blob: 91c55994d5e44c2a83579dbe065bf6072f8cbb6f [file] [log] [blame]
Benjamin Franzkeaabdce02011-01-15 00:40:17 +01001/*
2 * Copyright © 2011 Benjamin Franzke
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and its
5 * documentation for any purpose is hereby granted without fee, provided that
6 * the above copyright notice appear in all copies and that both that copyright
7 * notice and this permission notice appear in supporting documentation, and
8 * that the name of the copyright holders not be used in advertising or
9 * publicity pertaining to distribution of the software without specific,
10 * written prior permission. The copyright holders make no representations
11 * about the suitability of this software for any purpose. It is provided "as
12 * is" without express or implied warranty.
13 *
14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
16 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
18 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
19 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
20 * OF THIS SOFTWARE.
21 */
22
23#include <stdio.h>
24#include <stdlib.h>
25#include <string.h>
26#include <stddef.h>
27#include <stdint.h>
28#include <stdbool.h>
29#include <math.h>
30#include <assert.h>
31
32#include <fcntl.h>
33
34#include <wayland-client.h>
35#include <xf86drm.h>
36
37#define GL_GLEXT_PROTOTYPES
38#define EGL_EGLEXT_PROTOTYPES
39#include <GLES2/gl2.h>
40#include <GLES2/gl2ext.h>
41#include <EGL/egl.h>
42#include <EGL/eglext.h>
43
44struct display {
45 struct wl_display *display;
46 struct {
47 struct wl_compositor *compositor;
48 struct wl_drm *drm;
49 } interface;
50 struct {
51 EGLDisplay dpy;
52 EGLContext ctx;
53 } egl;
54 struct {
55 int fd;
56 const char *device_name;
57 bool authenticated;
58 } drm;
59 uint32_t mask;
60};
61
62struct window {
63 struct display *display;
64 struct {
65 int width, height;
66 } geometry;
67 struct {
68 GLuint fbo;
69 GLuint color_rbo;
70
71 GLuint program;
72 GLuint rotation_uniform;
73
74 GLuint pos;
75 GLuint col;
76 } gl;
77 struct {
78 struct wl_buffer *buffer;
79 struct wl_surface *surface;
80 EGLImageKHR image;
81 } drm_surface;
82};
83
84static const char *vert_shader_text =
85 "uniform mat4 rotation;\n"
86 "attribute vec4 pos;\n"
87 "attribute vec4 color;\n"
88 "varying vec4 v_color;\n"
89 "void main() {\n"
90 " gl_Position = rotation * pos;\n"
91 " v_color = color;\n"
92 "}\n";
93
94static const char *frag_shader_text =
95 "varying vec4 v_color;\n"
96 "void main() {\n"
97 " gl_FragColor = v_color;\n"
98 "}\n";
99
100static void
101init_egl(struct display *display)
102{
103 EGLint major, minor;
104 EGLBoolean ret;
105
106 display->egl.dpy = eglGetDRMDisplayMESA(display->drm.fd);
107 assert(display->egl.dpy);
108
109 ret = eglInitialize(display->egl.dpy, &major, &minor);
110 assert(ret == EGL_TRUE);
111 ret = eglBindAPI(EGL_OPENGL_API);
112 assert(ret == EGL_TRUE);
113
114 display->egl.ctx = eglCreateContext(display->egl.dpy, NULL,
115 EGL_NO_CONTEXT, NULL);
116 assert(display->egl.ctx);
117 ret = eglMakeCurrent(display->egl.dpy, NULL, NULL, display->egl.ctx);
118 assert(ret == EGL_TRUE);
119}
120
121static GLuint
122create_shader(struct window *window, const char *source, GLenum shader_type)
123{
124 GLuint shader;
125 GLint status;
126
127 shader = glCreateShader(shader_type);
128 assert(shader != 0);
129
130 glShaderSource(shader, 1, (const char **) &source, NULL);
131 glCompileShader(shader);
132
133 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
134 if (!status) {
135 char log[1000];
136 GLsizei len;
