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Kristian Høgsbergd7c17262012-09-05 21:54:15 -04001/*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that the above copyright notice appear in all copies and that both that
7 * copyright notice and this permission notice appear in supporting
8 * documentation, and that the name of the copyright holders not be used in
9 * advertising or publicity pertaining to distribution of the software
10 * without specific, written prior permission. The copyright holders make
11 * no representations about the suitability of this software for any
12 * purpose. It is provided "as is" without express or implied warranty.
13 *
14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
15 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
17 * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
18 * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
19 * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
20 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
21 */
22
Kristian Høgsberg25894fc2012-09-05 22:06:26 -040023#define _GNU_SOURCE
24
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -040025#include <stdlib.h>
Kristian Høgsberg25894fc2012-09-05 22:06:26 -040026#include <string.h>
27#include <ctype.h>
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +030028#include <float.h>
29#include <assert.h>
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -040030
Kristian Høgsbergd7c17262012-09-05 21:54:15 -040031#include "compositor.h"
32
33static const char *
34egl_error_string(EGLint code)
35{
36#define MYERRCODE(x) case x: return #x;
37 switch (code) {
38 MYERRCODE(EGL_SUCCESS)
39 MYERRCODE(EGL_NOT_INITIALIZED)
40 MYERRCODE(EGL_BAD_ACCESS)
41 MYERRCODE(EGL_BAD_ALLOC)
42 MYERRCODE(EGL_BAD_ATTRIBUTE)
43 MYERRCODE(EGL_BAD_CONTEXT)
44 MYERRCODE(EGL_BAD_CONFIG)
45 MYERRCODE(EGL_BAD_CURRENT_SURFACE)
46 MYERRCODE(EGL_BAD_DISPLAY)
47 MYERRCODE(EGL_BAD_SURFACE)
48 MYERRCODE(EGL_BAD_MATCH)
49 MYERRCODE(EGL_BAD_PARAMETER)
50 MYERRCODE(EGL_BAD_NATIVE_PIXMAP)
51 MYERRCODE(EGL_BAD_NATIVE_WINDOW)
52 MYERRCODE(EGL_CONTEXT_LOST)
53 default:
54 return "unknown";
55 }
56#undef MYERRCODE
57}
58
59static void
60print_egl_error_state(void)
61{
62 EGLint code;
63
64 code = eglGetError();
65 weston_log("EGL error state: %s (0x%04lx)\n",
66 egl_error_string(code), (long)code);
67}
68
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +030069struct polygon8 {
70 GLfloat x[8];
71 GLfloat y[8];
72 int n;
73};
74
75struct clip_context {
76 struct {
77 GLfloat x;
78 GLfloat y;
79 } prev;
80
81 struct {
82 GLfloat x1, y1;
83 GLfloat x2, y2;
84 } clip;
85
86 struct {
87 GLfloat *x;
88 GLfloat *y;
89 } vertices;
90};
91
92static GLfloat
93float_difference(GLfloat a, GLfloat b)
94{
95 /* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */
96 static const GLfloat max_diff = 4.0f * FLT_MIN;
97 static const GLfloat max_rel_diff = 4.0e-5;
98 GLfloat diff = a - b;
99 GLfloat adiff = fabsf(diff);
100
101 if (adiff <= max_diff)
102 return 0.0f;
103
104 a = fabsf(a);
105 b = fabsf(b);
106 if (adiff <= (a > b ? a : b) * max_rel_diff)
107 return 0.0f;
108
109 return diff;
110}
111
112/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
113 * Compute the y coordinate of the intersection.
114 */
115static GLfloat
116clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
117 GLfloat x_arg)
118{
119 GLfloat a;
120 GLfloat diff = float_difference(p1x, p2x);
121
122 /* Practically vertical line segment, yet the end points have already
123 * been determined to be on different sides of the line. Therefore
124 * the line segment is part of the line and intersects everywhere.
125 * Return the end point, so we use the whole line segment.
126 */
127 if (diff == 0.0f)
128 return p2y;
129
130 a = (x_arg - p2x) / diff;
131 return p2y + (p1y - p2y) * a;
132}
133
134/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
135 * Compute the x coordinate of the intersection.
136 */
137static GLfloat
138clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
139 GLfloat y_arg)
140{
141 GLfloat a;
142 GLfloat diff = float_difference(p1y, p2y);
143
144 /* Practically horizontal line segment, yet the end points have already
145 * been determined to be on different sides of the line. Therefore
146 * the line segment is part of the line and intersects everywhere.
147 * Return the end point, so we use the whole line segment.
