| /* |
| * Copyright © 2020 Collabora, Ltd. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial |
| * portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "config.h" |
| |
| #include <stdio.h> |
| #include <string.h> |
| #include <sys/mman.h> |
| |
| #include "weston-test-client-helper.h" |
| #include "weston-test-fixture-compositor.h" |
| |
| #define RENDERERS(s, t) \ |
| { \ |
| .renderer = RENDERER_PIXMAN, \ |
| .scale = s, \ |
| .transform = WL_OUTPUT_TRANSFORM_ ## t, \ |
| .transform_name = #t, \ |
| .gl_shadow_fb = false, \ |
| .meta.name = "pixman " #s " " #t, \ |
| }, \ |
| { \ |
| .renderer = RENDERER_GL, \ |
| .scale = s, \ |
| .transform = WL_OUTPUT_TRANSFORM_ ## t, \ |
| .transform_name = #t, \ |
| .gl_shadow_fb = false, \ |
| .meta.name = "GL no-shadow " #s " " #t, \ |
| }, \ |
| { \ |
| .renderer = RENDERER_GL, \ |
| .scale = s, \ |
| .transform = WL_OUTPUT_TRANSFORM_ ## t, \ |
| .transform_name = #t, \ |
| .gl_shadow_fb = true, \ |
| .meta.name = "GL shadow " #s " " #t, \ |
| } |
| |
| struct setup_args { |
| struct fixture_metadata meta; |
| enum renderer_type renderer; |
| int scale; |
| enum wl_output_transform transform; |
| const char *transform_name; |
| bool gl_shadow_fb; |
| }; |
| |
| static const struct setup_args my_setup_args[] = { |
| RENDERERS(1, NORMAL), |
| RENDERERS(1, 90), |
| RENDERERS(1, 180), |
| RENDERERS(1, 270), |
| RENDERERS(1, FLIPPED), |
| RENDERERS(1, FLIPPED_90), |
| RENDERERS(1, FLIPPED_180), |
| RENDERERS(1, FLIPPED_270), |
| RENDERERS(2, NORMAL), |
| RENDERERS(3, NORMAL), |
| RENDERERS(2, 90), |
| RENDERERS(2, 180), |
| RENDERERS(2, FLIPPED), |
| RENDERERS(3, FLIPPED_270), |
| }; |
| |
| static enum test_result_code |
| fixture_setup(struct weston_test_harness *harness, const struct setup_args *arg) |
| { |
| struct compositor_setup setup; |
| |
| /* |
| * The width and height are chosen to produce 324x240 framebuffer, to |
| * emulate keeping the video mode constant. |
| * This resolution is divisible by 2 and 3. |
| * Headless multiplies the given size by scale. |
| */ |
| |
| compositor_setup_defaults(&setup); |
| setup.renderer = arg->renderer; |
| setup.width = 324 / arg->scale; |
| setup.height = 240 / arg->scale; |
| setup.scale = arg->scale; |
| setup.transform = arg->transform; |
| setup.shell = SHELL_TEST_DESKTOP; |
| |
| /* |
| * The test here works by swapping the whole wl_surface into a |
| * different color but lying that there is only a small damage area. |
| * Then the test checks that only the damage area gets the new color |
| * on screen. |
| * |
| * The following quirk forces GL-renderer to update the whole texture |
| * even for partial damage. Otherwise, GL-renderer would only copy the |
| * damaged area from the wl_shm buffer into a GL texture. |
| * |
| * Those output_damage tests where the surface is scaled up by the |
| * compositor will use bilinear texture sampling due to the policy |
| * in the renderers. |
| * |
| * Pixman renderer never makes copies of wl_shm buffers, so bilinear |
| * sampling there will always produce the expected result. However, |
| * with GL-renderer if the texture is not updated beyond the strict |
| * damage region, bilinear sampling will result in a blend of the old |
| * and new colors at the edges of the damage rectangles. This blend |
| * would be detrimental to testing the damage regions and would cause |
| * test failures due to reference image mismatch. What we actually |