137 glGetShaderInfoLog(shader, 1000, &len, log);
138 fprintf(stderr, "Error: compiling %s: %*s\n",
139 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
140 len, log);
141 exit(1);
142 }
143
144 return shader;
145}
146
147static void
148init_gl(struct window *window)
149{
150 GLfloat ar;
151 GLuint frag, vert;
152 GLint status;
153
154 glGenFramebuffers(1, &window->gl.fbo);
155 glBindFramebuffer(GL_FRAMEBUFFER, window->gl.fbo);
156
157 glGenRenderbuffers(1, &window->gl.color_rbo);
158
159 glViewport(0, 0, window->geometry.width, window->geometry.height);
160 ar = (GLfloat)window->geometry.width / (GLfloat)window->geometry.height;
161
162 frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
163 vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
164
165 window->gl.program = glCreateProgram();
166 glAttachShader(window->gl.program, frag);
167 glAttachShader(window->gl.program, vert);
168 glLinkProgram(window->gl.program);
169
170 glGetProgramiv(window->gl.program, GL_LINK_STATUS, &status);
171 if (!status) {
172 char log[1000];
173 GLsizei len;
174 glGetProgramInfoLog(window->gl.program, 1000, &len, log);
175 fprintf(stderr, "Error: linking:\n%*s\n", len, log);
176 exit(1);
177 }
178
179 glUseProgram(window->gl.program);
180
181 window->gl.pos = 0;
182 window->gl.pos = 1;
183
184 glBindAttribLocation(window->gl.program, window->gl.pos, "pos");
185 glBindAttribLocation(window->gl.program, window->gl.col, "color");
186 glLinkProgram(window->gl.program);
187
188 window->gl.rotation_uniform =
189 glGetUniformLocation(window->gl.program, "rotation");
190}
191
192static void
193create_surface(struct window *window)
194{
195 struct display *display = window->display;
196 struct wl_visual *visual;
197 EGLint name, stride;
198 EGLint image_attribs[] = {
199 EGL_WIDTH, 0,
200 EGL_HEIGHT, 0,
201 EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
202 EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA,
203 EGL_NONE
204 };
205
206 window->drm_surface.surface =
207 wl_compositor_create_surface(display->interface.compositor);
208
209 image_attribs[1] = window->geometry.width;
210 image_attribs[3] = window->geometry.height;
211
212 window->drm_surface.image = eglCreateDRMImageMESA(display->egl.dpy,
213 image_attribs);
214 eglExportDRMImageMESA(display->egl.dpy, window->drm_surface.image,
215 &name, NULL, &stride);
216 visual = wl_display_get_premultiplied_argb_visual(display->display);
217
218 window->drm_surface.buffer =
219 wl_drm_create_buffer(display->interface.drm, name,
220 window->geometry.width,
221 window->geometry.height,
222 stride, visual);
223 /* Process wl_drm_create_buffer. */
224 wl_display_iterate(display->display, WL_DISPLAY_WRITABLE);
225
226 wl_surface_attach(window->drm_surface.surface,
227 window->drm_surface.buffer, 0, 0);
228 wl_surface_map_toplevel(window->drm_surface.surface);
229
230 glBindRenderbuffer(GL_RENDERBUFFER, window->gl.color_rbo);
231 glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
232 window->drm_surface.image);
233
234 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
235 GL_COLOR_ATTACHMENT0,
236 GL_RENDERBUFFER,
237 window->gl.color_rbo);
238
239 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) ==
240 GL_FRAMEBUFFER_COMPLETE);
241}
242
243static void
244redraw(void *data, uint32_t time)
245{
246 struct window *window = data;
247 static const GLfloat verts[3][2] = {
248 { -0.5, -0.5 },
249 { 0.5, -0.5 },
250 { 0, 0.5 }
251 };
252 static const GLfloat colors[3][3] = {
253 { 1, 0, 0 },
254 { 0, 1, 0 },
255 { 0, 0, 1 }
256 };
257 GLfloat angle;
