Kristian Høgsberg | ffd710e | 2008-12-02 15:15:01 -0500 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice shall be included |
| 12 | * in all copies or substantial portions of the Software. |
| 13 | * |
| 14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 15 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 17 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| 18 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 19 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 20 | */ |
| 21 | |
Kristian Høgsberg | 8a9cda8 | 2008-11-03 15:31:30 -0500 | [diff] [blame] | 22 | #include <stdlib.h> |
| 23 | #include <math.h> |
| 24 | #include <GL/gl.h> |
| 25 | #include "gears.h" |
| 26 | |
| 27 | struct gears { |
| 28 | GLint gear1, gear2, gear3; |
| 29 | }; |
| 30 | |
| 31 | static void |
| 32 | gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
| 33 | GLint teeth, GLfloat tooth_depth) |
| 34 | { |
| 35 | GLint i; |
| 36 | GLfloat r0, r1, r2; |
| 37 | GLfloat angle, da; |
| 38 | GLfloat u, v, len; |
| 39 | |
| 40 | r0 = inner_radius; |
| 41 | r1 = outer_radius - tooth_depth / 2.0; |
| 42 | r2 = outer_radius + tooth_depth / 2.0; |
| 43 | |
| 44 | da = 2.0 * M_PI / teeth / 4.0; |
| 45 | |
| 46 | glShadeModel(GL_FLAT); |
| 47 | |
| 48 | glNormal3f(0.0, 0.0, 1.0); |
| 49 | |
| 50 | /* draw front face */ |
| 51 | glBegin(GL_QUAD_STRIP); |
| 52 | for (i = 0; i <= teeth; i++) { |
| 53 | angle = i * 2.0 * M_PI / teeth; |
| 54 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 55 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 56 | if (i < teeth) { |
| 57 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 58 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 59 | } |
| 60 | } |
| 61 | glEnd(); |
| 62 | |
| 63 | /* draw front sides of teeth */ |
| 64 | glBegin(GL_QUADS); |
| 65 | da = 2.0 * M_PI / teeth / 4.0; |
| 66 | for (i = 0; i < teeth; i++) { |
| 67 | angle = i * 2.0 * M_PI / teeth; |
| 68 | |
| 69 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 70 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| 71 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
| 72 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 73 | } |
| 74 | glEnd(); |
| 75 | |
| 76 | glNormal3f(0.0, 0.0, -1.0); |
| 77 | |
| 78 | /* draw back face */ |
| 79 | glBegin(GL_QUAD_STRIP); |
| 80 | for (i = 0; i <= teeth; i++) { |
| 81 | angle = i * 2.0 * M_PI / teeth; |
| 82 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 83 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 84 | if (i < teeth) { |
| 85 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 86 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 87 | } |
| 88 | } |
| 89 | glEnd(); |
| 90 | |
| 91 | /* draw back sides of teeth */ |
| 92 | glBegin(GL_QUADS); |
| 93 | da = 2.0 * M_PI / teeth / 4.0; |
| 94 | for (i = 0; i < teeth; i++) { |
| 95 | angle = i * 2.0 * M_PI / teeth; |
| 96 | |
| 97 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 98 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
| 99 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| 100 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 101 | } |
| 102 | glEnd(); |
| 103 | |
| 104 | /* draw outward faces of teeth */ |
| 105 | glBegin(GL_QUAD_STRIP); |
| 106 | for (i = 0; i < teeth; i++) { |
| 107 | angle = i * 2.0 * M_PI / teeth; |
| 108 | |
| 109 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 110 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 111 | u = r2 * cos(angle + da) - r1 * cos(angle); |
| 112 | v = r2 * sin(angle + da) - r1 * sin(angle); |
| 113 | len = sqrt(u * u + v * v); |
| 114 | u /= len; |
| 115 | v /= len; |
| 116 | glNormal3f(v, -u, 0.0); |
| 117 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| 118 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| 119 | glNormal3f(cos(angle), sin(angle), 0.0); |
| 120 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
| 121 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
| 122 | u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
| 123 | v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
| 124 | glNormal3f(v, -u, 0.0); |
| 125 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 126 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 127 | glNormal3f(cos(angle), sin(angle), 0.0); |
