| /* |
| * Copyright © 2008 Kristian Høgsberg |
| * |
| * Permission to use, copy, modify, distribute, and sell this software and its |
| * documentation for any purpose is hereby granted without fee, provided that |
| * the above copyright notice appear in all copies and that both that copyright |
| * notice and this permission notice appear in supporting documentation, and |
| * that the name of the copyright holders not be used in advertising or |
| * publicity pertaining to distribution of the software without specific, |
| * written prior permission. The copyright holders make no representations |
| * about the suitability of this software for any purpose. It is provided "as |
| * is" without express or implied warranty. |
| * |
| * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, |
| * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO |
| * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR |
| * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, |
| * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER |
| * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE |
| * OF THIS SOFTWARE. |
| */ |
| |
| #include <stdint.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <fcntl.h> |
| #include <unistd.h> |
| #include <math.h> |
| #include <time.h> |
| #include <cairo.h> |
| #include <glib.h> |
| |
| #define GL_GLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES |
| #include <GL/gl.h> |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include "wayland-util.h" |
| #include "wayland-client.h" |
| #include "wayland-glib.h" |
| |
| #include "window.h" |
| |
| static const char gem_device[] = "/dev/dri/card0"; |
| static const char socket_name[] = "\0wayland"; |
| |
| struct gears { |
| struct window *window; |
| |
| struct display *d; |
| struct rectangle rectangle; |
| |
| EGLDisplay display; |
| EGLContext context; |
| EGLImageKHR image; |
| int drm_fd; |
| int resized; |
| GLfloat angle; |
| cairo_surface_t *cairo_surface; |
| |
| GLint gear_list[3]; |
| GLuint fbo, color_rbo, depth_rbo; |
| }; |
| |
| struct gear_template { |
| GLfloat material[4]; |
| GLfloat inner_radius; |
| GLfloat outer_radius; |
| GLfloat width; |
| GLint teeth; |
| GLfloat tooth_depth; |
| }; |
| |
| const static struct gear_template gear_templates[] = { |
| { { 0.8, 0.1, 0.0, 1.0 }, 1.0, 4.0, 1.0, 20, 0.7 }, |
| { { 0.0, 0.8, 0.2, 1.0 }, 0.5, 2.0, 2.0, 10, 0.7 }, |
| { { 0.2, 0.2, 1.0, 1.0 }, 1.3, 2.0, 0.5, 10, 0.7 }, |
| }; |
| |
| static GLfloat light_pos[4] = {5.0, 5.0, 10.0, 0.0}; |
| |
| static void die(const char *msg) |
| { |
| fprintf(stderr, "%s", msg); |
| exit(EXIT_FAILURE); |
| } |
| |
| static void |
| make_gear(const struct gear_template *t) |
| { |
| GLint i; |
| GLfloat r0, r1, r2; |
| GLfloat angle, da; |
| GLfloat u, v, len; |
| |
| glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, t->material); |
| |
| r0 = t->inner_radius; |
| r1 = t->outer_radius - t->tooth_depth / 2.0; |
| r2 = t->outer_radius + t->tooth_depth / 2.0; |
| |
| da = 2.0 * M_PI / t->teeth / 4.0; |
| |
| glShadeModel(GL_FLAT); |
| |
| glNormal3f(0.0, 0.0, 1.0); |
| |
| /* draw front face */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); |
| if (i < t->teeth) { |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); |
| } |
| } |
| glEnd(); |
| |
| /* draw front sides of teeth */ |
| glBegin(GL_QUADS); |
| da = 2.0 * M_PI / t->teeth / 4.0; |
| for (i = 0; i < t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); |
| } |
| glEnd(); |
| |
| glNormal3f(0.0, 0.0, -1.0); |
| |
| /* draw back face */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); |
| if (i < t->teeth) { |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); |
| } |
| } |
| glEnd(); |
| |
| /* draw back sides of teeth */ |
| glBegin(GL_QUADS); |
| da = 2.0 * M_PI / t->teeth / 4.0; |
| for (i = 0; i < t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); |
