"; |
| |
| /* Declare common fragment shader uniforms */ |
| #define FRAGMENT_CONVERT_YUV \ |
| " y *= alpha;\n" \ |
| " u *= alpha;\n" \ |
| " v *= alpha;\n" \ |
| " gl_FragColor.r = y + 1.59602678 * v;\n" \ |
| " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \ |
| " gl_FragColor.b = y + 2.01723214 * u;\n" \ |
| " gl_FragColor.a = alpha;\n" |
| |
| static const char fragment_debug[] = |
| " gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;\n"; |
| |
| static const char fragment_brace[] = |
| "}\n"; |
| |
| static const char texture_fragment_shader_rgba[] = |
| "precision mediump float;\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform sampler2D tex;\n" |
| "uniform float alpha;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;" |
| ; |
| |
| static const char texture_fragment_shader_rgbx[] = |
| "precision mediump float;\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform sampler2D tex;\n" |
| "uniform float alpha;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;" |
| " gl_FragColor.a = alpha;\n" |
| ; |
| |
| static const char texture_fragment_shader_egl_external[] = |
| "#extension GL_OES_EGL_image_external : require\n" |
| "precision mediump float;\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform samplerExternalOES tex;\n" |
| "uniform float alpha;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;" |
| ; |
| |
| static const char texture_fragment_shader_y_uv[] = |
| "precision mediump float;\n" |
| "uniform sampler2D tex;\n" |
| "uniform sampler2D tex1;\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform float alpha;\n" |
| "void main() {\n" |
| " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" |
| " float u = texture2D(tex1, v_texcoord).r - 0.5;\n" |
| " float v = texture2D(tex1, v_texcoord).g - 0.5;\n" |
| FRAGMENT_CONVERT_YUV |
| ; |
| |
| static const char texture_fragment_shader_y_u_v[] = |
| "precision mediump float;\n" |
| "uniform sampler2D tex;\n" |
| "uniform sampler2D tex1;\n" |
| "uniform sampler2D tex2;\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform float alpha;\n" |
| "void main() {\n" |
| " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" |
| " float u = texture2D(tex1, v_texcoord).x - 0.5;\n" |
| " float v = texture2D(tex2, v_texcoord).x - 0.5;\n" |
| FRAGMENT_CONVERT_YUV |
| ; |
| |
| static const char texture_fragment_shader_y_xuxv[] = |
| "precision mediump float;\n" |
| "uniform sampler2D tex;\n" |
| "uniform sampler2D tex1;\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform float alpha;\n" |
| "void main() {\n" |
| " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" |
| " float u = texture2D(tex1, v_texcoord).g - 0.5;\n" |
| " float v = texture2D(tex1, v_texcoord).a - 0.5;\n" |
| FRAGMENT_CONVERT_YUV |
| ; |
| |
| static const char solid_fragment_shader[] = |
| "precision mediump float;\n" |
| "uniform vec4 color;\n" |
| "uniform float alpha;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = alpha * color\n;" |
| ; |
| |
| static int |
| compile_shader(GLenum type, int count, const char **sources) |
| { |
| GLuint s; |
| char msg[512]; |
| GLint status; |
| |
| s = glCreateShader(type); |
| glShaderSource(s, count, sources, NULL); |
| glCompileShader(s); |
| glGetShaderiv(s, GL_COMPILE_STATUS, &status); |
| if (!status) { |
| glGetShaderInfoLog(s, sizeof msg, NULL, msg); |
| weston_log("shader info: %s\n", msg); |
| return GL_NONE; |
| } |
| |
| return s; |
| } |
| |
| static int |
| shader_init(struct gl_shader *shader, struct gl_renderer *renderer, |
| const char *vertex_source, const char *fragment_source) |
| { |
| char msg[512]; |
| GLint status; |
| int count; |
| const char *sources[3]; |
| |
| shader->vertex_shader = |
| compile_shader(GL_VERTEX_SHADER, 1, &vertex_source); |
| |
| if (renderer->fragment_shader_debug) { |
| sources[0] = fragment_source; |
| sources[1] = fragment_debug; |
| sources[2] = fragment_brace; |
| count = 3; |
| } else { |
| sources[0] = fragment_source; |