148 */
149 if (diff == 0.0f)
150 return p2x;
151
152 a = (y_arg - p2y) / diff;
153 return p2x + (p1x - p2x) * a;
154}
155
156enum path_transition {
157 PATH_TRANSITION_OUT_TO_OUT = 0,
158 PATH_TRANSITION_OUT_TO_IN = 1,
159 PATH_TRANSITION_IN_TO_OUT = 2,
160 PATH_TRANSITION_IN_TO_IN = 3,
161};
162
163static void
164clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y)
165{
166 *ctx->vertices.x++ = x;
167 *ctx->vertices.y++ = y;
168}
169
170static enum path_transition
171path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
172{
173 return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
174}
175
176static enum path_transition
177path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
178{
179 return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
180}
181
182static enum path_transition
183path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
184{
185 return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
186}
187
188static enum path_transition
189path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
190{
191 return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
192}
193
194static void
195clip_polygon_leftright(struct clip_context *ctx,
196 enum path_transition transition,
197 GLfloat x, GLfloat y, GLfloat clip_x)
198{
199 GLfloat yi;
200
201 switch (transition) {
202 case PATH_TRANSITION_IN_TO_IN:
203 clip_append_vertex(ctx, x, y);
204 break;
205 case PATH_TRANSITION_IN_TO_OUT:
206 yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
207 clip_append_vertex(ctx, clip_x, yi);
208 break;
209 case PATH_TRANSITION_OUT_TO_IN:
210 yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
211 clip_append_vertex(ctx, clip_x, yi);
212 clip_append_vertex(ctx, x, y);
213 break;
214 case PATH_TRANSITION_OUT_TO_OUT:
215 /* nothing */
216 break;
217 default:
218 assert(0 && "bad enum path_transition");
219 }
220
221 ctx->prev.x = x;
222 ctx->prev.y = y;
223}
224
225static void
226clip_polygon_topbottom(struct clip_context *ctx,
227 enum path_transition transition,
228 GLfloat x, GLfloat y, GLfloat clip_y)
229{
230 GLfloat xi;
231
232 switch (transition) {
233 case PATH_TRANSITION_IN_TO_IN:
234 clip_append_vertex(ctx, x, y);
235 break;
236 case PATH_TRANSITION_IN_TO_OUT:
237 xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
238 clip_append_vertex(ctx, xi, clip_y);
239 break;
240 case PATH_TRANSITION_OUT_TO_IN:
241 xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
242 clip_append_vertex(ctx, xi, clip_y);
243 clip_append_vertex(ctx, x, y);
244 break;
245 case PATH_TRANSITION_OUT_TO_OUT:
246 /* nothing */
247 break;
248 default:
249 assert(0 && "bad enum path_transition");
250 }
251
252 ctx->prev.x = x;
253 ctx->prev.y = y;
254}
255
256static void
257clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
258 GLfloat *dst_x, GLfloat *dst_y)
259{
260 ctx->prev.x = src->x[src->n - 1];
261 ctx->prev.y = src->y[src->n - 1];
262 ctx->vertices.x = dst_x;
263 ctx->vertices.y = dst_y;
264}
265
266static int
267clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
268 GLfloat *dst_x, GLfloat *dst_y)
269{
270 enum path_transition trans;
271 int i;
272
273 clip_context_prepare(ctx, src, dst_x, dst_y);
274 for (i = 0; i < src->n; i++) {
275 trans = path_transition_left_edge(ctx, src->x[i], src->y[i]);
276 clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
277 ctx->clip.x1);
278 }
279 return ctx->vertices.x - dst_x;
280}
281
282static int
283clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
284 GLfloat *dst_x, GLfloat *dst_y)
285{
286 enum path_transition trans;
287 int i;
288
289 clip_context_prepare(ctx, src, dst_x, dst_y);
290 for (i = 0; i < src->n; i++) {
291 trans = path_transition_right_edge(ctx, src->x[i], src->y[i]);
292 clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
293 ctx->clip.x2);
294 }
295 return ctx->vertices.x - dst_x;
296}
297
298static int
299clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
300 GLfloat *dst_x, GLfloat *dst_y)
301{
302 enum path_transition trans;
303 int i;
304
305 clip_context_prepare(ctx, src, dst_x, dst_y);
306 for (i = 0; i < src->n; i++) {
307 trans = path_transition_top_edge(ctx, src->x[i], src->y[i]);
308 clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
309 ctx->clip.y1);
310 }
311 return ctx->vertices.x - dst_x;
312}
313
314static int
315clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
316 GLfloat *dst_x, GLfloat *dst_y)
317{
318 enum path_transition trans;
319 int i;
320
321 clip_context_prepare(ctx, src, dst_x, dst_y);
322 for (i = 0; i < src->n; i++) {
323 trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]);
324 clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
325 ctx->clip.y2);
326 }
327 return ctx->vertices.x - dst_x;
328}
329
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400330#define max(a, b) (((a) > (b)) ? (a) : (b))
331#define min(a, b) (((a) > (b)) ? (b) : (a))
332#define clip(x, a, b) min(max(x, a), b)
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400333
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300334/*
335 * Compute the boundary vertices of the intersection of the global coordinate
336 * aligned rectangle 'rect', and an arbitrary quadrilateral produced from
337 * 'surf_rect' when transformed from surface coordinates into global coordinates.
338 * The vertices are written to 'ex' and 'ey', and the return value is the
339 * number of vertices. Vertices are produced in clockwise winding order.
340 * Guarantees to produce either zero vertices, or 3-8 vertices with non-zero
341 * polygon area.
342 */
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400343static int
344calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
345 pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
346{
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300347 struct polygon8 polygon;
348 struct clip_context ctx;
349 int i, n;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400350 GLfloat min_x, max_x, min_y, max_y;
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300351 struct polygon8 surf = {
352 { surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 },
353 { surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 },
354 4
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400355 };
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400356
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300357 ctx.clip.x1 = rect->x1;
358 ctx.clip.y1 = rect->y1;
359 ctx.clip.x2 = rect->x2;
360 ctx.clip.y2 = rect->y2;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400361
362 /* transform surface to screen space: */
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300363 for (i = 0; i < surf.n; i++)
364 weston_surface_to_global_float(es, surf.x[i], surf.y[i],
365 &surf.x[i], &surf.y[i]);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400366
367 /* find bounding box: */
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300368 min_x = max_x = surf.x[0];
369 min_y = max_y = surf.y[0];
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400370
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300371 for (i = 1; i < surf.n; i++) {
372 min_x = min(min_x, surf.x[i]);
373 max_x = max(max_x, surf.x[i]);
374 min_y = min(min_y, surf.y[i]);
375 max_y = max(max_y, surf.y[i]);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400376 }
377
378 /* First, simple bounding box check to discard early transformed
379 * surface rects that do not intersect with the clip region:
380 */
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300381 if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) ||
382 (min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1))
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400383 return 0;
384
385 /* Simple case, bounding box edges are parallel to surface edges,
386 * there will be only four edges. We just need to clip the surface
387 * vertices to the clip rect bounds:
388 */
389 if (!es->transform.enabled) {
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300390 for (i = 0; i < surf.n; i++) {
391 ex[i] = clip(surf.x[i], ctx.clip.x1, ctx.clip.x2);
392 ey[i] = clip(surf.y[i], ctx.clip.y1, ctx.clip.y2);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400393 }
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300394 return surf.n;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400395 }
396
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300397 /* Transformed case: use a general polygon clipping algorithm to
398 * clip the surface rectangle with each side of 'rect'.