| } |
| glEnd(); |
| |
| /* draw outward faces of teeth */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i < t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); |
| u = r2 * cos(angle + da) - r1 * cos(angle); |
| v = r2 * sin(angle + da) - r1 * sin(angle); |
| len = sqrt(u * u + v * v); |
| u /= len; |
| v /= len; |
| glNormal3f(v, -u, 0.0); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5); |
| glNormal3f(cos(angle), sin(angle), 0.0); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5); |
| u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
| v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
| glNormal3f(v, -u, 0.0); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); |
| glNormal3f(cos(angle), sin(angle), 0.0); |
| } |
| |
| glVertex3f(r1 * cos(0), r1 * sin(0), t->width * 0.5); |
| glVertex3f(r1 * cos(0), r1 * sin(0), -t->width * 0.5); |
| |
| glEnd(); |
| |
| glShadeModel(GL_SMOOTH); |
| |
| /* draw inside radius cylinder */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| glNormal3f(-cos(angle), -sin(angle), 0.0); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); |
| } |
| glEnd(); |
| } |
| |
| static void |
| draw_gears(struct gears *gears) |
| { |
| GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| |
| glTranslatef(0.0, 0.0, -50); |
| |
| glRotatef(view_rotx, 1.0, 0.0, 0.0); |
| glRotatef(view_roty, 0.0, 1.0, 0.0); |
| glRotatef(view_rotz, 0.0, 0.0, 1.0); |
| |
| glPushMatrix(); |
| glTranslatef(-3.0, -2.0, 0.0); |
| glRotatef(gears->angle, 0.0, 0.0, 1.0); |
| glCallList(gears->gear_list[0]); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(3.1, -2.0, 0.0); |
| glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0); |
| glCallList(gears->gear_list[1]); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(-3.1, 4.2, 0.0); |
| glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0); |
| glCallList(gears->gear_list[2]); |
| glPopMatrix(); |
| |
| glPopMatrix(); |
| |
| glFlush(); |
| } |
| |
| static void |
| resize_window(struct gears *gears) |
| { |
| EGLint attribs[] = { |
| EGL_WIDTH, 0, |
| EGL_HEIGHT, 0, |
| EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, |
| EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA | |
| EGL_DRM_BUFFER_USE_SCANOUT_MESA, |
| EGL_NONE |
| }; |
| |
| /* Constrain child size to be square and at least 300x300 */ |
| window_get_child_rectangle(gears->window, &gears->rectangle); |
| if (gears->rectangle.width > gears->rectangle.height) |
| gears->rectangle.height = gears->rectangle.width; |
| else |
| gears->rectangle.width = gears->rectangle.height; |
| if (gears->rectangle.width < 300) { |
| gears->rectangle.width = 300; |
| gears->rectangle.height = 300; |
| } |
| window_set_child_size(gears->window, &gears->rectangle); |
| |
| window_draw(gears->window); |
| |
| if (gears->image) |
| eglDestroyImageKHR(gears->display, gears->image); |
| attribs[1] = gears->rectangle.width; |
| attribs[3] = gears->rectangle.height; |
| gears->image = eglCreateDRMImageMESA(gears->display, attribs); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->color_rbo); |
| glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, gears->image); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo); |
| glRenderbufferStorage(GL_RENDERBUFFER_EXT, |
| GL_DEPTH_COMPONENT, |
| gears->rectangle.width, |
| gears->rectangle.height); |
| |
| glViewport(0, 0, gears->rectangle.width, gears->rectangle.height); |
| |
| gears->resized = 0; |
| } |
| |
| static void |
| resize_handler(struct window *window, void *data) |
| { |
| struct gears *gears = data; |
| |
| /* Right now, resizing the window from the per-frame callback |
| * is fine, since the window drawing code is so slow that we |
| * can't draw more than one window per frame anyway. However, |
| * once we implement faster resizing, this will show lag |
| * between pointer motion and window size even if resizing is |