| 128 | } |
| 129 | |
| 130 | glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); |
| 131 | glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); |
| 132 | |
| 133 | glEnd(); |
| 134 | |
| 135 | glShadeModel(GL_SMOOTH); |
| 136 | |
| 137 | /* draw inside radius cylinder */ |
| 138 | glBegin(GL_QUAD_STRIP); |
| 139 | for (i = 0; i <= teeth; i++) { |
| 140 | angle = i * 2.0 * M_PI / teeth; |
| 141 | glNormal3f(-cos(angle), -sin(angle), 0.0); |
| 142 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 143 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 144 | } |
| 145 | glEnd(); |
| 146 | } |
| 147 | |
| 148 | struct gears * |
Kristian Høgsberg | 78231c8 | 2008-11-08 15:06:01 -0500 | [diff] [blame] | 149 | gears_create(GLfloat clear_red, GLfloat clear_green, |
| 150 | GLfloat clear_blue, GLfloat clear_alpha) |
Kristian Høgsberg | 8a9cda8 | 2008-11-03 15:31:30 -0500 | [diff] [blame] | 151 | { |
| 152 | static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; |
| 153 | static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; |
| 154 | static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; |
| 155 | static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; |
| 156 | struct gears *gears; |
| 157 | |
| 158 | gears = malloc(sizeof *gears); |
| 159 | /* make the gears */ |
| 160 | gears->gear1 = glGenLists(1); |
| 161 | glNewList(gears->gear1, GL_COMPILE); |
| 162 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); |
| 163 | gear(1.0, 4.0, 1.0, 20, 0.7); |
| 164 | glEndList(); |
| 165 | |
| 166 | gears->gear2 = glGenLists(1); |
| 167 | glNewList(gears->gear2, GL_COMPILE); |
| 168 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); |
| 169 | gear(0.5, 2.0, 2.0, 10, 0.7); |
| 170 | glEndList(); |
| 171 | |
| 172 | gears->gear3 = glGenLists(1); |
| 173 | glNewList(gears->gear3, GL_COMPILE); |
| 174 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); |
| 175 | gear(1.3, 2.0, 0.5, 10, 0.7); |
| 176 | glEndList(); |
| 177 | |
| 178 | glEnable(GL_NORMALIZE); |
| 179 | |
| 180 | glMatrixMode(GL_PROJECTION); |
| 181 | glLoadIdentity(); |
| 182 | glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0); |
| 183 | glMatrixMode(GL_MODELVIEW); |
| 184 | |
| 185 | glLightfv(GL_LIGHT0, GL_POSITION, pos); |
| 186 | glEnable(GL_CULL_FACE); |
| 187 | glEnable(GL_LIGHTING); |
| 188 | glEnable(GL_LIGHT0); |
| 189 | glEnable(GL_DEPTH_TEST); |
| 190 | |
Kristian Høgsberg | 78231c8 | 2008-11-08 15:06:01 -0500 | [diff] [blame] | 191 | /* We're generating premultiplied alpha so multiply in the |
| 192 | * alpha. The gears are solid color and doesn't have |
| 193 | * anti-aliased edges, they're ok. */ |
| 194 | glClearColor(clear_red * clear_alpha, |
| 195 | clear_green * clear_alpha, |
| 196 | clear_blue * clear_alpha, |
| 197 | clear_alpha); |
| 198 | |
Kristian Høgsberg | 8a9cda8 | 2008-11-03 15:31:30 -0500 | [diff] [blame] | 199 | return gears; |
| 200 | } |
| 201 | |
| 202 | void |
| 203 | gears_draw(struct gears *gears, GLfloat angle) |
| 204 | { |
| 205 | GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
| 206 | |
Kristian Høgsberg | 78231c8 | 2008-11-08 15:06:01 -0500 | [diff] [blame] | 207 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
Kristian Høgsberg | b8bf19b | 2008-11-05 07:38:46 -0500 | [diff] [blame] | 208 | |
Kristian Høgsberg | 8a9cda8 | 2008-11-03 15:31:30 -0500 | [diff] [blame] | 209 | glPushMatrix(); |
| 210 | |
| 211 | glTranslatef(0.0, 0.0, -50); |
| 212 | |
| 213 | glRotatef(view_rotx, 1.0, 0.0, 0.0); |
| 214 | glRotatef(view_roty, 0.0, 1.0, 0.0); |
| 215 | glRotatef(view_rotz, 0.0, 0.0, 1.0); |
| 216 | |
| 217 | glPushMatrix(); |
| 218 | glTranslatef(-3.0, -2.0, 0.0); |
| 219 | glRotatef(angle, 0.0, 0.0, 1.0); |
| 220 | glCallList(gears->gear1); |
| 221 | glPopMatrix(); |
| 222 | |
| 223 | glPushMatrix(); |
| 224 | glTranslatef(3.1, -2.0, 0.0); |
| 225 | glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); |
| 226 | glCallList(gears->gear2); |
| 227 | glPopMatrix(); |
| 228 | |
| 229 | |
| 230 | glPushMatrix(); |
| 231 | glTranslatef(-3.1, 4.2, 0.0); |
| 232 | glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); |
| 233 | glCallList(gears->gear3); |
| 234 | glPopMatrix(); |
| 235 | |
| 236 | glPopMatrix(); |
| 237 | |
| 238 | glFlush(); |
| 239 | } |