399 * The algorithm is Sutherland-Hodgman, as explained in
400 * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
401 * but without looking at any of that code.
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400402 */
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300403 polygon.n = clip_polygon_left(&ctx, &surf, polygon.x, polygon.y);
404 surf.n = clip_polygon_right(&ctx, &polygon, surf.x, surf.y);
405 polygon.n = clip_polygon_top(&ctx, &surf, polygon.x, polygon.y);
406 surf.n = clip_polygon_bottom(&ctx, &polygon, surf.x, surf.y);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400407
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300408 /* Get rid of duplicate vertices */
409 ex[0] = surf.x[0];
410 ey[0] = surf.y[0];
411 n = 1;
412 for (i = 1; i < surf.n; i++) {
413 if (float_difference(ex[n - 1], surf.x[i]) == 0.0f &&
414 float_difference(ey[n - 1], surf.y[i]) == 0.0f)
415 continue;
416 ex[n] = surf.x[i];
417 ey[n] = surf.y[i];
418 n++;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400419 }
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300420 if (float_difference(ex[n - 1], surf.x[0]) == 0.0f &&
421 float_difference(ey[n - 1], surf.y[0]) == 0.0f)
422 n--;
423
424 if (n < 3)
425 return 0;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400426
427 return n;
428}
429
430static int
431texture_region(struct weston_surface *es, pixman_region32_t *region,
432 pixman_region32_t *surf_region)
433{
434 struct weston_compositor *ec = es->compositor;
435 GLfloat *v, inv_width, inv_height;
436 unsigned int *vtxcnt, nvtx = 0;
437 pixman_box32_t *rects, *surf_rects;
438 int i, j, k, nrects, nsurf;
439
440 rects = pixman_region32_rectangles(region, &nrects);
441 surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
442
443 /* worst case we can have 8 vertices per rect (ie. clipped into
444 * an octagon):
445 */
446 v = wl_array_add(&ec->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
447 vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
448
449 inv_width = 1.0 / es->pitch;
450 inv_height = 1.0 / es->geometry.height;
451
452 for (i = 0; i < nrects; i++) {
453 pixman_box32_t *rect = &rects[i];
454 for (j = 0; j < nsurf; j++) {
455 pixman_box32_t *surf_rect = &surf_rects[j];
456 GLfloat sx, sy;
457 GLfloat ex[8], ey[8]; /* edge points in screen space */
458 int n;
459
460 /* The transformed surface, after clipping to the clip region,
461 * can have as many as eight sides, emitted as a triangle-fan.
462 * The first vertex in the triangle fan can be chosen arbitrarily,
463 * since the area is guaranteed to be convex.
464 *
465 * If a corner of the transformed surface falls outside of the
466 * clip region, instead of emitting one vertex for the corner
467 * of the surface, up to two are emitted for two corresponding
468 * intersection point(s) between the surface and the clip region.
469 *
470 * To do this, we first calculate the (up to eight) points that
471 * form the intersection of the clip rect and the transformed
472 * surface.
473 */
474 n = calculate_edges(es, rect, surf_rect, ex, ey);
475 if (n < 3)
476 continue;
477
478 /* emit edge points: */
479 for (k = 0; k < n; k++) {
480 weston_surface_from_global_float(es, ex[k], ey[k], &sx, &sy);
481 /* position: */
482 *(v++) = ex[k];
483 *(v++) = ey[k];
484 /* texcoord: */
485 *(v++) = sx * inv_width;
486 *(v++) = sy * inv_height;
487 }
488
489 vtxcnt[nvtx++] = n;
490 }
491 }
492
493 return nvtx;
494}
495
496static void
497triangle_fan_debug(struct weston_surface *surface, int first, int count)
498{
499 struct weston_compositor *compositor = surface->compositor;
500 int i;
501 GLushort *buffer;
502 GLushort *index;
503 int nelems;
504 static int color_idx = 0;
505 static const GLfloat color[][4] = {
506 { 1.0, 0.0, 0.0, 1.0 },
507 { 0.0, 1.0, 0.0, 1.0 },
508 { 0.0, 0.0, 1.0, 1.0 },
509 { 1.0, 1.0, 1.0, 1.0 },
510 };
511
512 nelems = (count - 1 + count - 2) * 2;
513
514 buffer = malloc(sizeof(GLushort) * nelems);
515 index = buffer;
516
517 for (i = 1; i < count; i++) {
518 *index++ = first;
519 *index++ = first + i;
520 }
521
522 for (i = 2; i < count; i++) {
523 *index++ = first + i - 1;
524 *index++ = first + i;
525 }
526
527 glUseProgram(compositor->solid_shader.program);
528 glUniform4fv(compositor->solid_shader.color_uniform, 1,
529 color[color_idx++ % ARRAY_LENGTH(color)]);
530 glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
531 glUseProgram(compositor->current_shader->program);
532 free(buffer);
533}
534
535static void
536repaint_region(struct weston_surface *es, pixman_region32_t *region,
537 pixman_region32_t *surf_region)
538{
539 struct weston_compositor *ec = es->compositor;
540 GLfloat *v;
541 unsigned int *vtxcnt;
542 int i, first, nfans;
543
544 /* The final region to be painted is the intersection of
545 * 'region' and 'surf_region'. However, 'region' is in the global
546 * coordinates, and 'surf_region' is in the surface-local
547 * coordinates. texture_region() will iterate over all pairs of
548 * rectangles from both regions, compute the intersection
549 * polygon for each pair, and store it as a triangle fan if
550 * it has a non-zero area (at least 3 vertices, actually).