| * fast. We need to keep processing motion events and posting |
| * new frames as fast as possible so when the server |
| * composites the next frame it will have the most recent size |
| * possible, like what we do for window moves. */ |
| |
| gears->resized = 1; |
| } |
| |
| static void |
| keyboard_focus_handler(struct window *window, |
| struct input *device, void *data) |
| { |
| struct gears *gears = data; |
| |
| gears->resized = 1; |
| } |
| |
| static void |
| acknowledge_handler(struct window *window, |
| uint32_t key, uint32_t frame, |
| void *data) |
| { |
| struct gears *gears = data; |
| |
| if (key == 10) { |
| if (gears->resized) |
| resize_window(gears); |
| |
| draw_gears(gears); |
| } |
| } |
| |
| static void |
| frame_handler(struct window *window, |
| uint32_t frame, uint32_t timestamp, void *data) |
| { |
| struct gears *gears = data; |
| |
| window_copy_image(gears->window, &gears->rectangle, gears->image); |
| |
| window_commit(gears->window, 10); |
| |
| gears->angle = (GLfloat) (timestamp % 8192) * 360 / 8192.0; |
| } |
| |
| static struct gears * |
| gears_create(struct display *display) |
| { |
| const int x = 200, y = 200, width = 450, height = 500; |
| EGLint major, minor; |
| struct gears *gears; |
| int i; |
| |
| gears = malloc(sizeof *gears); |
| memset(gears, 0, sizeof *gears); |
| gears->d = display; |
| gears->window = window_create(display, "Wayland Gears", |
| x, y, width, height); |
| |
| gears->display = display_get_egl_display(gears->d); |
| if (gears->display == NULL) |
| die("failed to create egl display\n"); |
| |
| if (!eglInitialize(gears->display, &major, &minor)) |
| die("failed to initialize display\n"); |
| |
| eglBindAPI(EGL_OPENGL_API); |
| |
| gears->context = eglCreateContext(gears->display, |
| NULL, EGL_NO_CONTEXT, NULL); |
| if (gears->context == NULL) |
| die("failed to create context\n"); |
| |
| if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context)) |
| die("faile to make context current\n"); |
| |
| glGenFramebuffers(1, &gears->fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER_EXT, gears->fbo); |
| |
| glGenRenderbuffers(1, &gears->color_rbo); |
| glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->color_rbo); |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, |
| GL_COLOR_ATTACHMENT0_EXT, |
| GL_RENDERBUFFER_EXT, |
| gears->color_rbo); |
| |
| glGenRenderbuffers(1, &gears->depth_rbo); |
| glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo); |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, |
| GL_DEPTH_ATTACHMENT_EXT, |
| GL_RENDERBUFFER_EXT, |
| gears->depth_rbo); |
| for (i = 0; i < 3; i++) { |
| gears->gear_list[i] = glGenLists(1); |
| glNewList(gears->gear_list[i], GL_COMPILE); |
| make_gear(&gear_templates[i]); |
| glEndList(); |
| } |
| |
| glEnable(GL_NORMALIZE); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0); |
| glMatrixMode(GL_MODELVIEW); |
| |
| glLightfv(GL_LIGHT0, GL_POSITION, light_pos); |
| glEnable(GL_CULL_FACE); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| glClearColor(0, 0, 0, 0.92); |
| |
| if (glCheckFramebufferStatus (GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE) |
| fprintf(stderr, "framebuffer incomplete\n"); |
| |
| resize_window(gears); |
| draw_gears(gears); |
| frame_handler(gears->window, 0, 0, gears); |
| |
| window_set_user_data(gears->window, gears); |
| window_set_resize_handler(gears->window, resize_handler); |
| window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler); |
| window_set_acknowledge_handler(gears->window, acknowledge_handler); |
| window_set_frame_handler(gears->window, frame_handler); |
| |
| return gears; |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| struct display *d; |
| struct gears *gears; |
| |
| d = display_create(&argc, &argv, NULL); |
| gears = gears_create(d); |
| display_run(d); |
| |
| return 0; |
| } |