| sources[1] = fragment_brace; |
| count = 2; |
| } |
| |
| shader->fragment_shader = |
| compile_shader(GL_FRAGMENT_SHADER, count, sources); |
| |
| shader->program = glCreateProgram(); |
| glAttachShader(shader->program, shader->vertex_shader); |
| glAttachShader(shader->program, shader->fragment_shader); |
| glBindAttribLocation(shader->program, 0, "position"); |
| glBindAttribLocation(shader->program, 1, "texcoord"); |
| |
| glLinkProgram(shader->program); |
| glGetProgramiv(shader->program, GL_LINK_STATUS, &status); |
| if (!status) { |
| glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg); |
| weston_log("link info: %s\n", msg); |
| return -1; |
| } |
| |
| shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); |
| shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex"); |
| shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1"); |
| shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2"); |
| shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha"); |
| shader->color_uniform = glGetUniformLocation(shader->program, "color"); |
| |
| return 0; |
| } |
| |
| static void |
| shader_release(struct gl_shader *shader) |
| { |
| glDeleteShader(shader->vertex_shader); |
| glDeleteShader(shader->fragment_shader); |
| glDeleteProgram(shader->program); |
| |
| shader->vertex_shader = 0; |
| shader->fragment_shader = 0; |
| shader->program = 0; |
| } |
| |
| static void |
| log_extensions(const char *name, const char *extensions) |
| { |
| const char *p, *end; |
| int l; |
| int len; |
| |
| l = weston_log("%s:", name); |
| p = extensions; |
| while (*p) { |
| end = strchrnul(p, ' '); |
| len = end - p; |
| if (l + len > 78) |
| l = weston_log_continue("\n" STAMP_SPACE "%.*s", |
| len, p); |
| else |
| l += weston_log_continue(" %.*s", len, p); |
| for (p = end; isspace(*p); p++) |
| ; |
| } |
| weston_log_continue("\n"); |
| } |
| |
| static void |
| log_egl_gl_info(EGLDisplay egldpy) |
| { |
| const char *str; |
| |
| str = eglQueryString(egldpy, EGL_VERSION); |
| weston_log("EGL version: %s\n", str ? str : "(null)"); |
| |
| str = eglQueryString(egldpy, EGL_VENDOR); |
| weston_log("EGL vendor: %s\n", str ? str : "(null)"); |
| |
| str = eglQueryString(egldpy, EGL_CLIENT_APIS); |
| weston_log("EGL client APIs: %s\n", str ? str : "(null)"); |
| |
| str = eglQueryString(egldpy, EGL_EXTENSIONS); |
| log_extensions("EGL extensions", str ? str : "(null)"); |
| |
| str = (char *)glGetString(GL_VERSION); |
| weston_log("GL version: %s\n", str ? str : "(null)"); |
| |
| str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION); |
| weston_log("GLSL version: %s\n", str ? str : "(null)"); |
| |
| str = (char *)glGetString(GL_VENDOR); |
| weston_log("GL vendor: %s\n", str ? str : "(null)"); |
| |
| str = (char *)glGetString(GL_RENDERER); |
| weston_log("GL renderer: %s\n", str ? str : "(null)"); |
| |
| str = (char *)glGetString(GL_EXTENSIONS); |
| log_extensions("GL extensions", str ? str : "(null)"); |
| } |
| |
| static void |
| log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig) |
| { |
| EGLint r, g, b, a; |
| |
| weston_log("Chosen EGL config details:\n"); |
| |
| weston_log_continue(STAMP_SPACE "RGBA bits"); |
| if (eglGetConfigAttrib(egldpy, eglconfig, EGL_RED_SIZE, &r) && |
| eglGetConfigAttrib(egldpy, eglconfig, EGL_GREEN_SIZE, &g) && |
| eglGetConfigAttrib(egldpy, eglconfig, EGL_BLUE_SIZE, &b) && |
| eglGetConfigAttrib(egldpy, eglconfig, EGL_ALPHA_SIZE, &a)) |
| weston_log_continue(": %d %d %d %d\n", r, g, b, a); |
| else |
| weston_log_continue(" unknown\n"); |
| |
| weston_log_continue(STAMP_SPACE "swap interval range"); |
| if (eglGetConfigAttrib(egldpy, eglconfig, EGL_MIN_SWAP_INTERVAL, &a) && |
| eglGetConfigAttrib(egldpy, eglconfig, EGL_MAX_SWAP_INTERVAL, &b)) |
| weston_log_continue(": %d - %d\n", a, b); |
| else |
| weston_log_continue(" unknown\n"); |
| } |
| |
| static void |
| output_apply_border(struct weston_output *output, struct gl_renderer *gr) |