551 */
552 nfans = texture_region(es, region, surf_region);
553
554 v = ec->vertices.data;
555 vtxcnt = ec->vtxcnt.data;
556
557 /* position: */
558 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
559 glEnableVertexAttribArray(0);
560
561 /* texcoord: */
562 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
563 glEnableVertexAttribArray(1);
564
565 for (i = 0, first = 0; i < nfans; i++) {
566 glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
567 if (ec->fan_debug)
568 triangle_fan_debug(es, first, vtxcnt[i]);
569 first += vtxcnt[i];
570 }
571
572 glDisableVertexAttribArray(1);
573 glDisableVertexAttribArray(0);
574
575 ec->vertices.size = 0;
576 ec->vtxcnt.size = 0;
577}
578
579static void
580weston_compositor_use_shader(struct weston_compositor *compositor,
581 struct weston_shader *shader)
582{
583 if (compositor->current_shader == shader)
584 return;
585
586 glUseProgram(shader->program);
587 compositor->current_shader = shader;
588}
589
590static void
591weston_shader_uniforms(struct weston_shader *shader,
592 struct weston_surface *surface,
593 struct weston_output *output)
594{
595 int i;
596
597 glUniformMatrix4fv(shader->proj_uniform,
598 1, GL_FALSE, output->matrix.d);
599 glUniform4fv(shader->color_uniform, 1, surface->color);
600 glUniform1f(shader->alpha_uniform, surface->alpha);
601
602 for (i = 0; i < surface->num_textures; i++)
603 glUniform1i(shader->tex_uniforms[i], i);
604}
605
606static void
607draw_surface(struct weston_surface *es, struct weston_output *output,
608 pixman_region32_t *damage) /* in global coordinates */
609{
610 struct weston_compositor *ec = es->compositor;
611 /* repaint bounding region in global coordinates: */
612 pixman_region32_t repaint;
613 /* non-opaque region in surface coordinates: */
614 pixman_region32_t surface_blend;
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300615 pixman_region32_t *buffer_damage;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400616 GLint filter;
617 int i;
618
619 pixman_region32_init(&repaint);
620 pixman_region32_intersect(&repaint,
621 &es->transform.boundingbox, damage);
622 pixman_region32_subtract(&repaint, &repaint, &es->clip);
623
624 if (!pixman_region32_not_empty(&repaint))
625 goto out;
626
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300627 buffer_damage = &output->buffer_damage[output->current_buffer];
628 pixman_region32_subtract(buffer_damage, buffer_damage, &repaint);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400629
630 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
631
632 if (ec->fan_debug) {
633 weston_compositor_use_shader(ec, &ec->solid_shader);
634 weston_shader_uniforms(&ec->solid_shader, es, output);
635 }
636
637 weston_compositor_use_shader(ec, es->shader);
638 weston_shader_uniforms(es->shader, es, output);
639
640 if (es->transform.enabled || output->zoom.active)
641 filter = GL_LINEAR;
642 else
643 filter = GL_NEAREST;
644
645 for (i = 0; i < es->num_textures; i++) {
646 glActiveTexture(GL_TEXTURE0 + i);
647 glBindTexture(es->target, es->textures[i]);
648 glTexParameteri(es->target, GL_TEXTURE_MIN_FILTER, filter);
649 glTexParameteri(es->target, GL_TEXTURE_MAG_FILTER, filter);
650 }
651
652 /* blended region is whole surface minus opaque region: */
653 pixman_region32_init_rect(&surface_blend, 0, 0,
654 es->geometry.width, es->geometry.height);
655 pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
656
657 if (pixman_region32_not_empty(&es->opaque)) {
658 if (es->shader == &ec->texture_shader_rgba) {
659 /* Special case for RGBA textures with possibly
660 * bad data in alpha channel: use the shader
661 * that forces texture alpha = 1.0.
662 * Xwayland surfaces need this.