| * want to see is the crisp outline of the damage rectangles. |
| */ |
| setup.test_quirks.gl_force_full_upload = true; |
| |
| if (arg->gl_shadow_fb) { |
| /* |
| * A second case for GL-renderer: the shadow framebuffer |
| * |
| * This tests blit_shadow_to_output() specifically. The quirk |
| * forces the shadow framebuffer to be redrawn completely, which |
| * means the test surface will be completely filled with a new |
| * color regardless of damage. The blit uses damage too, and |
| * the damage pattern that is tested for needs to appear in |
| * that step. |
| * |
| * The quirk also ensures the shadow framebuffer is created |
| * even if not needed. |
| */ |
| setup.test_quirks.gl_force_full_redraw_of_shadow_fb = true; |
| |
| /* To skip instead of fail the test if shadow not available */ |
| setup.test_quirks.required_capabilities = WESTON_CAP_COLOR_OPS; |
| } |
| |
| return weston_test_harness_execute_as_client(harness, &setup); |
| } |
| DECLARE_FIXTURE_SETUP_WITH_ARG(fixture_setup, my_setup_args, meta); |
| |
| static void |
| commit_buffer_with_damage(struct surface *surface, |
| struct buffer *buffer, |
| struct rectangle damage) |
| { |
| wl_surface_attach(surface->wl_surface, buffer->proxy, 0, 0); |
| wl_surface_damage(surface->wl_surface, damage.x, damage.y, |
| damage.width, damage.height); |
| wl_surface_commit(surface->wl_surface); |
| } |
| |
| /* |
| * Test that Weston repaints exactly the damage a client sends to it. |
| * |
| * NOTE: This relies on the Weston implementation detail that Weston actually |
| * will repaint exactly the client's damage and nothing more. This is not |
| * generally true of Wayland compositors. |
| */ |
| TEST(output_damage) |
| { |
| #define COUNT_BUFS 3 |
| const struct setup_args *oargs; |
| struct client *client; |
| bool match = true; |
| char *refname; |
| int ret; |
| struct buffer *buf[COUNT_BUFS]; |
| pixman_color_t colors[COUNT_BUFS]; |
| static const struct rectangle damages[COUNT_BUFS] = { |
| { 0 /* full damage */ }, |
| { .x = 10, .y = 10, .width = 20, .height = 10 }, |
| { .x = 43, .y = 47, .width = 5, .height = 50 }, |
| }; |
| int i; |
| const int width = 140; |
| const int height = 110; |
| |
| color_rgb888(&colors[0], 100, 100, 100); /* grey */ |
| color_rgb888(&colors[1], 0, 255, 255); /* cyan */ |
| color_rgb888(&colors[2], 0, 255, 0); /* green */ |
| |
| oargs = &my_setup_args[get_test_fixture_index()]; |
| |
| ret = asprintf(&refname, "output-damage_%d-%s", |
| oargs->scale, oargs->transform_name); |
| assert(ret); |
| |
| testlog("%s: %s\n", get_test_name(), refname); |
| |
| client = create_client(); |
| client->surface = create_test_surface(client); |
| client->surface->width = width; |
| client->surface->height = height; |
| |
| for (i = 0; i < COUNT_BUFS; i++) { |
| buf[i] = create_shm_buffer_a8r8g8b8(client, width, height); |
| fill_image_with_color(buf[i]->image, &colors[i]); |
| } |
| |
| client->surface->buffer = buf[0]; |
| move_client(client, 19, 19); |
| |
| /* |
| * Each time we commit a buffer with a different color, the damage box |
| * should color just the box on the output. |
| */ |
| for (i = 1; i < COUNT_BUFS; i++) { |
| commit_buffer_with_damage(client->surface, buf[i], damages[i]); |
| if (!verify_screen_content(client, refname, i, NULL, i)) |
| match = false; |
| } |
| |
| assert(match); |
| |
| for (i = 0; i < COUNT_BUFS; i++) |
| buffer_destroy(buf[i]); |
| |
| client->surface->buffer = NULL; |
| client_destroy(client); |
| free(refname); |
| } |