| { |
| output->border.top = gr->border.top; |
| output->border.bottom = gr->border.bottom; |
| output->border.left = gr->border.left; |
| output->border.right = gr->border.right; |
| } |
| |
| WL_EXPORT void |
| gl_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t height, void *data, |
| int32_t *edges) |
| { |
| struct gl_renderer *gr = get_renderer(ec); |
| struct weston_output *output; |
| |
| gr->border.left = edges[0]; |
| gr->border.right = edges[1]; |
| gr->border.top = edges[2]; |
| gr->border.bottom = edges[3]; |
| |
| gr->border.width = width; |
| gr->border.height = height; |
| |
| glGenTextures(1, &gr->border.texture); |
| glBindTexture(GL_TEXTURE_2D, gr->border.texture); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, |
| width, |
| height, |
| 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, |
| data); |
| |
| wl_list_for_each(output, &ec->output_list, link) |
| output_apply_border(output, gr); |
| } |
| |
| static int |
| gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface); |
| |
| WL_EXPORT int |
| gl_renderer_output_create(struct weston_output *output, |
| EGLNativeWindowType window) |
| { |
| struct weston_compositor *ec = output->compositor; |
| struct gl_renderer *gr = get_renderer(ec); |
| struct gl_output_state *go = calloc(1, sizeof *go); |
| int i; |
| |
| if (!go) |
| return -1; |
| |
| go->egl_surface = |
| eglCreateWindowSurface(gr->egl_display, |
| gr->egl_config, |
| window, NULL); |
| |
| if (go->egl_surface == EGL_NO_SURFACE) { |
| weston_log("failed to create egl surface\n"); |
| free(go); |
| return -1; |
| } |
| |
| if (gr->egl_context == NULL) |
| if (gl_renderer_setup(ec, go->egl_surface) < 0) { |
| free(go); |
| return -1; |
| } |
| |
| for (i = 0; i < BUFFER_DAMAGE_COUNT; i++) |
| pixman_region32_init(&go->buffer_damage[i]); |
| |
| output->renderer_state = go; |
| |
| output_apply_border(output, gr); |
| |
| return 0; |
| } |
| |
| WL_EXPORT void |
| gl_renderer_output_destroy(struct weston_output *output) |
| { |
| struct gl_renderer *gr = get_renderer(output->compositor); |
| struct gl_output_state *go = get_output_state(output); |
| int i; |
| |
| for (i = 0; i < 2; i++) |
| pixman_region32_fini(&go->buffer_damage[i]); |
| |
| eglDestroySurface(gr->egl_display, go->egl_surface); |
| |
| free(go); |
| } |
| |
| WL_EXPORT EGLSurface |
| gl_renderer_output_surface(struct weston_output *output) |
| { |
| return get_output_state(output)->egl_surface; |
| } |
| |
| static void |
| gl_renderer_destroy(struct weston_compositor *ec) |
| { |
| struct gl_renderer *gr = get_renderer(ec); |
| |
| if (gr->has_bind_display) |
| gr->unbind_display(gr->egl_display, ec->wl_display); |
| |
| /* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */ |
| eglMakeCurrent(gr->egl_display, |
| EGL_NO_SURFACE, EGL_NO_SURFACE, |
| EGL_NO_CONTEXT); |
| |
| eglTerminate(gr->egl_display); |
| eglReleaseThread(); |
| |
| wl_array_release(&gr->vertices); |
| wl_array_release(&gr->indices); |
| wl_array_release(&gr->vtxcnt); |
| |
| free(gr); |
| } |
| |
| static int |
| egl_choose_config(struct gl_renderer *gr, const EGLint *attribs, |
| const EGLint *visual_id) |
| { |
| EGLint count = 0; |
| EGLint matched = 0; |
| EGLConfig *configs; |
| int i; |
| |
| if (!eglGetConfigs(gr->egl_display, NULL, 0, &count) || count < 1) |
| return -1; |
| |
| configs = calloc(count, sizeof *configs); |
| if (!configs) |
| return -1; |
| |
| if (!eglChooseConfig(gr->egl_display, attribs, configs, |
| count, &matched)) |
| goto out; |
| |
| for (i = 0; i < matched; ++i) { |
| EGLint id; |
| |
| if (visual_id) { |
| if (!eglGetConfigAttrib(gr->egl_display, |
| configs[i], EGL_NATIVE_VISUAL_ID, |
| &id)) |
| continue; |
| |
| if (id != *visual_id) |
| continue; |
| } |
| |
| gr->egl_config = configs[i]; |
| |
| free(configs); |
| return 0; |
| } |
| |
| out: |
| free(configs); |
| return -1; |
| } |
| |
| WL_EXPORT const EGLint gl_renderer_opaque_attribs[] = { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_RED_SIZE, 1, |