663 */
664 weston_compositor_use_shader(ec, &ec->texture_shader_rgbx);
665 weston_shader_uniforms(&ec->texture_shader_rgbx, es, output);
666 }
667
668 if (es->alpha < 1.0)
669 glEnable(GL_BLEND);
670 else
671 glDisable(GL_BLEND);
672
673 repaint_region(es, &repaint, &es->opaque);
674 }
675
676 if (pixman_region32_not_empty(&surface_blend)) {
677 weston_compositor_use_shader(ec, es->shader);
678 glEnable(GL_BLEND);
679 repaint_region(es, &repaint, &surface_blend);
680 }
681
682 pixman_region32_fini(&surface_blend);
683
684out:
685 pixman_region32_fini(&repaint);
686}
687
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400688static void
689repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
690{
691 struct weston_compositor *compositor = output->compositor;
692 struct weston_surface *surface;
693
694 wl_list_for_each_reverse(surface, &compositor->surface_list, link)
695 if (surface->plane == &compositor->primary_plane)
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400696 draw_surface(surface, output, damage);
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400697}
698
Kristian Høgsbergfa1be022012-09-05 22:49:55 -0400699static void
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400700gles2_renderer_repaint_output(struct weston_output *output,
701 pixman_region32_t *output_damage)
702{
703 struct weston_compositor *compositor = output->compositor;
704 EGLBoolean ret;
705 static int errored;
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300706 int32_t width, height, i;
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400707
708 width = output->current->width +
709 output->border.left + output->border.right;
710 height = output->current->height +
711 output->border.top + output->border.bottom;
712
713 glViewport(0, 0, width, height);
714
715 ret = eglMakeCurrent(compositor->egl_display, output->egl_surface,
716 output->egl_surface, compositor->egl_context);
717 if (ret == EGL_FALSE) {
718 if (errored)
719 return;
720 errored = 1;
721 weston_log("Failed to make EGL context current.\n");
722 print_egl_error_state();
723 return;
724 }
725
726 /* if debugging, redraw everything outside the damage to clean up
727 * debug lines from the previous draw on this buffer:
728 */
729 if (compositor->fan_debug) {
730 pixman_region32_t undamaged;
731 pixman_region32_init(&undamaged);
732 pixman_region32_subtract(&undamaged, &output->region,
733 output_damage);
734 compositor->fan_debug = 0;
735 repaint_surfaces(output, &undamaged);
736 compositor->fan_debug = 1;
737 pixman_region32_fini(&undamaged);
738 }
739
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300740 for (i = 0; i < 2; i++)
741 pixman_region32_union(&output->buffer_damage[i],
742 &output->buffer_damage[i],
743 output_damage);
744
745 pixman_region32_union(output_damage, output_damage,
746 &output->buffer_damage[output->current_buffer]);
747
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400748 repaint_surfaces(output, output_damage);
749
750 wl_signal_emit(&output->frame_signal, output);
751
752 ret = eglSwapBuffers(compositor->egl_display, output->egl_surface);
753 if (ret == EGL_FALSE && !errored) {
754 errored = 1;
755 weston_log("Failed in eglSwapBuffers.\n");
756 print_egl_error_state();
757 }
758
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300759 output->current_buffer ^= 1;
760
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400761}
Kristian Høgsberg25894fc2012-09-05 22:06:26 -0400762
Kristian Høgsbergfa1be022012-09-05 22:49:55 -0400763static void
Kristian Høgsbergb1fd2d62012-09-05 22:13:58 -0400764gles2_renderer_flush_damage(struct weston_surface *surface)
765{
766#ifdef GL_UNPACK_ROW_LENGTH
767 pixman_box32_t *rectangles;
768 void *data;
769 int i, n;
770#endif
771
772 glBindTexture(GL_TEXTURE_2D, surface->textures[0]);
773
774 if (!surface->compositor->has_unpack_subimage) {
775 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
776 surface->pitch, surface->buffer->height, 0,
777 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
778 wl_shm_buffer_get_data(surface->buffer));
779
780 return;
781 }
782
783#ifdef GL_UNPACK_ROW_LENGTH
784 /* Mesa does not define GL_EXT_unpack_subimage */
785 glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
786 data = wl_shm_buffer_get_data(surface->buffer);
787 rectangles = pixman_region32_rectangles(&surface->damage, &n);
788 for (i = 0; i < n; i++) {
789 glPixelStorei(GL_UNPACK_SKIP_PIXELS, rectangles[i].x1);
790 glPixelStorei(GL_UNPACK_SKIP_ROWS, rectangles[i].y1);
791 glTexSubImage2D(GL_TEXTURE_2D, 0,
792 rectangles[i].x1, rectangles[i].y1,
793 rectangles[i].x2 - rectangles[i].x1,
794 rectangles[i].y2 - rectangles[i].y1,
795 GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
796 }
797#endif
798}
799
Kristian Høgsbergb7b77e62012-09-05 22:38:18 -0400800static void
801ensure_textures(struct weston_surface *es, int num_textures)
802{
803 int i;
804
805 if (num_textures <= es->num_textures)
806 return;
807
808 for (i = es->num_textures; i < num_textures; i++) {
809 glGenTextures(1, &es->textures[i]);
810 glBindTexture(es->target, es->textures[i]);
811 glTexParameteri(es->target,
812 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
813 glTexParameteri(es->target,
814 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
815 }
816 es->num_textures = num_textures;
817 glBindTexture(es->target, 0);