258 GLfloat rotation[4][4] = {
259 { 1, 0, 0, 0 },
260 { 0, 1, 0, 0 },
261 { 0, 0, 1, 0 },
262 { 0, 0, 0, 1 }
263 };
264 static const int32_t speed_div = 5;
265 static uint32_t start_time = 0;
266
267 if (start_time == 0)
268 start_time = time;
269
270 angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0;
271 rotation[0][0] = cos(angle);
272 rotation[0][2] = sin(angle);
273 rotation[2][0] = -sin(angle);
274 rotation[2][2] = cos(angle);
275
276 glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
277 (GLfloat *) rotation);
278
279 glClearColor(0.0, 0.0, 0.0, 0.5);
280 glClear(GL_COLOR_BUFFER_BIT);
281
282 glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
283 glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
284 glEnableVertexAttribArray(window->gl.pos);
285 glEnableVertexAttribArray(window->gl.col);
286
287 glDrawArrays(GL_TRIANGLES, 0, 3);
288
289 glDisableVertexAttribArray(window->gl.pos);
290 glDisableVertexAttribArray(window->gl.col);
291
292 glFlush();
293
294 wl_surface_damage(window->drm_surface.surface, 0, 0,
295 window->geometry.width, window->geometry.height);
296
297 wl_display_frame_callback(window->display->display, redraw, window);
298}
299
300static void
301drm_handle_device(void *data, struct wl_drm *drm, const char *device)
302{
303 struct display *d = data;
304
305 d->drm.device_name = strdup(device);
306}
307
308static void
309drm_handle_authenticated(void *data, struct wl_drm *drm)
310{
311 struct display *d = data;
312
313 d->drm.authenticated = true;
314}
315
316static const struct wl_drm_listener drm_listener = {
317 drm_handle_device,
318 drm_handle_authenticated
319};
320
321static void
322display_handle_global(struct wl_display *display, uint32_t id,
323 const char *interface, uint32_t version, void *data)
324{
325 struct display *d = data;
326
327 if (strcmp(interface, "compositor") == 0) {
328 d->interface.compositor = wl_compositor_create(display, id);
329 } else if (strcmp(interface, "drm") == 0) {
330 d->interface.drm = wl_drm_create(display, id);
331 wl_drm_add_listener(d->interface.drm, &drm_listener, d);
332 }
333}
334
335static int
336event_mask_update(uint32_t mask, void *data)
337{
338 struct display *d = data;
339
340 d->mask = mask;
341
342 return 0;
343}
344
345int
346main(int argc, char **argv)
347{
348 struct display display = { 0 };
349 struct window window = { 0 };
350 drm_magic_t magic;
351 int ret;
352
353 memset(&display, 0, sizeof display);
354 memset(&window, 0, sizeof window);
355
356 window.display = &display;
357 window.geometry.width = 250;
358 window.geometry.height = 250;
359
360 display.display = wl_display_connect(NULL);
361 assert(display.display);
362
363 wl_display_add_global_listener(display.display,
364 display_handle_global, &display);
365 /* process connection events */
366 wl_display_iterate(display.display, WL_DISPLAY_READABLE);
367
368 display.drm.fd = open(display.drm.device_name, O_RDWR);
369 assert(display.drm.fd >= 0);
370
371 ret = drmGetMagic(display.drm.fd, &magic);
372 assert(ret == 0);
373 wl_drm_authenticate(display.interface.drm, magic);
374 wl_display_iterate(display.display, WL_DISPLAY_WRITABLE);
375 while (!display.drm.authenticated)
376 wl_display_iterate(display.display, WL_DISPLAY_READABLE);
377
378 init_egl(&display);
379 init_gl(&window);
380 create_surface(&window);
381
382 wl_display_frame_callback(display.display, redraw, &window);
383
384 wl_display_get_fd(display.display, event_mask_update, &display);
385 while (true)
386 wl_display_iterate(display.display, display.mask);
387
388 return 0;
389}