| EGL_GREEN_SIZE, 1, |
| EGL_BLUE_SIZE, 1, |
| EGL_ALPHA_SIZE, 0, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_NONE |
| }; |
| |
| WL_EXPORT const EGLint gl_renderer_alpha_attribs[] = { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_RED_SIZE, 1, |
| EGL_GREEN_SIZE, 1, |
| EGL_BLUE_SIZE, 1, |
| EGL_ALPHA_SIZE, 1, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_NONE |
| }; |
| |
| WL_EXPORT int |
| gl_renderer_create(struct weston_compositor *ec, EGLNativeDisplayType display, |
| const EGLint *attribs, const EGLint *visual_id) |
| { |
| struct gl_renderer *gr; |
| EGLint major, minor; |
| |
| gr = calloc(1, sizeof *gr); |
| |
| if (gr == NULL) |
| return -1; |
| |
| gr->base.read_pixels = gl_renderer_read_pixels; |
| gr->base.repaint_output = gl_renderer_repaint_output; |
| gr->base.flush_damage = gl_renderer_flush_damage; |
| gr->base.attach = gl_renderer_attach; |
| gr->base.create_surface = gl_renderer_create_surface; |
| gr->base.surface_set_color = gl_renderer_surface_set_color; |
| gr->base.destroy_surface = gl_renderer_destroy_surface; |
| gr->base.destroy = gl_renderer_destroy; |
| |
| gr->egl_display = eglGetDisplay(display); |
| if (gr->egl_display == EGL_NO_DISPLAY) { |
| weston_log("failed to create display\n"); |
| goto err_egl; |
| } |
| |
| if (!eglInitialize(gr->egl_display, &major, &minor)) { |
| weston_log("failed to initialize display\n"); |
| goto err_egl; |
| } |
| |
| if (egl_choose_config(gr, attribs, visual_id) < 0) { |
| weston_log("failed to choose EGL config\n"); |
| goto err_egl; |
| } |
| |
| ec->renderer = &gr->base; |
| ec->capabilities |= WESTON_CAP_ROTATION_ANY; |
| ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP; |
| |
| wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565); |
| |
| return 0; |
| |
| err_egl: |
| gl_renderer_print_egl_error_state(); |
| free(gr); |
| return -1; |
| } |
| |
| WL_EXPORT EGLDisplay |
| gl_renderer_display(struct weston_compositor *ec) |
| { |
| return get_renderer(ec)->egl_display; |
| } |
| |
| static int |
| compile_shaders(struct weston_compositor *ec) |
| { |
| struct gl_renderer *gr = get_renderer(ec); |
| |
| gr->texture_shader_rgba.vertex_source = vertex_shader; |
| gr->texture_shader_rgba.fragment_source = texture_fragment_shader_rgba; |
| |
| gr->texture_shader_rgbx.vertex_source = vertex_shader; |
| gr->texture_shader_rgbx.fragment_source = texture_fragment_shader_rgbx; |
| |
| gr->texture_shader_egl_external.vertex_source = vertex_shader; |
| gr->texture_shader_egl_external.fragment_source = |
| texture_fragment_shader_egl_external; |
| |
| gr->texture_shader_y_uv.vertex_source = vertex_shader; |
| gr->texture_shader_y_uv.fragment_source = texture_fragment_shader_y_uv; |
| |
| gr->texture_shader_y_u_v.vertex_source = vertex_shader; |
| gr->texture_shader_y_u_v.fragment_source = |
| texture_fragment_shader_y_u_v; |
| |
| gr->texture_shader_y_u_v.vertex_source = vertex_shader; |
| gr->texture_shader_y_xuxv.fragment_source = |
| texture_fragment_shader_y_xuxv; |
| |
| gr->solid_shader.vertex_source = vertex_shader; |
| gr->solid_shader.fragment_source = solid_fragment_shader; |
| |
| return 0; |
| } |
| |
| static void |
| fragment_debug_binding(struct weston_seat *seat, uint32_t time, uint32_t key, |
| void *data) |
| { |
| struct weston_compositor *ec = data; |
| struct gl_renderer *gr = get_renderer(ec); |
| struct weston_output *output; |
| |
| gr->fragment_shader_debug ^= 1; |
| |
| shader_release(&gr->texture_shader_rgba); |
| shader_release(&gr->texture_shader_rgbx); |
| shader_release(&gr->texture_shader_egl_external); |
| shader_release(&gr->texture_shader_y_uv); |
| shader_release(&gr->texture_shader_y_u_v); |
| shader_release(&gr->texture_shader_y_xuxv); |
| shader_release(&gr->solid_shader); |
| |
| /* Force use_shader() to call glUseProgram(), since we need to use |
| * the recompiled version of the shader. */ |
| gr->current_shader = NULL; |