818}
819
Kristian Høgsbergfa1be022012-09-05 22:49:55 -0400820static void
Kristian Høgsbergb7b77e62012-09-05 22:38:18 -0400821gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
822{
823 struct weston_compositor *ec = es->compositor;
824 EGLint attribs[3], format;
825 int i, num_planes;
826
827 if (!buffer) {
828 for (i = 0; i < es->num_images; i++) {
829 ec->destroy_image(ec->egl_display, es->images[i]);
830 es->images[i] = NULL;
831 }
832 es->num_images = 0;
833 glDeleteTextures(es->num_textures, es->textures);
834 es->num_textures = 0;
835 return;
836 }
837
838 if (wl_buffer_is_shm(buffer)) {
839 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
840 es->target = GL_TEXTURE_2D;
841
842 ensure_textures(es, 1);
843 glBindTexture(GL_TEXTURE_2D, es->textures[0]);
844 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
845 es->pitch, buffer->height, 0,
846 GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
847 if (wl_shm_buffer_get_format(buffer) == WL_SHM_FORMAT_XRGB8888)
848 es->shader = &ec->texture_shader_rgbx;
849 else
850 es->shader = &ec->texture_shader_rgba;
851 } else if (ec->query_buffer(ec->egl_display, buffer,
852 EGL_TEXTURE_FORMAT, &format)) {
853 for (i = 0; i < es->num_images; i++)
854 ec->destroy_image(ec->egl_display, es->images[i]);
855 es->num_images = 0;
856 es->target = GL_TEXTURE_2D;
857 switch (format) {
858 case EGL_TEXTURE_RGB:
859 case EGL_TEXTURE_RGBA:
860 default:
861 num_planes = 1;
862 es->shader = &ec->texture_shader_rgba;
863 break;
864 case EGL_TEXTURE_EXTERNAL_WL:
865 num_planes = 1;
866 es->target = GL_TEXTURE_EXTERNAL_OES;
867 es->shader = &ec->texture_shader_egl_external;
868 break;
869 case EGL_TEXTURE_Y_UV_WL:
870 num_planes = 2;
871 es->shader = &ec->texture_shader_y_uv;
872 break;
873 case EGL_TEXTURE_Y_U_V_WL:
874 num_planes = 3;
875 es->shader = &ec->texture_shader_y_u_v;
876 break;
877 case EGL_TEXTURE_Y_XUXV_WL:
878 num_planes = 2;
879 es->shader = &ec->texture_shader_y_xuxv;
880 break;
881 }
882
883 ensure_textures(es, num_planes);
884 for (i = 0; i < num_planes; i++) {
885 attribs[0] = EGL_WAYLAND_PLANE_WL;
886 attribs[1] = i;
887 attribs[2] = EGL_NONE;
888 es->images[i] = ec->create_image(ec->egl_display,
889 NULL,
890 EGL_WAYLAND_BUFFER_WL,
891 buffer, attribs);
892 if (!es->images[i]) {
893 weston_log("failed to create img for plane %d\n", i);
894 continue;
895 }
896 es->num_images++;
897
898 glActiveTexture(GL_TEXTURE0 + i);
899 glBindTexture(es->target, es->textures[i]);
900 ec->image_target_texture_2d(es->target,
901 es->images[i]);
902 }
903
904 es->pitch = buffer->width;
905 } else {
906 weston_log("unhandled buffer type!\n");
907 }
908}
909
Kristian Høgsberg42263852012-09-06 21:59:29 -0400910static void
911gles2_renderer_destroy_surface(struct weston_surface *surface)
912{
913 struct weston_compositor *ec = surface->compositor;
914 int i;
915
916 glDeleteTextures(surface->num_textures, surface->textures);
917
918 for (i = 0; i < surface->num_images; i++)
919 ec->destroy_image(ec->egl_display, surface->images[i]);
920}
921
Kristian Høgsberg25894fc2012-09-05 22:06:26 -0400922static const char vertex_shader[] =
923 "uniform mat4 proj;\n"
924 "attribute vec2 position;\n"
925 "attribute vec2 texcoord;\n"
926 "varying vec2 v_texcoord;\n"
927 "void main()\n"
928 "{\n"
929 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
930 " v_texcoord = texcoord;\n"
931 "}\n";
932
933/* Declare common fragment shader uniforms */
934#define FRAGMENT_CONVERT_YUV \
935 " y *= alpha;\n" \
936 " u *= alpha;\n" \
937 " v *= alpha;\n" \
938 " gl_FragColor.r = y + 1.59602678 * v;\n" \
939 " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
940 " gl_FragColor.b = y + 2.01723214 * u;\n" \
941 " gl_FragColor.a = alpha;\n"
942
943static const char texture_fragment_shader_rgba[] =
944 "precision mediump float;\n"
945 "varying vec2 v_texcoord;\n"
946 "uniform sampler2D tex;\n"
947 "uniform float alpha;\n"
948 "void main()\n"
949 "{\n"
950 " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
951 "}\n";
952
953static const char texture_fragment_shader_rgbx[] =
954 "precision mediump float;\n"
955 "varying vec2 v_texcoord;\n"
956 "uniform sampler2D tex;\n"
957 "uniform float alpha;\n"
958 "void main()\n"
959 "{\n"
960 " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
961 " gl_FragColor.a = alpha;\n"
962 "}\n";
963
964static const char texture_fragment_shader_egl_external[] =
965 "#extension GL_OES_EGL_image_external : require\n"
966 "precision mediump float;\n"
967 "varying vec2 v_texcoord;\n"
968 "uniform samplerExternalOES tex;\n"
969 "uniform float alpha;\n"
970 "void main()\n"
971 "{\n"
972 " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
973 "}\n";
974
975static const char texture_fragment_shader_y_uv[] =
976 "precision mediump float;\n"
977 "uniform sampler2D tex;\n"
978 "uniform sampler2D tex1;\n"
979 "varying vec2 v_texcoord;\n"
980 "uniform float alpha;\n"
981 "void main() {\n"
982 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
983 " float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
984 " float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
985 FRAGMENT_CONVERT_YUV
986 "}\n";
987
988static const char texture_fragment_shader_y_u_v[] =
989 "precision mediump float;\n"
990 "uniform sampler2D tex;\n"
991 "uniform sampler2D tex1;\n"
992 "uniform sampler2D tex2;\n"
993 "varying vec2 v_texcoord;\n"
994 "uniform float alpha;\n"
995 "void main() {\n"
996 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
997 " float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
998 " float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
999 FRAGMENT_CONVERT_YUV
1000 "}\n";
1001
1002static const char texture_fragment_shader_y_xuxv[] =
1003 "precision mediump float;\n"
1004 "uniform sampler2D tex;\n"
1005 "uniform sampler2D tex1;\n"
1006 "varying vec2 v_texcoord;\n"
1007 "uniform float alpha;\n"
1008 "void main() {\n"
1009 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1010 " float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
1011 " float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
1012 FRAGMENT_CONVERT_YUV
1013 "}\n";
1014
1015static const char solid_fragment_shader[] =
1016 "precision mediump float;\n"
1017 "uniform vec4 color;\n"
1018 "uniform float alpha;\n"
1019 "void main()\n"
1020 "{\n"
1021 " gl_FragColor = alpha * color\n;"
1022 "}\n";
1023
1024static int
1025compile_shader(GLenum type, const char *source)
1026{
1027 GLuint s;
1028 char msg[512];
1029 GLint status;
1030
1031 s = glCreateShader(type);
1032 glShaderSource(s, 1, &source, NULL);
1033 glCompileShader(s);
1034 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1035 if (!status) {
1036 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1037 weston_log("shader info: %s\n", msg);
1038 return GL_NONE;
1039 }
1040
1041 return s;
1042}
1043
1044static int
1045weston_shader_init(struct weston_shader *shader,
1046 const char *vertex_source, const char *fragment_source)
1047{
1048 char msg[512];
1049 GLint status;
1050
1051 shader->vertex_shader =
1052 compile_shader(GL_VERTEX_SHADER, vertex_source);
1053 shader->fragment_shader =
1054 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1055
1056 shader->program = glCreateProgram();
1057 glAttachShader(shader->program, shader->vertex_shader);
1058 glAttachShader(shader->program, shader->fragment_shader);
1059 glBindAttribLocation(shader->program, 0, "position");
1060 glBindAttribLocation(shader->program, 1, "texcoord");
1061
1062 glLinkProgram(shader->program);
1063 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1064 if (!status) {
1065 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1066 weston_log("link info: %s\n", msg);
1067 return -1;
1068 }
1069
1070 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1071 shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
1072 shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
1073 shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
1074 shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
1075 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1076
1077 return 0;
1078}
1079
1080static void
1081log_extensions(const char *name, const char *extensions)
1082{
1083 const char *p, *end;
1084 int l;
1085 int len;
1086
1087 l = weston_log("%s:", name);
1088 p = extensions;
1089 while (*p) {
1090 end = strchrnul(p, ' ');
1091 len = end - p;
1092 if (l + len > 78)
1093 l = weston_log_continue("\n" STAMP_SPACE "%.*s",
1094 len, p);
1095 else
1096 l += weston_log_continue(" %.*s", len, p);
1097 for (p = end; isspace(*p); p++)
1098 ;
1099 }
1100 weston_log_continue("\n");
1101}
1102
1103static void
1104log_egl_gl_info(EGLDisplay egldpy)
1105{
1106 const char *str;
1107
1108 str = eglQueryString(egldpy, EGL_VERSION);
1109 weston_log("EGL version: %s\n", str ? str : "(null)");
1110
1111 str = eglQueryString(egldpy, EGL_VENDOR);
1112 weston_log("EGL vendor: %s\n", str ? str : "(null)");
1113
1114 str = eglQueryString(egldpy, EGL_CLIENT_APIS);
1115 weston_log("EGL client APIs: %s\n", str ? str : "(null)");
1116
1117 str = eglQueryString(egldpy, EGL_EXTENSIONS);
1118 log_extensions("EGL extensions", str ? str : "(null)");
1119
1120 str = (char *)glGetString(GL_VERSION);
1121 weston_log("GL version: %s\n", str ? str : "(null)");
1122
1123 str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
1124 weston_log("GLSL version: %s\n", str ? str : "(null)");
1125
1126 str = (char *)glGetString(GL_VENDOR);
1127 weston_log("GL vendor: %s\n", str ? str : "(null)");
1128
1129 str = (char *)glGetString(GL_RENDERER);
1130 weston_log("GL renderer: %s\n", str ? str : "(null)");
1131
1132 str = (char *)glGetString(GL_EXTENSIONS);
1133 log_extensions("GL extensions", str ? str : "(null)");
1134}
1135
Pekka Paalanen9c3fe252012-10-24 09:43:05 +03001136static void
1137log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
1138{
1139 EGLint r, g, b, a;
1140
1141 weston_log("Chosen EGL config details:\n");
1142
1143 weston_log_continue(STAMP_SPACE "RGBA bits");
1144 if (eglGetConfigAttrib(egldpy, eglconfig, EGL_RED_SIZE, &r) &&
1145 eglGetConfigAttrib(egldpy, eglconfig, EGL_GREEN_SIZE, &g) &&
1146 eglGetConfigAttrib(egldpy, eglconfig, EGL_BLUE_SIZE, &b) &&
1147 eglGetConfigAttrib(egldpy, eglconfig, EGL_ALPHA_SIZE, &a))
1148 weston_log_continue(": %d %d %d %d\n", r, g, b, a);
1149 else
1150 weston_log_continue(" unknown\n");
1151
1152 weston_log_continue(STAMP_SPACE "swap interval range");
1153 if (eglGetConfigAttrib(egldpy, eglconfig, EGL_MIN_SWAP_INTERVAL, &a) &&
1154 eglGetConfigAttrib(egldpy, eglconfig, EGL_MAX_SWAP_INTERVAL, &b))
1155 weston_log_continue(": %d - %d\n", a, b);
1156 else
1157 weston_log_continue(" unknown\n");
1158}
1159