| |
| wl_list_for_each(output, &ec->output_list, link) |
| weston_output_damage(output); |
| } |
| |
| static void |
| fan_debug_repaint_binding(struct weston_seat *seat, uint32_t time, uint32_t key, |
| void *data) |
| { |
| struct weston_compositor *compositor = data; |
| struct gl_renderer *gr = get_renderer(compositor); |
| |
| gr->fan_debug = !gr->fan_debug; |
| weston_compositor_damage_all(compositor); |
| } |
| |
| static int |
| gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface) |
| { |
| struct gl_renderer *gr = get_renderer(ec); |
| const char *extensions; |
| EGLBoolean ret; |
| |
| static const EGLint context_attribs[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| |
| if (!eglBindAPI(EGL_OPENGL_ES_API)) { |
| weston_log("failed to bind EGL_OPENGL_ES_API\n"); |
| gl_renderer_print_egl_error_state(); |
| return -1; |
| } |
| |
| log_egl_config_info(gr->egl_display, gr->egl_config); |
| |
| gr->egl_context = eglCreateContext(gr->egl_display, gr->egl_config, |
| EGL_NO_CONTEXT, context_attribs); |
| if (gr->egl_context == NULL) { |
| weston_log("failed to create context\n"); |
| gl_renderer_print_egl_error_state(); |
| return -1; |
| } |
| |
| ret = eglMakeCurrent(gr->egl_display, egl_surface, |
| egl_surface, gr->egl_context); |
| if (ret == EGL_FALSE) { |
| weston_log("Failed to make EGL context current.\n"); |
| gl_renderer_print_egl_error_state(); |
| return -1; |
| } |
| |
| log_egl_gl_info(gr->egl_display); |
| |
| gr->image_target_texture_2d = |
| (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES"); |
| gr->create_image = (void *) eglGetProcAddress("eglCreateImageKHR"); |
| gr->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR"); |
| gr->bind_display = |
| (void *) eglGetProcAddress("eglBindWaylandDisplayWL"); |
| gr->unbind_display = |
| (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL"); |
| gr->query_buffer = |
| (void *) eglGetProcAddress("eglQueryWaylandBufferWL"); |
| |
| extensions = (const char *) glGetString(GL_EXTENSIONS); |
| if (!extensions) { |
| weston_log("Retrieving GL extension string failed.\n"); |
| return -1; |
| } |
| |
| if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) { |
| weston_log("GL_EXT_texture_format_BGRA8888 not available\n"); |
| return -1; |
| } |
| |
| if (strstr(extensions, "GL_EXT_read_format_bgra")) |
| ec->read_format = PIXMAN_a8r8g8b8; |
| else |
| ec->read_format = PIXMAN_a8b8g8r8; |
| |
| #ifdef GL_EXT_unpack_subimage |
| if (strstr(extensions, "GL_EXT_unpack_subimage")) |
| gr->has_unpack_subimage = 1; |
| #endif |
| |
| if (strstr(extensions, "GL_OES_EGL_image_external")) |
| gr->has_egl_image_external = 1; |
| |
| extensions = |
| (const char *) eglQueryString(gr->egl_display, EGL_EXTENSIONS); |
| if (!extensions) { |
| weston_log("Retrieving EGL extension string failed.\n"); |
| return -1; |
| } |
| |
| if (strstr(extensions, "EGL_WL_bind_wayland_display")) |
| gr->has_bind_display = 1; |
| if (gr->has_bind_display) { |
| ret = gr->bind_display(gr->egl_display, ec->wl_display); |
| if (!ret) |
| gr->has_bind_display = 0; |
| } |
| |
| if (strstr(extensions, "EGL_EXT_buffer_age")) |
| gr->has_egl_buffer_age = 1; |
| else |
| weston_log("warning: EGL_EXT_buffer_age not supported. " |
| "Performance could be affected.\n"); |
| |
| glActiveTexture(GL_TEXTURE0); |
| |
| if (compile_shaders(ec)) |
| return -1; |
| |
| weston_compositor_add_debug_binding(ec, KEY_S, |
| fragment_debug_binding, ec); |
| weston_compositor_add_debug_binding(ec, KEY_F, |
| fan_debug_repaint_binding, ec); |
| |
| weston_log("GL ES 2 renderer features:\n"); |
| weston_log_continue(STAMP_SPACE "read-back format: %s\n", |
| ec->read_format == PIXMAN_a8r8g8b8 ? "BGRA" : "RGBA"); |
| weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n", |
| gr->has_unpack_subimage ? "yes" : "no"); |
| weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n", |
| gr->has_bind_display ? "yes" : "no"); |
| |
| |
| return 0; |
| } |