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001160struct gles2_renderer {
1161 struct weston_renderer base;
1162};
1163
Kristian Høgsberg3a0de882012-09-06 21:44:24 -04001164WL_EXPORT void
1165gles2_renderer_destroy(struct weston_compositor *ec)
1166{
1167 if (ec->has_bind_display)
1168 ec->unbind_display(ec->egl_display, ec->wl_display);
1169}
1170
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001171WL_EXPORT int
1172gles2_renderer_init(struct weston_compositor *ec)
1173{
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001174 struct gles2_renderer *renderer;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001175 const char *extensions;
1176 int has_egl_image_external = 0;
Kristian Høgsberg2bc5e8e2012-09-06 20:51:00 -04001177 struct weston_output *output;
1178 EGLBoolean ret;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001179
Kristian Høgsberg9793fc72012-09-06 21:07:40 -04001180 static const EGLint context_attribs[] = {
1181 EGL_CONTEXT_CLIENT_VERSION, 2,
1182 EGL_NONE
1183 };
1184
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001185 renderer = malloc(sizeof *renderer);
1186 if (renderer == NULL)
1187 return -1;
1188
Kristian Høgsberg9793fc72012-09-06 21:07:40 -04001189 if (!eglBindAPI(EGL_OPENGL_ES_API)) {
1190 weston_log("failed to bind EGL_OPENGL_ES_API\n");
1191 print_egl_error_state();
1192 return -1;
1193 }
Pekka Paalanen9c3fe252012-10-24 09:43:05 +03001194
1195 log_egl_config_info(ec->egl_display, ec->egl_config);
1196
Kristian Høgsberg9793fc72012-09-06 21:07:40 -04001197 ec->egl_context = eglCreateContext(ec->egl_display, ec->egl_config,
1198 EGL_NO_CONTEXT, context_attribs);
1199 if (ec->egl_context == NULL) {
1200 weston_log("failed to create context\n");
1201 print_egl_error_state();
1202 return -1;
1203 }
1204
Kristian Høgsberg2bc5e8e2012-09-06 20:51:00 -04001205 output = container_of(ec->output_list.next,
1206 struct weston_output, link);
1207 ret = eglMakeCurrent(ec->egl_display, output->egl_surface,
1208 output->egl_surface, ec->egl_context);
1209 if (ret == EGL_FALSE) {
1210 weston_log("Failed to make EGL context current.\n");
1211 print_egl_error_state();
1212 return -1;
1213 }
1214
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001215 log_egl_gl_info(ec->egl_display);
1216
1217 ec->image_target_texture_2d =
1218 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1219 ec->image_target_renderbuffer_storage = (void *)
1220 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1221 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1222 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1223 ec->bind_display =
1224 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1225 ec->unbind_display =
1226 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1227 ec->query_buffer =
1228 (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
1229
1230 extensions = (const char *) glGetString(GL_EXTENSIONS);
1231 if (!extensions) {
1232 weston_log("Retrieving GL extension string failed.\n");
1233 return -1;
1234 }
1235
1236 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1237 weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
1238 return -1;
1239 }
1240
1241 if (strstr(extensions, "GL_EXT_read_format_bgra"))
1242 ec->read_format = GL_BGRA_EXT;
1243 else
1244 ec->read_format = GL_RGBA;
1245
1246 if (strstr(extensions, "GL_EXT_unpack_subimage"))
1247 ec->has_unpack_subimage = 1;
1248
1249 if (strstr(extensions, "GL_OES_EGL_image_external"))
1250 has_egl_image_external = 1;
1251
1252 extensions =
1253 (const char *) eglQueryString(ec->egl_display, EGL_EXTENSIONS);
1254 if (!extensions) {
1255 weston_log("Retrieving EGL extension string failed.\n");
1256 return -1;
1257 }
1258
1259 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1260 ec->has_bind_display = 1;
1261 if (ec->has_bind_display)
1262 ec->bind_display(ec->egl_display, ec->wl_display);
1263
1264 glActiveTexture(GL_TEXTURE0);
1265
1266 if (weston_shader_init(&ec->texture_shader_rgba,
1267 vertex_shader, texture_fragment_shader_rgba) < 0)
1268 return -1;
1269 if (weston_shader_init(&ec->texture_shader_rgbx,
1270 vertex_shader, texture_fragment_shader_rgbx) < 0)
1271 return -1;
1272 if (has_egl_image_external &&
1273 weston_shader_init(&ec->texture_shader_egl_external,
1274 vertex_shader, texture_fragment_shader_egl_external) < 0)
1275 return -1;
1276 if (weston_shader_init(&ec->texture_shader_y_uv,
1277 vertex_shader, texture_fragment_shader_y_uv) < 0)
1278 return -1;
1279 if (weston_shader_init(&ec->texture_shader_y_u_v,
1280 vertex_shader, texture_fragment_shader_y_u_v) < 0)
1281 return -1;
1282 if (weston_shader_init(&ec->texture_shader_y_xuxv,
1283 vertex_shader, texture_fragment_shader_y_xuxv) < 0)
1284 return -1;
1285 if (weston_shader_init(&ec->solid_shader,
1286 vertex_shader, solid_fragment_shader) < 0)
1287 return -1;
1288
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001289 renderer->base.repaint_output = gles2_renderer_repaint_output;
1290 renderer->base.flush_damage = gles2_renderer_flush_damage;
1291 renderer->base.attach = gles2_renderer_attach;
Kristian Høgsberg42263852012-09-06 21:59:29 -04001292 renderer->base.destroy_surface = gles2_renderer_destroy_surface;
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001293 ec->renderer = &renderer->base;
1294
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001295 return 0;
1296}